I wanted to say that maybe they're just low-keying it and focusing on development, but then I remember that Obsidian had dev diaries for Grounded every 20 minutes. So I don't know what to think.is this game fucking dead?
It's been through dev hell and it's Too Big to Fail. They'll keep chipping away at it until they get something they can ship; it's hypothetically possible Bioware/CD Projekt Magic will turn into Obsidian Magic.I wanted to say that maybe they're just low-keying it and focusing on development, but then I remember that Obsidian had dev diaries for Grounded every 20 minutes. So I don't know what to think.is this game fucking dead?
or Feargus's gotten so fat that that's he's creating a gravitational pull strong enough that time is slowed in his vicinity.Microsoft employees failing out of the windows every time Feargus comes in, his ginormous body generating gravitational force and turbulences. Several years or his snack budget being about 3/4th of Microsoft's budgets made him what he became.
I've heard he keeps thinking that the game discs are pies, so he keeps eating them.or Feargus's gotten so fat that that's he's creating a gravitational pull strong enough that time is slowed in his vicinity.Microsoft employees failing out of the windows every time Feargus comes in, his ginormous body generating gravitational force and turbulences. Several years or his snack budget being about 3/4th of Microsoft's budgets made him what he became.
You didn't play Outer worlds I presume?At least they can't fuck it up any worse than Deadfire right?
I have I'm trying my best to forget.You didn't play Outer worlds I presume?At least they can't fuck it up any worse than Deadfire right?
Jez Corden (notable Xbox podcaster) stated in his podcast (link below) that initially Obsidian felt like they needed to reach Bethesda level of features for Avowed (by adding additional stuff like 4-player coop) because they wanted to impress Microsoft. However, they later realized that they're a much smaller studio compared to Bethesda's massive workforce and had to curtail their ambitious plans.
Jez later clarified that Obsidian actually changed the direction of the game's development by focusing only on features that they're familiar with (such as deeper RPG mechanics and branching storylines). They're basically aiming to make Avowed a drastically enhanced version of the Outer Worlds. If you ask me, this seems like a positive direction for the game's development. Fingers crossed...
Wow, they are already aiming this low.enhanced version of the Outer Worlds.
Bethesda level of features
https://en.m.wikipedia.org/wiki/Kin_no_unkoA drastically enhanced version of shit, huh? Can't wait.
In that case, the shit is made of pure gold. In case of this game, I fear the shit will be simply made of shit.https://en.m.wikipedia.org/wiki/Kin_no_unkoA drastically enhanced version of shit, huh? Can't wait.
Isn't this the only reason anyone gave a shit about Avowed existing to begin with? Because there are so, so few open world first person games in the Bethesda style of gameplay? You get rid of the open world element with Avowed and the game becomes completely (as opposed to just mostly) irrelevant.open world out.
Nah. How many games are like this? We're not exactly drowning in first-person Greedfalls (or other games like Greedfall for that matter, which helped that title become Spiders's biggest success).Isn't this the only reason anyone gave a shit about Avowed existing to begin with? Because there are so, so few open world first person games in the Bethesda style of gameplay? You get rid of the open world element with Avowed and the game becomes completely irrelevant.open world out.
people always say skyrim is wide as an ocean, deep as a puddleBethesda level of features
Bethesda has benefited a great deal from making Morrowind back in the early 2000s and just building on top of that for the past two decades. Not so easy to make Skyrim from scratch. As much as people hate Bethbryo, they can't get rid of it.people always say skyrim is wide as an ocean, deep as a puddleBethesda level of features
turns out diggin' an ocean-wide puddle is still a lot of work