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Eternity Avowed - Obsidian's first person action-RPG in the Pillars of Eternity setting - coming February 18th

Riddler

Arcane
Patron
Joined
Jan 5, 2009
Messages
2,389
Bubbles In Memoria
It will only be passable if you can pacifist-run through it.

Avoiding combat would only serve to highlight the modern obsidian writing.
 

Quillon

Arcane
Joined
Dec 15, 2016
Messages
5,296
I can see this being good if they

make a proper clone; copy more immersive sim features from gamebryo(+ extensive mod support). Otherwise people will forget about it in its release year just like with TOW and will only say forced good things about it just not to eat their words which were spoken just to shit on bethesda.
 

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
14,187
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Justin Bell wrote the track for the Avowed teaser trailer and for the new The Outer Worlds expansion. He seems to be their main guy.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,555
Location
Bulgaria
Why so butthurt infi,clearly you will get a superior PoE survival game set in a cavern. It will be amusing if it is a rogue-like.
 

Dishonoredbr

Erudite
Joined
Jun 13, 2019
Messages
2,432

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,623
Now ask them to translate "Banal Shit Boring" into runes.
Avowed_07-23-20.jpg
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
7,790
First employee to update his LinkedIn, some recently joined contractor: https://www.linkedin.com/in/kayd-hendricks-9716b961/


He was the project lead on survival MMO ATLAS.

So mostly like this gonna be open world game.. Doesn't sounds promising to me. I would preffer hub based , somehow.

I wonder who gonna work on the combat design in this one :|

Hub-based is where it's at. I'm biased though, because hub-based is also cheaper to develop. I prefer dense environments to vast empty ones anyhow.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,624
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
So mostly like this gonna be open world game.. Doesn't sounds promising to me. I would preffer hub based , somehow.

That seems likely, but you shouldn't assume that because of this guy.

Hahahahaha, this just keeps getting better and better. Atlas was such a wreck.

Perhaps that's why he accepted a career downgrade to Senior (not Lead) Area Designer. (In game development, having the word "Senior" attached to your role isn't as important as it sounds like. Often it just means this isn't your first job)
 

Kem0sabe

Arcane
Joined
Mar 7, 2011
Messages
13,210
Location
Azores Islands
Obsidian developing melee first person combat is also not an exciting prospect, it never is in first person games to be honest, but after outer worlds I believe that they are especially inept at developing solid action combat.
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
7,790
Perhaps that's why he accepted a career downgrade to Senior (not Lead) Area Designer. (In game development, having the word "Senior" attached to your role isn't as important as it sounds like. Often it just means this isn't your first job)

Most of the time it's just a way to appease someone without giving them a big salary increase or more control over their projects.
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
7,790
Obsidian developing melee first person combat is also not an exciting prospect, it never is in first person games to be honest, but after outer worlds I believe that they are especially inept at developing solid action combat.

I fully expect it to be banal Oblivion/F:NV Era whack-whack-block melee, much like Outer Worlds was.
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
7,790
whack-whack-block melee

which is shit but still better than: block/whack>hit/get blocked/randomly receive unblockable master strike back //*cough*kcd*cough*

melee combat should at least be third person

I enjoyed KCD, but combat was... different. The only first-person melee combat I liked was Dark Messiah, and 80% of that was kicking orcs into random things.
 

Kem0sabe

Arcane
Joined
Mar 7, 2011
Messages
13,210
Location
Azores Islands
Dark Messiah is indeed the gold standard, but I also thought that breakdown(Xbox) was very good, but that might just be nostalgia talking
 

ADL

Prophet
Joined
Oct 23, 2017
Messages
4,102
Location
Nantucket
The gold standard should be something like Mordhau or Mountain Blade for melee combat mixed with KCD-like progression where you start off really inept and you see yourself grow in proficiency as you train up your skills. Lichdom had magic combat that felt good so I'd recommend that as a reference too.
 

Volrath

Arcane
Patron
Joined
May 21, 2007
Messages
4,299
Obsidian developing melee first person combat is also not an exciting prospect, it never is in first person games to be honest, but after outer worlds I believe that they are especially inept at developing solid action combat.
inEptile vs Obshitian, which is worse and why?
 

Zombra

An iron rock in the river of blood and evil
Patron
Joined
Jan 12, 2004
Messages
11,842
Location
Black Goat Woods !@#*%&^
Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
First person only? This sucks, I want to see my char.
A vanity cam is too much to hope for, but I assume they'll at least let you check yourself out in the inventory screen like in OW.

Fantasy scripts always being nothing but the latin alphabet but with different characters is pretty unimaginative.
Would you really rather have them do something wild and creative, like spell out emotional concepts with pictograms of dead animals and have no other language?
 

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