Ol'man
Educated
- Joined
- Mar 9, 2018
- Messages
- 71
Yep. In 5e:
Feats are a variant option.
Multiclassing is a variant option.
There are no character options unless you count subclasses (I certainly don't, you're on rails with this). The only "real" character options are in a UA that might be official in a few years.
The designers don't test or balance adventures with feats (or magic items) because they're optional features.
We've been mostly stuck in the same corner of generic Forgotten Realms of 7 years.
Intentionally (or not) Larian is actually accurately mirroring the system.
Do not believe his lies. Outside of multi-classing being "variant", none of this is true.
Straight from the SRD - https://5thsrd.org/rules/feats/
"At certain levels, your class gives you the Ability Score Improvement feature. Using the optional feats rule, you can forgo taking that feature to take a feat of your choice instead. You can take each feat only once, unless the feat's description says otherwise."
Per magic items, Chris Perkins, https://twitter.com/chrisperkinsdnd/status/850183402808463365
"If your 5E characters have no magic items, the game would still be balanced. Magic items are pure candy."
or.. Xanathar's Guide to Everything page 136
"...D&D game is built on the assumption that magic items appear sporadically and that they are always a boon, unless an item bears a curse. Characters and monsters are built to face each other without the help of magic items, which means that having a magic item always makes a character more powerful or versatile than a generic character of the same level. As DM, you never have to worry about awarding magic items just so the characters can keep up with the campaign's threats. Magic items are truly prizes. Are they useful? Absolutely. Are they necessary? No."
I could go on. If you want to be pedantic, we did go to Hell in DiA, and a few corner cases (Battlemaster, Hunter) in the PHb have a few decisions to make beyond picking subclass. But for the vast majority of cases, you pick your race, class, background, and subclass. Those choices are made by level 4 and that's the end of your customization beyond "I gain +2 wisdom at level 4 and 8" for an ASI that's class approriate.
Most people may use feats and magic items - but that doesn't stop them from being optional things that classes aren't balanced around. You don't have to like it, I don't, but that's 5e.
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