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Eternity Avowed - Obsidian's first person action-RPG in the Pillars of Eternity setting - coming February 18th

Incognito

Backlog incliner
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Oct 5, 2021
Messages
271
The older art from POE looks way better
60zSRa3.png


I dont really understand why you were paid to post here it looks like the game was made for kids and we're all boomers so why bother.

Exactly, why does everything has to look cartoonish and oversaturated these days? I blame Fortnite! /waves fist
 

Dishonoredbr

Erudite
Joined
Jun 13, 2019
Messages
2,521
Hi.

Here are some preset designs you can pick during the character creation, for those who just want to jump right in to the richness Eora has to offer and begin their journey.


HnHPdsv.jpg


Thanks,
Sherry
The older art from POE looks way better
60zSRa3.png


I dont really understand why you were paid to post here it looks like the game was made for kids and we're all boomers so why bother.
I miss the moon goodlike ladies.
022b277ed1e6aff2e2f77d18d5b52350.jpg
Female-godlike-moon-a-lg.webp
 

Quillon

Arcane
Joined
Dec 15, 2016
Messages
5,442
The older art from POE looks way better
60zSRa3.png


I dont really understand why you were paid to post here it looks like the game was made for kids and we're all boomers so why bother.

Exactly, why does everything has to look cartoonish and oversaturated these days? I blame Fortnite! /waves fist
no dudes, it doesn't matter that everything seems too colorful or cartoonish rather than more grounded look & feel of PoE1-2, akshually its the same art just the perspective changed can't you see!? :smug:
 

JarlFrank

I like Thief THIS much
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Steve gets a Kidney but I don't even get a tag.
The problem isn't the colors.

The problem is that they don't mesh into a coherent visual canvas. It looks like a 3 year old who just discovered watercolors going wild on a piece of paper with no regard for how the colors work together.
And the shapes are worse than the colors. Everything looks off, like human faces designed by aliens who never saw a human before but are trying to reconstruct it after finding the Voyager Golden Record.
 

Sòren

Arcane
Joined
Aug 18, 2009
Messages
2,588
The problem isn't the colors.

The problem is that they don't mesh into a coherent visual canvas. It looks like a 3 year old who just discovered watercolors going wild on a piece of paper with no regard for how the colors work together.
And the shapes are worse than the colors. Everything looks off, like human faces designed by aliens who never saw a human before but are trying to reconstruct it after finding the Voyager Golden Record.
colour-blind Tim Cain was one of the game directors on The Outer Worlds and a lot of assets and colour choices look like that in Avoid footage or screenshots. copy/paste i assume.

besides, just read that even mainstream games journos feel that quest design was pretty awful in the preview version they received at the end of last year (fetch quests, quests that end without a proper resolution; just bland - even for them!).

character progression doesn't look good either, little variety in combat (it seems like you will be urged to play a spellblade). writing isn't one of Obsidian's qualities anymore. story? does it look like we got an amazing setup here? who cares. i haven't heard many voices who do.
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,757
The problem isn't the colors.

The problem is that they don't mesh into a coherent visual canvas. It looks like a 3 year old who just discovered watercolors going wild on a piece of paper with no regard for how the colors work together.
And the shapes are worse than the colors. Everything looks off, like human faces designed by aliens who never saw a human before but are trying to reconstruct it after finding the Voyager Golden Record.
You are correct, but the way you're framing it sounds like it's an accident or the result of incompetence. That's not the case, Avowed, like the Outer Worlds and so many other modern games, is deliberately pursuing an art style revolving around triviality, whimsy, and baroque excess, which will prove coherent across all of its artistic disciplines - visual, interfaces, sound, narrative, take your pick. It's some kind of infantilised post-hipsterism and actually quite honest about what sort of "experience" you're in for, it's practically aposematic.
 

Roguey

Codex Staff
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37,050
colour-blind Tim Cain was one of the game directors on The Outer Worlds and a lot of assets and colour choices look like that in Avoid footage or screenshots. copy/paste i assume.
Cain said he stayed away from art discussions because of his condition (other than insisting on a color blind mode), that's all on Boyarsky.
 

Harthwain

Arcane
Joined
Dec 13, 2019
Messages
5,634
The problem isn't the colors.

The problem is that they don't mesh into a coherent visual canvas. It looks like a 3 year old who just discovered watercolors going wild on a piece of paper with no regard for how the colors work together.
And the shapes are worse than the colors. Everything looks off, like human faces designed by aliens who never saw a human before but are trying to reconstruct it after finding the Voyager Golden Record.
You are correct, but the way you're framing it sounds like it's an accident or the result of incompetence. That's not the case, Avowed, like the Outer Worlds and so many other modern games, is deliberately pursuing an art style revolving around triviality, whimsy, and baroque excess, which will prove coherent across all of its artistic disciplines - visual, interfaces, sound, narrative, take your pick. It's some kind of infantilised post-hipsterism and actually quite honest about what sort of "experience" you're in for, it's practically aposematic.
The problem is they went away from depicting a war-torn wasteland to the fantasy equivalent of the Maldives. And the latter has to be colorful. This means no contrast and no atmosphere or tension.
 

JarlFrank

I like Thief THIS much
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Steve gets a Kidney but I don't even get a tag.
Colorful doesn't necessarily mean no contrast, atmosphere, or tension. There are plenty of good-looking colorful games.

