What's wrong with Awoved aside writing? Does it really have good exploration and platforming?
1) Loot tiers. Both you and enemy have a loot rank. If you're below the enemy's loot tier, you deal significantly less damage and take way more. It makes encounters an insufferable bullet sponge fest. But if yours and enemy's gear are at the same level, even on POTD, the game is braindead. You don't need any optimization, you don't need any "builds", as long as you pass a gear check you WILL win in the most braindead fashion possible. It also screws with exploration, since 95% of time the chest or a backpack is just going to contain money or upgrade materials. Uniques are rare and there's no diversity among standard gear.
2) Cities are completely devoid of life or any internal logic in their design. It's video game levels, not living environments. Same issue as in Veilguard. NPCs don't even react if you steal anything, which was a feature in a motherfucking Pillars 1.
3) The writing is a typical self-absorbed Pillars drivel. NPCs routinely info dump entire wikipedia articles on your head, even unprompted. If a character has a particular trait, it WILL be exaggerated and obnoxiously overused over his dialogue tree. Kai is a decent party member because he's literally Eder with a voice of Garrus, but even he suffers from the fits of millennial "well, THAT happened" humor. The game is at its best when it SHUTS THE FUCK UP.
4) UI is a cluttered, ugly piece of shit. Usability and quality of life is nonexistent in general: you routinely come across locked chests without any lockpicks in your pocket, yet there's no way to somehow mark them on your map, forcing me to screenshot their location. Skill wheel doesn't allow me to pick grimoire spells. In general, keyboard controls have this weird feature where your movement gets disabled after you use a skill wheel, forcing you to re-enter inputs before you can dodge again, which feels clunky as fuck.
5) Visuals and art style are a weird mix of photorealism and stylized environments that makes everything look like plastic toys. And by the gods, now i realize why the setting is so racist towards orlans. They are fucking hideous up close.
In general, i would say the game is not as bad as i thought it would be. But it would be way better if they removed 90% of NPCs and turned it into a straight-up dungeon crawler with minimal amount of story faggotry and purple prose this series loves so much for some reason. Ditch tiered loot system on top of it, and it could've been a decent dungeon crawler. But thus far it's 6/10 (which is still more than i would give the godawful Outer Worlds).