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Eternity Avowed - Obsidian's first person action-RPG in the Pillars of Eternity setting

Konjad

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Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Torment: Tides of Numenera Wasteland 2 Steve gets a Kidney but I don't even get a tag.
Skinwalker do you just add to your list people you dislike or what?

Thanks,
Sherry
This post is pending Infinitron's approval
I was tipped off by Sherry (who is you) that you're a wokesister, so don't resist and get in the chopper.
So add Sherry, not me, I'm not touching Obsidian turds for years now.

Thanks,
Sherry
This post is pending Infinitron's approval
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,774
Location
Grand Chien
So now, what is a good example of boots in RPG?
Boots of Blinding Speed:

Constant Effect
Blind Blind 100 pts on Self
Fortify Speed Fortify Speed 200 pts on Self

A fun meme item that becomes surprisingly useful when you realize that Magic Resist negates the Blind effect, so you can craft a 100% Magic Resist for 1 second spell, cast it, then don the boots and you get a free 200 Speed.
I mean is this really a good example of a magic item? It's a fun meme and all, but these boots are fucking broken beyond belief. Maybe if you couldn't bypass the blind effect with a simple novice spell...
 

ciox

Prophet
Joined
Feb 9, 2016
Messages
1,439
So now, what is a good example of boots in RPG?
Boots of Blinding Speed:

Constant Effect
Blind Blind 100 pts on Self
Fortify Speed Fortify Speed 200 pts on Self

A fun meme item that becomes surprisingly useful when you realize that Magic Resist negates the Blind effect, so you can craft a 100% Magic Resist for 1 second spell, cast it, then don the boots and you get a free 200 Speed.
I mean is this really a good example of a magic item? It's a fun meme and all, but these boots are fucking broken beyond belief. Maybe if you couldn't bypass the blind effect with a simple novice spell...
zZH9Rsk.png
 

The Nameless One

Educated
Joined
Sep 19, 2024
Messages
207
Location
Sigilville, CA
Avowed, a game with a massive budget made by a studio with a pedigree for great RPGs, has less than twice the highest player count of a game about digging a hole in your back yard made by two sedans worth of Germans.

https://steamdb.info/app/2457220/charts/
https://steamdb.info/app/3244220/charts/
It hasn't been released yet to the wide audience, so perhaps we can wait a day or two with this assessment?
Yeah, whether Avowed is successful or not depends on if MS decides to lay people off several months after release. If they get the Veilguard Special (everyone except the TOW 2 team gets laid off) we can safely call it a failure. If not, it was a success.

PoE2 was only bought by hardcore Obsidiots. No one sane buys a direct sequel to a game they never finished, and only someone insane would finish the snoozefest that was PoE.
Deadfire only failed because of marketing and that guy was fired because of it as Avellone revealed.

a3Ssphk07P2r.png


Unsuccessful games don't get their project directors nice watches.

1) Loot tiers. Both you and enemy have a loot rank. If you're below the enemy's loot tier, you deal significantly less damage and take way more. It makes encounters an insufferable bullet sponge fest. But if yours and enemy's gear are at the same level, even on POTD, the game is braindead. You don't need any optimization, you don't need any "builds", as long as you pass a gear check you WILL win in the most braindead fashion possible. It also screws with exploration, since 95% of time the chest or a backpack is just going to contain money or upgrade materials. Uniques are rare and there's no diversity among standard gear.
Did Carrie decide to take the wrong lessons from Swen's success or what? :lol:
That watch was an untimely offering to the God of Cope.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
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Messages
37,334
And before someone like Roguey comes in and says "But Obsidian never cared about a simulationist approach to game worlds, this isn't their focus" SHUT THE FUCK UP this should be standard, particularly in a first person game with relatively realistic-looking visuals. If Obsidian's devs aren't capable of simulating the most basic environmental interactions, maybe they shouldn't make first person RPGs.

I don't believe every game should follow the same design philosophies, true. I would find that a very boring gaming landscape.

Would it be nice if more games had this as a feature? Sure. I backed Monomyth and Peripeteia on Kickstarter. I have my expectations in check.

New Vegas, which they also made, had more environmental reactivity than this. There is no excuse.
They made a content-focused expansion pack sequel on Bethesda's game engine.

Who else does this? KCD 1/2, which all the Euros are currently gushing over, doesn't have Bethbryo-levels of object interactivity either which I'm quite well aware of because Rusty, Bethfan that he is, was griping about it recently on the HQ.

CD Projekt? lol no

Larian, yeah, Swen's a huge Ultima fanboy. But even with all his money he refuses to do true NPC schedules with a day/night cycle after that embarrassing set-back from D:OS. :smug:

Maybe you'll get it in WolfEye's upcoming first person RPG, but they already said it's going to be a continuous corridor, not an open world game. That's the trade-off that has to happen.
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,774
Location
Grand Chien
So now, what is a good example of boots in RPG?
Boots of Blinding Speed:

Constant Effect
Blind Blind 100 pts on Self
Fortify Speed Fortify Speed 200 pts on Self

A fun meme item that becomes surprisingly useful when you realize that Magic Resist negates the Blind effect, so you can craft a 100% Magic Resist for 1 second spell, cast it, then don the boots and you get a free 200 Speed.
I mean is this really a good example of a magic item? It's a fun meme and all, but these boots are fucking broken beyond belief. Maybe if you couldn't bypass the blind effect with a simple novice spell...
zZH9Rsk.png
So basically clown shoes lol
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,774
Location
Grand Chien
I just realised what Warhorse need to do in order to conquer the RPG scene. License their engine to other developers similar to how Beth let Obs use Gamebryo to make FNV. Imagine a whole bunch of RPGs all developed using KCD2's engine. Sci-fi, fantasy, all kinds of shit. That would be awesome. Shame it'll never happen.
 

Elttharion

Learned
Joined
Jan 10, 2023
Messages
3,963
I just realised what Warhorse need to do in order to conquer the RPG scene. License their engine to other developers similar to how Beth let Obs use Gamebryo to make FNV. Imagine a whole bunch of RPGs all developed using KCD2's engine. Sci-fi, fantasy, all kinds of shit. That would be awesome. Shame it'll never happen.
You mean CryEngine? Owned by Crytek and that is comercially available for more than a decade now?
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,479
Got some more time with it. I refunded it.

I still remember starting BG2 all these years ago and pretty much any other rpg to boot, getting to shop and seeing expensive gear to aim for in the future. Here ? Nope. Common pick of any type of weapon and fuck off to chase those +2% sawyer loves. I fucking hate when game breaks immersion and you get to see that game resolves around the player rather than player being part of the world.

I'll wait for other opinions before maybe getting it again but everything screams downgrade to me. A proper console rpg for consoletards.
 

Konjad

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Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Torment: Tides of Numenera Wasteland 2 Steve gets a Kidney but I don't even get a tag.
I just realised what Warhorse need to do in order to conquer the RPG scene. License their engine to other developers similar to how Beth let Obs use Gamebryo to make FNV. Imagine a whole bunch of RPGs all developed using KCD2's engine. Sci-fi, fantasy, all kinds of shit. That would be awesome. Shame it'll never happen.
What do you mean 'license their engine'? Cryengine belongs to Crytek.

Thanks,
Sherry
This post is pending Infinitron's approval
Say
no.png
to Skinwalker's
fakenews.png
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
I just realised what Warhorse need to do in order to conquer the RPG scene. License their engine to other developers similar to how Beth let Obs use Gamebryo to make FNV. Imagine a whole bunch of RPGs all developed using KCD2's engine. Sci-fi, fantasy, all kinds of shit. That would be awesome. Shame it'll never happen.
What do you mean 'license their engine'? Cryengine belongs to Crytek.

