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Eternity Avowed - Obsidian's first person action-RPG in the Pillars of Eternity setting

Ruslan

Novice
Joined
Dec 10, 2019
Messages
18
Obsidian should have listened to me and made more games in the Tyranny setting. Not only was it a better game than POE, despite being made by the B-team with a much lower budget, but it also had a more interesting world and only one cringe companion. I could have saved this company.

Game just feels so lifeless and dull.
 

Lhynn

Arcane
Joined
Aug 28, 2013
Messages
10,084
Obsidian should have listened to me and made more games in the Tyranny setting.
They wouldnt have been good. We are talking about a fundamentally gay and retarded team of incompetent buffoons. Its not the ideas, its the people behind them, always was, always will be.
Even the most bafflingly stupid premise can be turned into pure gold in the right hands, conversely even the best established IPs can be ruined by midwits.

We have seen this play out over the past 10 years, again and again and again, it is an undeniable truth at this point.
 

Litmanen

Educated
Joined
Feb 27, 2024
Messages
948
Location
Betws-y-Coed
Obsidian should have listened to me and made more games in the Tyranny setting. Not only was it a better game than POE, despite being made by the B-team with a much lower budget, but it also had a more interesting world and only one cringe companion. I could have saved this company.

Game just feels so lifeless and dull.
While I would have loved to see a sequel to Tyranny, I now hope they never make one because it's clear that Obsidian no longer has any interest in making that kind of game: isometric, RTwP or turn-based, with meaningful C&C...

Instead, they're making poor imitations of early Bethesda games (until Skyrim), which were already quite lacking to begin with.
 

frajaq

Erudite
Joined
Oct 5, 2017
Messages
2,701
Location
Brazil
Why am I in the third zone and the game keeps giving me shit items

bR6omfK.png
 

Mauman

Scholar
Joined
Jun 30, 2021
Messages
1,338
Obsidian should have listened to me and made more games in the Tyranny setting.

yes, because we need more STRONK WHAMEN post-apocalypse characters and bizzarro never happened in real life matriarchal societies..

Though I admit I did enjoy the moment when I was allowed to kick the water mage off the top of my tower.

edit - Also it's probably for the best we didn't get more games considering how the Sauron stand in is referred as generally either gender neutral or female. Nothing good could come from that considering the writers at Obsidian.

Honestly, Tyranny was the first game that threw up red flags for me with Obsidian. It was the herald of it's demise.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
37,403
Obsidian should have listened to me and made more games in the Tyranny setting. Not only was it a better game than POE, despite being made by the B-team with a much lower budget, but it also had a more interesting world and only one cringe companion. I could have saved this company.

Game just feels so lifeless and dull.
Paradox owns Tyranny, it's entirely up to them to do more with it and they've made it clear they want nothing more to do wtih RPGs.
 

Skinwalker

*teleports on top of you*
Patron
Undisputed Queen of Faggotry Village Idiot
Joined
Aug 20, 2021
Messages
14,324
Location
Yessex
Vatnik Wumao
Joined
Oct 2, 2018
Messages
20,124
and sawya apparently had 2 full playthroughs of this before release, either they don't care about his feedback or he stopped caring
He never cared. Regardless of his feelings for a particular project, he once said that he always treats his work as the business endeavor that it is first and foremost. No point in getting too attached to an IP that you don't (personally) own.
 

Jvegi

Arcane
Glory to Ukraine
Joined
Nov 16, 2012
Messages
5,633
Is the game good?
Why are you asking such stupid questions? You wanna get on the list? Coz that's how you get added to the list.
Well, it's been a couple of weeks, long enough for at least some of you to play it, not just watch a few yt reviews and discuss it with other people who had done the same. PoE has, for some unknownable reason, a strong group of supporters on the codex. Avowed might do the same thing.

I'll ask again in 5 years.
 
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spectre

Arcane
Joined
Oct 26, 2008
Messages
5,646
I demoed it, went barely past the tutorial.
I admit, I'm just not the target audience for this shit, so could be a me problem, but whenever I see one of those chargens - pick brow shape, use slider to select nose shape, I just doze off.
And yet I felt compelled to just click some options there, just because all the pregen options are shit.

Apparently your character is afflicted, touched by the gods, born with some sort of fungus shit on their face.
NPCs frequently comment on it, though in my short playtime I got two npcs forced on me, one was a blue furry with all sorts of braids, the other was
some reptile-skined, shark-teethed thing, which led me to believe them NPC-folk need some calibration on their lookism.

Graphics, I actually liked those. Fiddle with the setting a bit and there's all kinds of details, plenty of vibrant colors, but it's all look-but-don't touch disappointment.
See that monkey thing scurrying about? You can't interact with it, and it doesn't seem to care about you at all. See that NPC, looks like a bandit, might
want to shoot them in the head... sorry, need to initiate dialogue first.
I'd say it's like a museum, but less educational and more disappointing, perhaps lap dance would be a more fitting simile.
Barely anything is interactible, bash a crate here, or even don't bash, they also seem to crumble by walking on them.
Bash some wooden planks there, cut a tripwire maybe, use a fire spell to burn down that thing blocking the doorway, but specifically just the burny thing,
don't get your hopes up.

The tutorial area is mostly linear corridors with an extremely limited set of enemies and possible approaches, a few notes scattered about for flavor,
ominous "voice inside your head" for foreshadowing (the game really has all the tropes down), one "dilemma" quest, there's a smuggler chick locked up who starts off dissing you,
then says she has an escape boat nearby. Told her to fuck off and rot, because why wouldn't I? Turns out my pep talk was sufficient to inspire her to suddenly lockpick her way free
and I had to put her down in the tutorial boss battle. Yay.

I didn't really enjoy the combat, it was basically - kite the enemies, let the NPC get swarmed by enemies, then charge power attack (no matter if it's bow, sword or whatever)
to dispose of them one by one. I had my fill of it in the tutorial, and realized I don't really want to do this anymore. Didn't seem there's much more to do
and I didn't really enjoy my interactions with the NPCs, looks like you have some options to use your stats and background in dialogue,
but it all felt like flavoring, didn't feel particularly rewarding.

I haven't done much talking, but pretty much all the dialogues felt out of character. Writers are crap and it shows.
My last talking experience was talking to graverobbers, which didn't feel like talking to someone doing something illicit that got caught red-handed.
The whole coversation felt flat on its ass when they did some weird joke insert, when one of the gang said something: my momma said you were up to no good.
I quit shortly afterwards.

Speaking of rewarding, perhaps that was too early into the game to really tell, but the loot was uninspired (for the most part, felt like I was just picking up the most basic tools,
and the rest was pretty much all consumables for refilling HP/MP) and there didn't seem to be any reward for exploration as well.

So there's me being done, quite early into the game, though not particularly aWOWed.
To me it's like castrated, barely-any-fun Skyrim, which was castrated-barely-any-fun Morrowind... so yeah, really watered down and uninteractive.
I won't really be coming back to this I neither care about the Pillars setting, nor did the gameplay show any redeeming features.

EDIT: Added some minor shit for completeness' sake.
 
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Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
37,403
and sawya apparently had 2 full playthroughs of this before release, either they don't care about his feedback or he stopped caring
I posted a ~leaked~ chat log earlier in the thread where he said he objected to barrels that would explode when hit with a non-flaming weapon and Carrie/Feargus told him they didn't care.
 

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