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Baldur's Gate Baldur's Gate 3 Early Access Thread [GAME RELEASED, GO TO NEW THREAD]

Self-Ejected

Joseph Stalin

Totally not Auraculum
Joined
Jul 16, 2020
Messages
796
Underdark is so nicely designed. Much love and attention to details indeed.
Glad Duergars are still a dreadful fuckers. As a good aligned character I have pleasure wiping this filth.

I wish companions were a resource you cherish, unfortunately Larian decided to provide a player with all kinds of entertainment from the start. Can’t blame them though, it’s 2020.

Can't wait for the future orgy scenes once the full game releases.

Who'd think that it would be Larian Studios, of all people, who would honestly tap into the perverse side of Forgotten Realms as designed by Greenwood? I can 100% guarantee that, were it not for the shit-storm that would follow, that dashing rogue Swen would be adding incest into the mix.

EDIT: Also, the sex mods will be a thing of glory and righteousness.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,551
Location
Bulgaria
People like 5th edition not because it's complicated or deep but because it makes pen and paper encounters go fast.

Most of us here absolutely prefer older editions but you'd have to be willfully ignorant to ignore that, for the purposes of pen and paper, 5th edition makes for faster games. This is good when you're playing with brand new players or in large groups.

they are retarded.

i’m 100% sure now.

people thay say “uuuhh 5e is simple” and instead fail to win against the spider matriarch at the first try.

i see complains about enemy HP bloat while instead they are barely boss tier and die fast.

the game is extremely easy for who is familar with 5e.

the game throw tons of magical item and potion (drinkable with bonus action) and a bonus action disengage.

the game is already soloable.

So the only explanation is: this forum is full of retards that think is cool shitting on 5e because they think the cool guys say “5e is shit”.
Indeed, this forum is full of a bunch of edgelords trying to virtue signal to their fellow autists how "cool" they are for hating on this future masterpiece.
Clearly this place is not for you mate,i would recommend you to check out the rpgwatch or reeeera. Clearly they are more up to your casual taste.
 

Jasede

Arcane
Patron
Joined
Jan 4, 2005
Messages
24,793
Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
I don't have an opinion on this game yet because my computer needs repairs. I'll say that from what I've read here combat is a little simple but fun.

What I'm worried about is that the writing/characters will be bad enough to make even good combat worthless.

I'll report in with my opinion in a month.
 

a cut of domestic sheep prime

Guest
Answers are what will move the plot forward, but here is the catch. An author with a good taste knows when to finish the story, and leave the world and its mysteries locked. Like how Tolkien did. Unfortunately this good taste is not compatible with the "entertainment industry". I think that's called a postive feedback loop - the more mysteries there are to uncover, the stronger the audience's curiosity, which translates into more demand for fanfic degradation of the world with subsequent media treating that curiosity. Everything good must be turned to shit, until curiosity is satisfied, and market research "surprisingly" shows that the audience is "fatigued". Then the locusts will move on to something else.

"Uncovering mysteries" seems to be the main driving force for a lot of game series for some reason, especially Bioware's games, where almost every single mystery has to be uncovered and explained to the player as if we're 12 year old autists. This is how the Mass Effect series was ruined, there was a ZERO sense of mystery by the third game, and it seems that Dragon Age is heading to a similar direction with their lore. It's all just lazy writing and cheap way to world-build.

Larian isn't doing any better either, they left no stone unturned with their DOS2 lore, pretty much everything was revealed by the end of the game.
Baldur’s Gate tried to end the story and it basically did. The Bhaalspawn are all dead.

This is a new story and a new mystery.
 

Fedora Master

STOP POSTING
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Edgy
Joined
Jun 28, 2017
Messages
31,717
Why does everyone look so fucking smug in this.
Clipboard04.jpg
 

NJClaw

OoOoOoOoOoh
Patron
Joined
Aug 30, 2016
Messages
7,587
Location
Pronouns: rusts/rusty
Pathfinder: Wrath I'm very into cock and ball torture
What they have to do is not allow jump, disengage, rush, etc. as bonus actions, that's absurd and makes AoOs pointless, it's indirectly nerfing Rogues, and just makes the game far, far easier. Potions as a bonus action is also iffy. It's not that it isn't a popular house rule, it's because it's a video game and I'm 100% sure we are going to be swimming in health potions, something that doesn't happen very often in tabletop and the DM has a finer control over these things.
In exchange for their cunning action being available to everyone, rogues now get two bonus actions. This means that they can move around the battlefield and reach almost any enemy in a single round (they can move and dash two times, or move, dash, and then jump). I haven't tested it yet, but this should also mean that a rogue can make two attacks with his off-hand weapon.

