rusty_shackleford
Arcane
- Joined
- Jan 14, 2018
- Messages
- 50,754
I don't try to do anything, if that is what I was doing it would be done.I believe rusty is trying to comment on every single thread on the entire codex.
I don't try to do anything, if that is what I was doing it would be done.I believe rusty is trying to comment on every single thread on the entire codex.
I don't try to do anything, if that is what I was doing it would be done.
NWN is even worse than IE games
NWN was not intended to be the same game. It was a table top simulator. You play your character and go on adventures with other humans. 3D wasn't just new, but necessary for the toolset to work. The OC did suck, we all acknowledge that. That was probably due to production issues. The expansions were much better.NWN is even worse than IE games
NWN was indeed a disappointment on release due to bland campaign, streamlining (e.g. a party of 6 replaced by a single PC + a companion) and ugly early 3D replacing prerendered backgrounds. It laid groundwork for consolization of BioWare games.
NWN was not intended to be the same game. It was a table top simulator.
You play your character and go on adventures with other humans.
3D wasn't just new, but necessary for the toolset to work.
The OC did suck, we all acknowledge that. That was probably due to production issues. The expansions were much better.
Look I know that dullards have a hard time understanding philosophy but you don't have to stoop so low.Pillars 1's dialogues (Eder's musings on morality and Waiden, Aloth's comments on magic and animancy, Pallegina's comments on politics...
... are absolute shit
Solving the hollowborn crisis
What crisis?
BG2 was so hard that mods like Ascension were needed to make it harder.only reason they like BG2 and other IE games is because they were 13 at the time and it reminds them of their mom's cooking and having friends
same reason the exact same people like morrowcringe
objectively terrible games but it's hard to overcome the power of nostalgia
Nostalgia is a well-known cope of normies such as yourself.
You rage quit Underrail because it was too difficult, then called it nostalgia. The truth is, these games made your brain hurt. Morrowind is particularly dangerous because it may overstimulate your brain with unknown sounds and bright colors.
That's why democratic vote for class is a bad idea. Mediocrity breeds Mediocrity.
The BG saga is the quintessential D&D experience for a real-life party of one. Everything is crafted with detail and care that we rarely experience in any other games of any genre. The visual are excellent and timeless. The UI is attractive and intuitive. The innovative pseudo-turn-based with pause makes for gripping combat that can be simultaneously ponderous. Its spellcasting is still unrivalled in any CRPG to date. The itemization is exceptional. The breadth and quality of quests are astonishing. Unseeing Eye, anyone? Planar Sphere, anybody? Ever been to Umar, pal? What about Baldur's Gate itself? I dare anyone to claim Durlag's Tower isn't the greatest CRPG dungeon ever. Never has such a broad scope of interesting quests and exploration coherently been placed into one package (or two). Even the soundtrack is respectable--particularly for the Throne of Bhaal expansion. This series pioneered the distinctive and reactive NPC that has become a staple of the genre. Few CRPGs have gotten so much so right. It withstands the test of time functionally, aesthetically, and thematically. Its plots can employ both seriousness and levity without suffering a loss of identity or descending into pretentiousness. The BG saga is a titan of the industry and genre, edgelords be damned.
Atleast it's story was more coherent than BG2. And the world was more immersive with better music and darker colors.NWN was not intended to be the same game. It was a table top simulator.
My point is that it was not a worthy successor to BG series.
You play your character and go on adventures with other humans.
BG had multiplayer too.
3D wasn't just new, but necessary for the toolset to work.
Graphics were ugly compared to BG1 and 2. Map editors were possible in 2D era, for example WarCraft 2 came with one. NWN engine was tile based just like WarCraft to make editing easier.
The OC did suck, we all acknowledge that. That was probably due to production issues. The expansions were much better.
Indeed.
Because you had a hard time understand health vs endurance, effect of armour on combat speed, bow vs gun reload time (Pillars )?BG2 has been my most replayed game by far, probably at least 10 times (including ToB DLC).
Mediocrity breeds Mediocrity.
The expansions were much better.
including ToB DLC
I did as a paladin.I can't imagine a more agonizingly boring experience than playing either the OC
Funny, i did the same playthrough as a paladin as well. It was fantastic. At least the first act.I did as a paladin.I can't imagine a more agonizingly boring experience than playing either the OC
Therefore I stand by my opinion : it was shit.
W00T?!Don't worry OP, when BG3 will have its final release this archaic, RTWP garbage will be forgotten.
Uhhh, sweetie...You do know my turn based RPG is rated as best RPG of all time on metacritic right?W00T?!Don't worry OP, when BG3 will have its final release this archaic, RTWP garbage will be forgotten.
RTWP is pure magic. Turn based? Garbage.
That Anonymous No.636159687 is always spot on.
Reality < Dreams?Uhhh, sweetie...You do know my turn based RPG is rated as best RPG of all time on metacritic right?
Facts > feelings buttercup
Neverwinter Nights was not meant to be a successor to Baldur's Gate. Don't quote the BG1 easter egg character and the BG2 mentions of it, because they were rendered as invalid as soon as Vampire The Masquerade Redemption came out. Its DM mode made waves in the gaming scene and entire articles were devoted to it. It could also be seen as one of the main reasons why NWN changed its development halfway through, since they had to stay relevant in the scene and the IE was seen as old news even when Icewind Dale came out, Vampire has its DM mode and on top of that MMORPGs were obliterating the entire genre (to the point that normal rpgs were slowly but surely being seen as a dead genre). It kinda saved the game, to have this emphasis on multiplayer and user generated content. Baldur's Gate's multiplayer is NOT the same than NWN's, in NWN multiplayer *is* the game. You play it to simulate a tabletop experience. And the jump to 3d was seen as revolutionary, especially the lightning and particle effects, which, to be honest, were quite pretty at the time.NWN was not intended to be the same game. It was a table top simulator.
My point is that it was not a worthy successor to BG series.
You play your character and go on adventures with other humans.
BG had multiplayer too.
3D wasn't just new, but necessary for the toolset to work.
Graphics were ugly compared to BG1 and 2. Map editors were possible in 2D era, for example WarCraft 2 came with one. NWN engine was tile based just like WarCraft to make editing easier.
The OC did suck, we all acknowledge that. That was probably due to production issues. The expansions were much better.
Indeed.