Vulpes
Scholar
- Joined
- Oct 12, 2018
- Messages
- 269
The more interviews I read, the more mindboggling this gets. Who in their right mind came up with this project? Is this really Obsidian's future now? Producing shovelware for Xbox Game Pass?
So this is the justification they're going for? They're too lazy to write both a friendship and romantic path for the companions (despite there being only 4!!! of them), so they had to cut out the latter? Not even their own hardcore fans are naive enough to buy into this sorry-ass excuse. Shit, what are they even talking about? They can't write a good fellowship to begin with. At no point in PoE 2 or TOW did I ever feel any sort of camaraderie with any of my companions. They all came across as mere acquaintances that were only tagging along because they're bored and have nothing else to do.Odd choice for a narrative team that entirely build from YA and fanfic writers. on the other hands, Nu-Obsidian writers loathe player agency (although it's highly regulated) so they would invest instead in companions/NPC reactivity that would force their infantile doll play on the player, this is a very MFA behavior.
In the recent Xbox podcast you showed that you can flirt, and you showed the character Yatzli, who is very flirtatious. But there aren’t romance options in the traditional sense, right? You're not building romantic relationships? You’re not marrying characters or anything like that, correct?
CP: Yeah, we decided to forego full romance paths in Avowed. It's something that we thought very hard about, and we talked about it as a narrative team. I think if you're going to invest in romance, everyone who's writing them needs to be absolutely, fully bought in. And the other thing you need to do is make sure that if you're going to provide that path, that you're balancing that with an equally meaningful and well-developed, non-romantic path because you never want players to feel that, "Well, the only way I really get to know this character or really get to form a meaningful bond with them, is if I commit to romancing them, which maybe isn't something I want to do." So, for all of those reasons, we decided to forego romances, specifically in Avowed. But we still built a lot of content around getting to know your companions. Forging deeper bonds with them and coming to understand their stories.