Another big nerf for rogues in BG3 is that they can deal sneak attack damage only with an action: if you miss your main attack, you can't hope to activate your sneak attack with your off-hand weapon. This is just dumb, and the result of their inexplicable choice of relegating the sneak attack to a separate action.
 

d1r

Single handedly funding SMTVI
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4,299
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Germany
What they have to do is not allow jump, disengage, rush, etc. as bonus actions, that's absurd and makes AoOs pointless, it's indirectly nerfing Rogues, and just makes the game far, far easier. Potions as a bonus action is also iffy. It's not that it isn't a popular house rule, it's because it's a video game and I'm 100% sure we are going to be swimming in health potions, something that doesn't happen very often in tabletop and the DM has a finer control over these things.
In exchange for their cunning action being available to everyone, rogues now get two bonus actions. This means that they can move around the battlefield and reach almost any enemy in a single round (they can move and dash two times, or move, dash, and then jump). I haven't tested it yet, but this should also mean that a rogue can make two attacks with his off-hand weapon.

Another big nerf for rogues in BG3 is that they can deal sneak attack damage only with an action: if you miss your main attack, you can't hope to activate your sneak attack with your off-hand weapon. This is just dumb, and the result of their inexplicable choice of relegating the sneak attack to a separate action.

Let's just hope that stuff like this can be fixed via mods. I imagine that the first thing we will see when this game is out is a "Better 5E rules" mod.
 

Jasede

Arcane
Patron
Joined
Jan 4, 2005
Messages
24,793
Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
I'm still in shock due to realizing there are no skill points in 5th edition. Everything is so incredibly dumbed down it's beyond depressing.

You DO realise the previous Baldur's Gate titles also didn't have skill points? So what is it? Are they not "true" to the spirit of the previous games?

You're right about skill points, but I went into BG3 expecting something similar to 3.5.

The 2.5 of prior games had it's own complexity: THACO, rogue skill points, numerous ranks for each weapon skill etc. It was much more complex than 5th ed. So in terms of compexity BG3 is DEFINITELY NOT true to the spirit of the prior games.

This is a bad post because it's wrong. In no way is 2nd edition more complex than 5th edition when it comes to character building, which is what you're talking about.

In 2nd edition you pick:

A class
A kit (if using optional rules)
Thief skill points if you have thief skills
Spells on level up if you have spells
Weapon proficiencies

That's all. You don't really progress past level 1. In BG 1 and 2 most level ups require 1 click.

In 5th edition, every class has the following:

Feats on some levels
Ability increases
Expertise skills if you are a rogue or bard
Proficiencies
Kit specialization for every class
Spells
Special abilities by class and kit every few levels
Tons of active abilities


In no way is 2nd edition more complex when it comes to character building. In fact, the people that play 2nd like that about it. It means each character is a specialist and the party needs to work together. In 5th edition characters all can do a ton of shit and get even more abities as they level, meaning they are more superhero than adventurer.

I don't like you spreading fake news for nerdcred. We're all grognards here and we can easily tell when you're making crap up.
If you're genuinely disagreeing here with me you need to replay Baldur's Gate or roll up an Advanced Dungeons and Dragons character.

AD&D 2nd edition isn't good because of its character building which is barebones. It's good because of its lack of balance and the lethality of its freeform combat.

I'm 5th edition, you pick from a ton of active combat skills and that's your turn. In 2nd edition you describe anything you like in your turn and then roll for it.
 
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Jasede

Arcane
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Joined
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Messages
24,793
Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
Tieflings are lame and so are dragonborn. Making them a standard race is one of the most annoying decisions in new DnD editions.
 

a cut of domestic sheep prime

Guest
I was watching a let’s play and after some time

the Gith died in the camp. Maybe the worm killed her or someone else did. Maybe she killed herself. No idea.
 

