Desiderius
Found your egg, Robinett, you sneaky bastard
- Joined
- Jul 22, 2019
- Messages
- 14,828
WotC not very good at 4Es, can confirm.
So, I blocked the vents in the crypt, but then I get killed by fireballs once I retrieve the sword. What am I doing wrong?
Also did a perception check and saw the gargoyle heads beforehand, but pressing that button on the wall did nothing.
When they started hyping up the Michael Bay nature of the tutorial area, I took a moment to dream what it could have been if Obsidian had been allowed the budget to represent Caed Nua's destruction in the beginning of Deadfire, instead of reducing it to a couple of slides in the intro video.Podcast interview with Swen: https://www.usgamer.net/articles/ax...incke-on-baldurs-gate-3s-early-access-release
The interview starts at 26:19.
kangaxx
There's no difference between Thac0 and negative AC and the modern positive AC and attack bonus model. They're the same system, they just look different.
And yes, you can't move as a bonus action in tabletop. You get 1 move, 1 standard and 1 bonus action per turn, and you can't use the bonus action to move.
I liked it better when moving and attacking came from the same action pool in second edition but maybe that's just me.
No shit. Same actress, in case you weren't sarcastic.Tried Nalia once and it weirded me out how similar her voice is to Viconia's. Sometimes when I click on her and she asks "how can I help" I have to double check I didn't click on Viccy (even though that's something she would never say).
That's cool actually because you have to rely on something like infra-vision or spells or torches. Drow vision is the best. Correct me if I'm wrong but you're also fucked in combat if you do not have any of those, just like in Pf:K.Underdark looks pretty neat, except it's quite... dark.
Can't really see what's going on and where is the road.
Also, you can't use the bonus action to jump, dash, disengage, etc. Only rogues can do that. I'm not sure why they made it so everyone can do it in BG3, but I'm very hopeful they are going to change their minds.kangaxx
There's no difference between Thac0 and negative AC and the modern positive AC and attack bonus model. They're the same system, they just look different.
And yes, you can't move as a bonus action in tabletop. You get 1 move, 1 standard and 1 bonus action per turn, and you can't use the bonus action to move.
I liked it better when moving and attacking came from the same action pool in second edition but maybe that's just me.
Thanks for the info!
? Of course I knew. That's why having them both in the party weirded me out.No shit. Same actress, in case you weren't sarcastic.
I also find the bonus action thing a bit weird. As in why does everyone get to jump around once per turn, even with something like bandmail on? I'm assuming that isn't allowed in the TT version.
Rogues can use the bonus action as extra movement, but other classes can't (so BG3 allowing this is something of a nerf to Rogues). Other classes get specific abilities or certain spells that can be used as a bonus action.And yes, you can't move as a bonus action in tabletop. You get 1 move, 1 standard and 1 bonus action per turn, and you can't use the bonus action to move.
Yeah, it's bad. Actress while being awesome in general did a relatively poor job to distinct these two characters enough, especially the most basic replies wise.? Of course I knew. That's why having them both in the party weirded me out.
Oh, god, I thought you were trolling but it's true. I hate this gay earth.GUYS! GUYS! GUYS!
I just learned that when gnomes undergo ceremorphosis, the process can go wrong and, instead of becoming a full-fledged mind flayer, they might transform into a gnome ceremorph, which basically is some sort of mind flayer corgi:
Look at how cute he is! I'm 99% positive that we are going to meet one of these cute little squiggly balls of tentacles in BG3.
If the process goes SUPER wrong, they might also become a gnome squidling:
What the fuck. Look at this duuuuuuuuude.
The wonders of 5E's lore.
Actually considering they were related to certain beings, general population thought. What would happen when their parent ask them to do something against general population, they would agree because it's they parent. Theirs parent would perhaps help them to run by portal, and general population WOULD GET FUCKED.Tieflings are greatly affected by structural inequality built into the very fabric of the planes.
