Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Baldur's Gate Baldur's Gate 2 is vastly overrated

Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
I believe rusty is trying to comment on every single thread on the entire codex.
I don't try to do anything, if that is what I was doing it would be done.
 

Arbiter

Scholar
Joined
Apr 22, 2020
Messages
2,763
Location
Poland
NWN is even worse than IE games

NWN was indeed a disappointment on release due to bland campaign, streamlining (e.g. a party of 6 replaced by a single PC + a companion) and ugly early 3D replacing prerendered backgrounds. It laid groundwork for consolization of BioWare games.
 
Joined
May 31, 2018
Messages
2,923
Location
The Present
NWN is even worse than IE games

NWN was indeed a disappointment on release due to bland campaign, streamlining (e.g. a party of 6 replaced by a single PC + a companion) and ugly early 3D replacing prerendered backgrounds. It laid groundwork for consolization of BioWare games.
NWN was not intended to be the same game. It was a table top simulator. You play your character and go on adventures with other humans. 3D wasn't just new, but necessary for the toolset to work. The OC did suck, we all acknowledge that. That was probably due to production issues. The expansions were much better.
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,995
The OC was average. There are many games worse and many games better. So, average. For example, every single ES game sucks utter garbage. BG and Fo series are awesome. So, average.
 

Arbiter

Scholar
Joined
Apr 22, 2020
Messages
2,763
Location
Poland
NWN was not intended to be the same game. It was a table top simulator.

My point is that it was not a worthy successor to BG series.

You play your character and go on adventures with other humans.

BG had multiplayer too.

3D wasn't just new, but necessary for the toolset to work.

Graphics were ugly compared to BG1 and 2. Map editors were possible in 2D era, for example WarCraft 2 came with one. NWN engine was tile based just like WarCraft to make editing easier.

The OC did suck, we all acknowledge that. That was probably due to production issues. The expansions were much better.

Indeed.
 

Gumar

Novice
Joined
Aug 20, 2020
Messages
38
only reason they like BG2 and other IE games is because they were 13 at the time and it reminds them of their mom's cooking and having friends

same reason the exact same people like morrowcringe

objectively terrible games but it's hard to overcome the power of nostalgia

Nostalgia is a well-known cope of normies such as yourself.

You rage quit Underrail because it was too difficult, then called it nostalgia. The truth is, these games made your brain hurt. Morrowind is particularly dangerous because it may overstimulate your brain with unknown sounds and bright colors.
BG2 was so hard that mods like Ascension were needed to make it harder.
Try harder
 

Gumar

Novice
Joined
Aug 20, 2020
Messages
38
:bunkertime:
The BG saga is the quintessential D&D experience for a real-life party of one. Everything is crafted with detail and care that we rarely experience in any other games of any genre. The visual are excellent and timeless. The UI is attractive and intuitive. The innovative pseudo-turn-based with pause makes for gripping combat that can be simultaneously ponderous. Its spellcasting is still unrivalled in any CRPG to date. The itemization is exceptional. The breadth and quality of quests are astonishing. Unseeing Eye, anyone? Planar Sphere, anybody? Ever been to Umar, pal? What about Baldur's Gate itself? I dare anyone to claim Durlag's Tower isn't the greatest CRPG dungeon ever. Never has such a broad scope of interesting quests and exploration coherently been placed into one package (or two). Even the soundtrack is respectable--particularly for the Throne of Bhaal expansion. This series pioneered the distinctive and reactive NPC that has become a staple of the genre. Few CRPGs have gotten so much so right. It withstands the test of time functionally, aesthetically, and thematically. Its plots can employ both seriousness and levity without suffering a loss of identity or descending into pretentiousness. The BG saga is a titan of the industry and genre, edgelords be damned.
:whiteknight:
That's why democratic vote for class is a bad idea. Mediocrity breeds Mediocrity.
 

Gumar

Novice
Joined
Aug 20, 2020
Messages
38
NWN was not intended to be the same game. It was a table top simulator.

My point is that it was not a worthy successor to BG series.

You play your character and go on adventures with other humans.

BG had multiplayer too.

3D wasn't just new, but necessary for the toolset to work.

Graphics were ugly compared to BG1 and 2. Map editors were possible in 2D era, for example WarCraft 2 came with one. NWN engine was tile based just like WarCraft to make editing easier.

The OC did suck, we all acknowledge that. That was probably due to production issues. The expansions were much better.

Indeed.
Atleast it's story was more coherent than BG2. And the world was more immersive with better music and darker colors.
 

Sarathiour

Cipher
Joined
Jun 7, 2020
Messages
3,281
Is it the one where you have to gather 4 creatures part across the map, or the one where you have to gather 4 magic words across the map ? I might be confusing it with the one where you need to find 4 gems across the map.
 

Swen

Scholar
The Real Fanboy
Joined
May 4, 2020
Messages
2,316
Location
Belgium, Ghent

Gahbreeil

Scholar
Joined
Feb 9, 2021
Messages
1,105
Location
Asarlaíocht
Uhhh, sweetie...You do know my turn based RPG is rated as best RPG of all time on metacritic right?

Facts > feelings buttercup
Reality < Dreams?

Allow me to engage you in some properly thought through dialogue, yes, you might feel tl;dr before the end of it. I cannot say why.

1. Humanity aspired to dream ever since it saw the stars upon the firmament.
2. Divinity ended on Divine Divinity. A Diablo-hack with dialogues... Or in other words, your words, engaging, well-written and plain interesting characters like Zandalor do not exist in the series nowadays. Therefore, decline.
3. Solasta: Crown of the Magister takes Baldur's Gate III and suplexes it within the eyes of anyone who played more than three RPGs.
4. What were you trying to say? Ah, Divinity: Original Sin II is widely acclaimed as the best video game adaptation of a TTRPG RPG present. Baldur's Gate 2 is an archaic bub, piece of unfinished crap, doesn't age well and so on yet why does it hold the eighth place if it was made in 2000? Your video game was made 21 years later and where it will be in 21 years?

Answer point 4.
 
Joined
Jan 21, 2023
Messages
3,896
NWN was not intended to be the same game. It was a table top simulator.

My point is that it was not a worthy successor to BG series.

You play your character and go on adventures with other humans.

BG had multiplayer too.

3D wasn't just new, but necessary for the toolset to work.

Graphics were ugly compared to BG1 and 2. Map editors were possible in 2D era, for example WarCraft 2 came with one. NWN engine was tile based just like WarCraft to make editing easier.

The OC did suck, we all acknowledge that. That was probably due to production issues. The expansions were much better.

Indeed.
Neverwinter Nights was not meant to be a successor to Baldur's Gate. Don't quote the BG1 easter egg character and the BG2 mentions of it, because they were rendered as invalid as soon as Vampire The Masquerade Redemption came out. Its DM mode made waves in the gaming scene and entire articles were devoted to it. It could also be seen as one of the main reasons why NWN changed its development halfway through, since they had to stay relevant in the scene and the IE was seen as old news even when Icewind Dale came out, Vampire has its DM mode and on top of that MMORPGs were obliterating the entire genre (to the point that normal rpgs were slowly but surely being seen as a dead genre). It kinda saved the game, to have this emphasis on multiplayer and user generated content. Baldur's Gate's multiplayer is NOT the same than NWN's, in NWN multiplayer *is* the game. You play it to simulate a tabletop experience. And the jump to 3d was seen as revolutionary, especially the lightning and particle effects, which, to be honest, were quite pretty at the time.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom