Cryomancer
Arcane
Outside of enjoying some magic-using classes due to their theme, I'm old fashioned and prefer the visual of the knight staring down the huge dragon.
dominate battlescapes, dictate combat encounter outcomes and render other party members redundant.
The problem is that martial classes are lackluster. Not that casters are "OP". 3/3.5e gave knockdown, disarm, cleave and other feats however, I don't think that this should be feats. Should be feats which every martial class has at lv 5. and fighters should get shield bash, low kick(...) and other stuff. And if high level zombie/skeleton undead supernatural abilities like auras, why not give this abilities to supernatural martial classes too? Rangers, the ability to put nasty poisons and other stuff in their arrows and having cool ways to fire his arrow, tame beasts and so on, could make then far more interesting.
But since you like more melee games, did you played the Dark Sun games? Shattered Lands and Wake of the Ravager?