Thanks,
Sherry
This post is pending Infinitron's approval
Say
no.png
to Skinwalker's
fakenews.png
Warhorse's version is heavily modified, so maybe it would have to be a three-party deal.
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,774
Location
Grand Chien
I just realised what Warhorse need to do in order to conquer the RPG scene. License their engine to other developers similar to how Beth let Obs use Gamebryo to make FNV. Imagine a whole bunch of RPGs all developed using KCD2's engine. Sci-fi, fantasy, all kinds of shit. That would be awesome. Shame it'll never happen.
What do you mean 'license their engine'? Cryengine belongs to Crytek.

Thanks,
Sherry
This post is pending Infinitron's approval
Say
no.png
to Skinwalker's
fakenews.png
Warhorse's version is heavily modified, so maybe it would have to be a three-party deal.
I mean I didn't know that, but yeah that's what I meant.
 

Gerrard

Arcane
Joined
Nov 5, 2007
Messages
13,185
So now, what is a good example of boots in RPG?
Boots of Blinding Speed:

Constant Effect
Blind Blind 100 pts on Self
Fortify Speed Fortify Speed 200 pts on Self

A fun meme item that becomes surprisingly useful when you realize that Magic Resist negates the Blind effect, so you can craft a 100% Magic Resist for 1 second spell, cast it, then don the boots and you get a free 200 Speed.
More like an example of bad, inconsistent systems design: why does the resist only apply to negative effects?
Not to mention also an example of bad mechanical design where the item only applies the constant effects once and it's not updated.
:killit:
 

Skinwalker

*teleports on top of you*
Patron
Undisputed Queen of Faggotry Village Idiot
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Aug 20, 2021
Messages
14,145
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Yessex
Skinwalker do you just add to your list people you dislike or what?

Thanks,
Sherry
This post is pending Infinitron's approval
I was tipped off by Sherry (who is you) that you're a wokesister, so don't resist and get in the chopper.
So add Sherry, not me, I'm not touching Obsidian turds for years now.

Thanks,
Sherry
This post is pending Infinitron's approval
I did, you and your alt Sherry are both on the list.
 

Zed Duke of Banville

Dungeon Master
Patron
Joined
Oct 3, 2015
Messages
13,655
Tyranny is not really surprising game was made for Paradox which is notoriously shit for marketing and they didn't spend shit for marketing. Even on this forum people were surprised that game existed.
Paradox did have enough sense to promote Tyranny as having heavy involvement from Chris Avellone, though it's unclear whether Paradox itself or Obsidian was the originator of this false claim:

Interesting. They changed this bit:

“I can play Kerbal Space Program that way, or Cities: Skylines. But if it’s Tyranny, I want to read every single word and savour the words, because I know that the team over at Obsidian put a lot of effort and love into writing those words. I want to make sure that I’m paying it the right kind of respect.”

The original article said "Chris Avellone and the team over at Obsidian" instead. I wonder if Paradox asked them to change it after realizing the mistake. :M
Keep in mind that the contract signed between Paradox and Obsidian required any official statements about Tyranny to exaggerate Chris Avellone's role, without his knowledge, in order to create a pretense that Avellone had a larger role in Tyranny's development than the people who were actually in charge. This apparently was one of the causes of Avellone's departure from Obsidian It seems that Paradox would like to retain this pretense, stopped only by the undeniable fact that Avellone had left Obsidian and therefore can't have had the role in Tyranny they would like to claim.

When they made me an offer to contract me to write for Tyranny (which might seem to be an olive branch, but it turned out to be something they needed for contractual reasons with Paradox, but no one had ever communicated it to me), these were the reasons I refused – I didn’t wish to be part of Obsidian’s upper level development process and their pipelines any longer, as these processes were coming from a bad place, and it showed.
This clarifies MCA's earlier comments from 2016, where he mentioned being "lectured" by Obsidian management after publicly stating that he wasn't in charge of Tyranny, and that this was related to the contract between Obsidian and Paradox, the publisher of Tyranny. Apparently, the contract required for a public fiction to be maintained that Chris Avellone was one of the leading developers of Tyranny, while only actually extending him a minor role on the project. It's still unclear as to whether Obsidian or Paradox was the driving force behind this arrangement.
:M
 

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