First few levels go by much faster than the rest following DMG XP adviceSo help me figure this out - if you reach level 4 relatively early on and the cap is probably in the level 12 area.. does this mean that we'll hit the cap early in the game or that the game is kinda short? I mean if you look at the world map about half of it is just the stuff you see in act 1. I think they'll have to figure this out, especially if they follow people's suggestions and give XP for avoiding combat through dialog like they should.
Also, the part with Auntie Ethel plucking out your eye gave me some Planescape vibes.
If they stay true to how levels progression works in 5E, it should sensibly slow down after chapter 1. You are supposed to reach very quickly levels 3-4, and then the progression should almost come to a halt, requiring for a single level up almost the same time it took to go up 3 levels in the beginning.So help me figure this out - if you reach level 4 relatively early on and the cap is probably in the level 12 area.. does this mean that we'll hit the cap early in the game or that the game is kinda short? I mean if you look at the world map about half of it is just the stuff you see in act 1. I think they'll have to figure this out, especially if they follow people's suggestions and give XP for avoiding combat through dialog like they should.
Also, the part with Auntie Ethel plucking out your eye gave me some Planescape vibes.
I'm getting to this as well (spoilered 10 times before anyway) but even before, that druid - refugee conflict was executed decently.This is the first legit impressive thing about this game's content. I wonder if a choice at this level will occur in more than one instance in the campaign.
Yeah, basically in 5E you're supposed to reach 3rd level fast because that's where most classes get their big specialization.If they stay true to how levels progression works in 5E, it should sensibly slow down after chapter 1. You are supposed to reach very quickly levels 3-4, and then the progression should almost come to a halt, requiring for a single level up almost the same time it took to go up 3 levels in the beginning.So help me figure this out - if you reach level 4 relatively early on and the cap is probably in the level 12 area.. does this mean that we'll hit the cap early in the game or that the game is kinda short? I mean if you look at the world map about half of it is just the stuff you see in act 1. I think they'll have to figure this out, especially if they follow people's suggestions and give XP for avoiding combat through dialog like they should.
Also, the part with Auntie Ethel plucking out your eye gave me some Planescape vibes.
But, seeing how they already bent the rules to suit their needs, I don't think that "faithfulness to how the game plays out at the table" is one of their main goals.
Depends on what adventure you are playing. If you want relaxing adventure with mostly next to zero danger with one to three DEADLY incidents, you can have enjoyable sessions without rushing to level 4.Yeah, basically in 5E you're supposed to reach 3rd level fast because that's where most classes get their big specialization.If they stay true to how levels progression works in 5E, it should sensibly slow down after chapter 1. You are supposed to reach very quickly levels 3-4, and then the progression should almost come to a halt, requiring for a single level up almost the same time it took to go up 3 levels in the beginning.So help me figure this out - if you reach level 4 relatively early on and the cap is probably in the level 12 area.. does this mean that we'll hit the cap early in the game or that the game is kinda short? I mean if you look at the world map about half of it is just the stuff you see in act 1. I think they'll have to figure this out, especially if they follow people's suggestions and give XP for avoiding combat through dialog like they should.
Also, the part with Auntie Ethel plucking out your eye gave me some Planescape vibes.
But, seeing how they already bent the rules to suit their needs, I don't think that "faithfulness to how the game plays out at the table" is one of their main goals.
the cap is probably in the level 12 area..
Sure, but the Dungeon Master's Guide explicitly tells you that characters should almost immediately reach level 3:Depends on what adventure you are playing. If you want relaxing adventure with mostly next to zero danger with one to three DEADLY incidents, you can have enjoyable sessions without rushing to level 4.
I guess I'll have to look up some videos to see how this game plays. Maybe people talked about how the gameplay feels somewhere in the first 100 pages but I can't be arsed to go look.
the cap is probably in the level 12 area..
I'm curious about this part. I know the cap was initially supposed to be 10, but I think I've read somewhere Sven confirmed that they've increased it. Anyone have any info on this?