Morgoth
Ph.D. in World Saving
BG2's Irenicus Dungeon and Chapter 2 remain unsurpassed, but as a whole, BG1 was better and more cohesive. James Ohlen just had a better grip on his games than Gaider.
Neverwinter Nights was not meant to be a successor to Baldur's Gate. Don't quote the BG1 easter egg character and the BG2 mentions of it, because they were rendered as invalid as soon as Vampire The Masquerade Redemption came out. Its DM mode made waves in the gaming scene and entire articles were devoted to it. It could also be seen as one of the main reasons why NWN changed its development halfway through, since they had to stay relevant in the scene and the IE was seen as old news even when Icewind Dale came out, Vampire has its DM mode and on top of that MMORPGs were obliterating the entire genre (to the point that normal rpgs were slowly but surely being seen as a dead genre). It kinda saved the game, to have this emphasis on multiplayer and user generated content. Baldur's Gate's multiplayer is NOT the same than NWN's, in NWN multiplayer *is* the game. You play it to simulate a tabletop experience. And the jump to 3d was seen as revolutionary, especially the lightning and particle effects, which, to be honest, were quite pretty at the time.
The editor was the big selling point... I always felt like they were being harsh and stupid and missing the point.
WarCraft 2 came with a map editor in 1995. StarCraft (1998) editor added support for scripting through triggers.The editor was the big selling point. It was the first time I knew of a game that let people make more content for the game like that.
It was different though, they are just editors to help people make maps and mods. But NWN let you make entire new games or campaigns. So a lot of the development time of NWN was on making those tools. But when it came to being judged and reviewed people just treated it like any other RPG.WarCraft 2 came with a map editor in 1995. StarCraft (1998) editor added support for scripting through triggers.The editor was the big selling point. It was the first time I knew of a game that let people make more content for the game like that.
That's a retarded take. The whole point of the game was the editor.The editor was the big selling point... I always felt like they were being harsh and stupid and missing the point.
"yeah it sucks as shipped, but look you can write the game for us!!!"
What a stupid and gay opinion. The game was marketed and sold as a CRPG, not a creative toolkit. Were you even alive in 2002?That's a retarded take. The whole point of the game was the editor.The editor was the big selling point... I always felt like they were being harsh and stupid and missing the point.
"yeah it sucks as shipped, but look you can write the game for us!!!"
It was different though, they are just editors to help people make maps and mods. But NWN let you make entire new games or campaigns. So a lot of the development time of NWN was on making those tools. But when it came to being judged and reviewed people just treated it like any other RPG.WarCraft 2 came with a map editor in 1995. StarCraft (1998) editor added support for scripting through triggers.The editor was the big selling point. It was the first time I knew of a game that let people make more content for the game like that.
Huh? All of BG2’s chapter 2 content blows anything in BG1 out of the water. Although, I never played beyond the 4th chapter to play the shittier part of BG2BG2's Irenicus Dungeon and Chapter 2 remain unsurpassed, but as a whole, BG1 was better and more cohesive. James Ohlen just had a better grip on his games than Gaider.
Yeah... That doesn't make NWN any less impressive.It was different though, they are just editors to help people make maps and mods. But NWN let you make entire new games or campaigns. So a lot of the development time of NWN was on making those tools. But when it came to being judged and reviewed people just treated it like any other RPG.WarCraft 2 came with a map editor in 1995. StarCraft (1998) editor added support for scripting through triggers.The editor was the big selling point. It was the first time I knew of a game that let people make more content for the game like that.
WarCraft 3 was released the same year with an editor that spawned a new genre (MOBA), yet it was a good game in its own right, not a strategy game toolkit.
BG2's Irenicus Dungeon and Chapter 2 remain unsurpassed, but as a whole, BG1 was better and more cohesive. James Ohlen just had a better grip on his games than Gaider.
Are you saying you beat BG2 at 10 years old? Are you a russian chess grandmaster too?While the narrative details can be argued about, the entire journey was awesome... especially to a 10 year old.