Jasede

Arcane
Patron
Joined
Jan 4, 2005
Messages
24,793
Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
Tieflings are one of those "You better have a fucking good reason before I allow you to play one" races. When properly played, everyone despises them.

But of course 5th edition is pozzed to hell so "they're just people too" and everyone is tolerant. Bah.
 

Nerevar

N'wah
Patron
Repressed Homosexual
Joined
Jul 10, 2017
Messages
1,143
Location
Balmora
Make the Codex Great Again! Pathfinder: Wrath
The lack of shared inventory is fucking turbo retarded but it is also turbo Larian.

Agree what they should do is have shared inventory out of battle with group encumbrance and during battle you can only use character inventory.

It is very very rough and unfinished ATM. I feel like such an easy mark eating up this slop. At least with PF:K I waited for a -50% off sale.
 

a cut of domestic sheep prime

Guest
The lack of shared inventory is fucking turbo retarded but it is also turbo Larian.

Agree what they should do is have shared inventory out of battle with group encumbrance and during battle you can only use character inventory.

It is very very rough and unfinished ATM. I feel like such an easy mark eating up this slop. At least with PF:K I waited for a -50% off sale.
the funny part is that at this stage inventory is shared for everything but encumbrance and quick item slots.

so you can select a character, right click on a potion in another character’s inventory, and then use it as if it were in your first character’s inventory.

Yes, even in combat. Again, early access.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,717
Pathfinder: Wrath
What they have to do is not allow jump, disengage, rush, etc. as bonus actions, that's absurd and makes AoOs pointless, it's indirectly nerfing Rogues, and just makes the game far, far easier. Potions as a bonus action is also iffy. It's not that it isn't a popular house rule, it's because it's a video game and I'm 100% sure we are going to be swimming in health potions, something that doesn't happen very often in tabletop and the DM has a finer control over these things.
In exchange for their cunning action being available to everyone, rogues now get two bonus actions. This means that they can move around the battlefield and reach almost any enemy in a single round (they can move and dash two times, or move, dash, and then jump). I haven't tested it yet, but this should also mean that a rogue can make two attacks with his off-hand weapon.

Another big nerf for rogues in BG3 is that they can deal sneak attack damage only with an action: if you miss your main attack, you can't hope to activate your sneak attack with your off-hand weapon. This is just dumb, and the result of their inexplicable choice of relegating the sneak attack to a separate action.
This is even dumber. What is going on at Larian?
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,664
It's fun if you like to blitz through the dungeons part and kill the dragon as soon as possible so you can return to your regularly scheduled drama class improv auditions.

Wargaming D&D group > new age fags.

Quick games are a return to tradition.

fq7eZ1Q.png


We must excise the excesses of third edition.

Isn't that just sort of a crippled troll for you? There was some great fun to be had in your prior ideologies, but Gygax purism? You're gonna start defending special subsystems for one attribute but only at one score level or advocating that there's no schism between claiming that AD&D is basically simulationist and fuck balance yet stating the core goal of AD&D was balance?

Or is the new Roguey more of a "do what he said not what he did" low-key OD&D apologist?

Oh, I'm not a Gygax purist myself. I agree that the attribute system is one of the most absurd things I've ever seen and 3e made the right move in making it something anyone can understand without having to consult a chart every time or putting forth the effort into memorizing six different progression tables for six different attributes.

What I do advocate for is removing feat bloat from party-based games, e.g. all those talents and abilities in Pillars of Eternity were a mistake. Sawyer should have made a 2nd-edition derived game (like 4/5 of the Infinity Engine games) with a more-sensible attribute system. 5e/BG3 may have gone too far in removing skills though; noticed a lot of grumbling about how difficult it is to pass any kind of check which is amusing given how the dex has complained about how easy it is to build characters to pass every skill check in most recent RPGs; suppose it's difficult to find a spot where you easily pass things you invest in and have difficulty passing things you don't invest in in a system where you only get like a +3 bonus to a check at most? They could just go deterministic, but there'd be grumbling about that.
 

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