Can't wait for their system presentation.
LVL 10 achieved.
Make a choice :
+1% to archery damage
+1% to melee damage
+1% to magic damage
WILDCARD - food items are 2% more effective and you get "Yummy stake !" - +5% to attack speed for 2 minutes.
They had already fixed that by deadfire, most of the passive abilities are in tune of stuff like 20% hit to crit, 15% faster attacks or 25% damage and what not. You have particular builds with fighter or rogue that can easily go over 200% damage modifiers when combining things like attacks of opportunity, sneak attacks, weapon modifiers and unique weapon abilities. It was actually a bit too much by end game especially for rogue dual classes that got into death blows, easily getting 100% damage permanently because it was too easy to get two debuffs on enemy to trigger sneak attack and deathblows.
Problem with Deadfire isn't the character system, that was actually decent, the problem was everything else. Particularly the "solution" Sawyer came up with armor & penetration. Also just the writing being tiresome and exhausting.