Been playing Far Cry 6 recently, and it's a pretty good-looking game. It's set on a Caribbean island with lush vegetation and some colorful architecture. There's other examples of AAA games in exotic locations that manage to look great. Especially during sunset, there's quite a bit of atmosphere in it, too.

And even Deadfire didn't look this garish - a pirate adventure in a tropical archipelago!

No, setting is not the problem. Outer Worlds also looked bad in a similar way, and that was sci-fi on an alien planet, they could have gone with any artstyle they wished for. But they chose this.

The problem is that whoever is responsible for art at Obsidian right now has absolutely no taste.
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
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Colorful doesn't necessarily mean no contrast, atmosphere, or tension. There are plenty of good-looking colorful games.
I agree, tons of games I've loved with varying degrees of tension and "edge" have been plenty colourful. Diablo 2, Icewind Dale, Drakan, Disciples 2 or, hell, The Witcher 3, none of these titles are colourless, desaturated, or otherwise trying to ape STALKER's visuals, but the way they used those colours - and the other artistic elements around them - was very different. What we're seeing today isn't down to hex codes, it goes deeper to a comprehensive stylistic sensibility that I (and others, apparently) find loathsome.
 

JarlFrank

I like Thief THIS much
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Steve gets a Kidney but I don't even get a tag.
The last time I felt so negative about a visual style was during the late 00s when giving everything a plastic-like sheen to show off fancy new lighting tech was all the rage. It looked offensively ugly.

This looks just as ugly, but it's not because Obsidian are trying to use any fancy modern visual effects. No, most games that use the fanciest new tech (raytracing) look pretty good, actually.
The artists at Obsidian simply have a terrible taste.
 

notpl

Arbiter
Joined
Dec 6, 2021
Messages
1,716
Yeah I'm way way way more concerned about things that actually matter like gameplay story mechanical depth world building writing etc than, say, the toning down of gore, or the lip sync being a bit off, or the character creator being a bit naff

Obviously we're discussing these things because they're what we know the game right now and we don't know about the other stuff, but let's not blow these things out of proportion either

TOW wasn't a bad a game because of lip sync. Or because of a lack of blood and guts flying about the place.
Those things are symptomatic of the lack of passion and creativity that went into the game, which is ultimately what caused it to be bad.
 

Incognito

Backlog incliner
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Joined
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Messages
271
The problem isn't the colors.

The problem is that they don't mesh into a coherent visual canvas. It looks like a 3 year old who just discovered watercolors going wild on a piece of paper with no regard for how the colors work together.
And the shapes are worse than the colors. Everything looks off, like human faces designed by aliens who never saw a human before but are trying to reconstruct it after finding the Voyager Golden Record.

Are you implying they put a few examples of shite portraits into an AI engine and effortlessly generated 30 faces? How dare you?! :smug:
 

Infinitron

I post news
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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Hi.





Thanks,
Sherry

This video is rather childish, but I would like to point out that it's nice that they didn't "LOTR-ize" the Aedyran Empire the same way Bethesda did to Cyrodiil in Oblivion.

Look at the jungles and those clothes. The Aedyrans look like white Aztecs. It's cool.
 

Takamori

Learned
Joined
Apr 17, 2020
Messages
945
With the people involved and promotional material published I have no desire for it even if I played PoE 1 and 2.
Its a copy of skyrim basically and I already hated skyrim, why the fuck I would put money in this? At this point better its better to just buy starfield if I'm in a wish to dive into a pile of shit.
I wouldn't call generic Unreal Engine assets by looking the characters they at least tried to resemble stuff that you saw in previous pillars the Orians at least, but the scenario and enemies look meh, the animations also look souless, no gore, no blood, nothing that I can say wow at least the animation team had a hard on doing this. All clean bullshit that you see in every game even if they are slapped with a 17+ tag.

Hi.

There is gore. There is blood.

Although it is dependent on what ferocious monster you are up against. A Kith that is frozen in mid attack and killed will spew blood and explode in icy shards around you, while a Skeleton sheds no blood at all.


J84N11i.jpg


8VgOdfe.jpg


xIfwTa1.jpg


Thanks,
Sherry
I appreciate your answer, personally I find it fangless violence. Growing up with Soldier of Fortune and being able to enjoy recently Doom and even an indie game Half Sword, it feels like the bigger studios has the budget for good animations but they run away from it because they fear getting slapped with a +18 tag and lose sales with younger audiences where they don't realize that probably the average age of the people enjoying those single player rpg experience are probably sitting at 20+.
Kith should be able to be decapitated, dismember, set on fire, break into meaty ice chunks, fried with lightning and so on. You are probably spending a good chunk of your time doing combat in these kind games so you need to keep that shit entertaining.

Best regards,

Takamori
Your house is on fire and you are lamenting the draperies.
Its more like being able to enjoy the circus on fire, I'm not gonna lie played several games with really shitty storylines but they provided excellent game experience and one that I will always remember being the best of example of it its a game called Shadow of Rome from PS2.
 
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Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
8,313
This thing is going to be neutered nu-fantasy without any offensive edges whatsoever. You can just tell.

Grounded 2 is going to save Obsidian.
 

aweigh

Arcane
Joined
Aug 23, 2005
Messages
18,214
Location
Florida
lighting and color are political activism now. they call it "queer-coded lighting" or "bisexual lighting".

i.e. it's why Veilguard is all purple.
 

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