Sherry
Arcane
Hi.
Thanks,
Sherry
Thanks,
Sherry
Hi.
Thanks,
Sherry
The older art from POE looks way better
I dont really understand why you were paid to post here it looks like the game was made for kids and we're all boomers so why bother.
I miss the moon goodlike ladies.The older art from POE looks way betterHi.
Here are some preset designs you can pick during the character creation, for those who just want to jump right in to the richness Eora has to offer and begin their journey.
Thanks,
Sherry
I dont really understand why you were paid to post here it looks like the game was made for kids and we're all boomers so why bother.
no dudes, it doesn't matter that everything seems too colorful or cartoonish rather than more grounded look & feel of PoE1-2, akshually its the same art just the perspective changed can't you see!?The older art from POE looks way better
I dont really understand why you were paid to post here it looks like the game was made for kids and we're all boomers so why bother.
Exactly, why does everything has to look cartoonish and oversaturated these days? I blame Fortnite! /waves fist
colour-blind Tim Cain was one of the game directors on The Outer Worlds and a lot of assets and colour choices look like that in Avoid footage or screenshots. copy/paste i assume.The problem isn't the colors.
The problem is that they don't mesh into a coherent visual canvas. It looks like a 3 year old who just discovered watercolors going wild on a piece of paper with no regard for how the colors work together.
And the shapes are worse than the colors. Everything looks off, like human faces designed by aliens who never saw a human before but are trying to reconstruct it after finding the Voyager Golden Record.
You are correct, but the way you're framing it sounds like it's an accident or the result of incompetence. That's not the case, Avowed, like the Outer Worlds and so many other modern games, is deliberately pursuing an art style revolving around triviality, whimsy, and baroque excess, which will prove coherent across all of its artistic disciplines - visual, interfaces, sound, narrative, take your pick. It's some kind of infantilised post-hipsterism and actually quite honest about what sort of "experience" you're in for, it's practically aposematic.The problem isn't the colors.
The problem is that they don't mesh into a coherent visual canvas. It looks like a 3 year old who just discovered watercolors going wild on a piece of paper with no regard for how the colors work together.
And the shapes are worse than the colors. Everything looks off, like human faces designed by aliens who never saw a human before but are trying to reconstruct it after finding the Voyager Golden Record.
Cain said he stayed away from art discussions because of his condition (other than insisting on a color blind mode), that's all on Boyarsky.colour-blind Tim Cain was one of the game directors on The Outer Worlds and a lot of assets and colour choices look like that in Avoid footage or screenshots. copy/paste i assume.
The problem is they went away from depicting a war-torn wasteland to the fantasy equivalent of the Maldives. And the latter has to be colorful. This means no contrast and no atmosphere or tension.You are correct, but the way you're framing it sounds like it's an accident or the result of incompetence. That's not the case, Avowed, like the Outer Worlds and so many other modern games, is deliberately pursuing an art style revolving around triviality, whimsy, and baroque excess, which will prove coherent across all of its artistic disciplines - visual, interfaces, sound, narrative, take your pick. It's some kind of infantilised post-hipsterism and actually quite honest about what sort of "experience" you're in for, it's practically aposematic.The problem isn't the colors.
The problem is that they don't mesh into a coherent visual canvas. It looks like a 3 year old who just discovered watercolors going wild on a piece of paper with no regard for how the colors work together.
And the shapes are worse than the colors. Everything looks off, like human faces designed by aliens who never saw a human before but are trying to reconstruct it after finding the Voyager Golden Record.
I agree, tons of games I've loved with varying degrees of tension and "edge" have been plenty colourful. Diablo 2, Icewind Dale, Drakan, Disciples 2 or, hell, The Witcher 3, none of these titles are colourless, desaturated, or otherwise trying to ape STALKER's visuals, but the way they used those colours - and the other artistic elements around them - was very different. What we're seeing today isn't down to hex codes, it goes deeper to a comprehensive stylistic sensibility that I (and others, apparently) find loathsome.Colorful doesn't necessarily mean no contrast, atmosphere, or tension. There are plenty of good-looking colorful games.
Those things are symptomatic of the lack of passion and creativity that went into the game, which is ultimately what caused it to be bad.Yeah I'm way way way more concerned about things that actually matter like gameplay story mechanical depth world building writing etc than, say, the toning down of gore, or the lip sync being a bit off, or the character creator being a bit naff
Obviously we're discussing these things because they're what we know the game right now and we don't know about the other stuff, but let's not blow these things out of proportion either
TOW wasn't a bad a game because of lip sync. Or because of a lack of blood and guts flying about the place.
The problem isn't the colors.
The problem is that they don't mesh into a coherent visual canvas. It looks like a 3 year old who just discovered watercolors going wild on a piece of paper with no regard for how the colors work together.
And the shapes are worse than the colors. Everything looks off, like human faces designed by aliens who never saw a human before but are trying to reconstruct it after finding the Voyager Golden Record.
Hi.
Thanks,
Sherry
Totally agree, it's off. Occam razor explanation is artistic incompetence.No, setting is not the problem. Outer Worlds also looked bad in a similar way
Its more like being able to enjoy the circus on fire, I'm not gonna lie played several games with really shitty storylines but they provided excellent game experience and one that I will always remember being the best of example of it its a game called Shadow of Rome from PS2.Your house is on fire and you are lamenting the draperies.I appreciate your answer, personally I find it fangless violence. Growing up with Soldier of Fortune and being able to enjoy recently Doom and even an indie game Half Sword, it feels like the bigger studios has the budget for good animations but they run away from it because they fear getting slapped with a +18 tag and lose sales with younger audiences where they don't realize that probably the average age of the people enjoying those single player rpg experience are probably sitting at 20+.With the people involved and promotional material published I have no desire for it even if I played PoE 1 and 2.
Its a copy of skyrim basically and I already hated skyrim, why the fuck I would put money in this? At this point better its better to just buy starfield if I'm in a wish to dive into a pile of shit.
I wouldn't call generic Unreal Engine assets by looking the characters they at least tried to resemble stuff that you saw in previous pillars the Orians at least, but the scenario and enemies look meh, the animations also look souless, no gore, no blood, nothing that I can say wow at least the animation team had a hard on doing this. All clean bullshit that you see in every game even if they are slapped with a 17+ tag.
Hi.
There is gore. There is blood.
Although it is dependent on what ferocious monster you are up against. A Kith that is frozen in mid attack and killed will spew blood and explode in icy shards around you, while a Skeleton sheds no blood at all.
Thanks,
Sherry
Kith should be able to be decapitated, dismember, set on fire, break into meaty ice chunks, fried with lightning and so on. You are probably spending a good chunk of your time doing combat in these kind games so you need to keep that shit entertaining.
Best regards,
Takamori
Instead of 12 people working on it , they gonna put 24 on it now. 2026 GOTY.Grounded 2 is going to save Obsidian.
Just a mediocre man sending social signals. One of Obsidian's best art directors was this queer fellow https://whitewolf.fandom.com/wiki/Justin_CherryIt's kinda funny how the art guy says white guys shouldn't get hired and bam, their art direction turns to shit.