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Baldur's Gate Baldur's Gate 3 Early Access Thread [GAME RELEASED, GO TO NEW THREAD]

Self-Ejected

underground nymph

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Strap Yourselves In
Though The Really Important Question is how many feats from the Player Handbook will end up in the game.
 

Testownia

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My theory - based on utterly nothing - that default, originless character is the new Bhaalspawn, because it's the only way to give them the same amount of story as the origin characters.

Hmm... you think that "The Kid" Origin Character and the custom one are the same person? Larian already confirmed that the custom OC is from Baldur's Gate itself... and CHARNAME lived in Baldur's Gate - so a child of his? Grand-child?

Would be a brilliant move, to be honest. "Do you want CHARNAME'S romance with Aerie to be canon? Make him a half-elf. Jaheira? Make him a half-elf. Viconia? Make him... a half-elf. Neera? ............ a half-elf."

Does BioWare has an elf fetish?
 

Larianshill

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The problem with that theory is, the player character can also be a gith (in that case, he won't have a Baldurian tag).
 

Testownia

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The problem with that theory is, the player character can also be a gith (in that case, he won't have a Baldurian tag).

That may be just a side-effect of it being in alpha. Or CHARNAME fucked a Gith in his travels, who knows?

Either way, the fact that one, and only one, Origin Character has a moniker instead of a proper name means we'll get to name him/her, which somewhat leads credence to the abovementioned theory. Unless "The Kid" will be a semi-custom Origin Character.
 

NJClaw

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Pathfinder: Wrath I'm very into cock and ball torture
The problem with that theory is, the player character can also be a gith (in that case, he won't have a Baldurian tag).

That may be just a side-effect of it being in alpha. Or CHARNAME fucked a Gith in his travels, who knows?

Either way, the fact that one, and only one, Origin Character has a moniker instead of a proper name means we'll get to name him/her, which somewhat leads credence to the abovementioned theory. Unless "The Kid" will be a semi-custom Origin Character.
In D:OS2 all the origin characters had a proper name except for The Red Prince, but we didn't get to name him or play him like a semi-custom character. I guess there's Beast too, but that sounds more like a nickname.
 

Larianshill

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There's also the "denleader" - who was probably Helia, but after the surge of unexpected Halsin thirst, I wouldn't be surprised if they rewrote Halsin to be a new follower/origin.
 

Ontopoly

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I hope larian doesn't connect this to the originals in anyways. Fan fiction is the most passionless form of writing I've ever seen. Their fans won't even catch most of them. Most of them will want nothing to do with the originals and, at least for that, we can be glad. Having you be the child of the original Character would be a new low, even for larian; Although this game has been filled with new lows for larian, and I wouldn't be surprised if I was shocked by a couple more larian decisions before this game comes out.
 

Ontopoly

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Also, loaded dice??? Enjoy your 'incline'. Anyone still holding onto any shred of the idea that larian could possibly be competent in anyway other than appealing to the romance crowd needs to realize that larian wasn't the right job for this or any other project.
 

NJClaw

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Also, loaded dice??? Enjoy your 'incline'. Anyone still holding onto any shred of the idea that larian could possibly be competent in anyway other than appealing to the romance crowd needs to realize that larian wasn't the right job for this or any other project.
Even Baldur's Gate 1 had difficulty settings.
 

Ontopoly

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Also, loaded dice??? Enjoy your 'incline'. Anyone still holding onto any shred of the idea that larian could possibly be competent in anyway other than appealing to the romance crowd needs to realize that larian wasn't the right job for this or any other project.
Even Baldur's Gate 1 had difficulty settings.
There's a right way to make difficulty settings and a wrong way
 

hell bovine

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Also, loaded dice??? Enjoy your 'incline'. Anyone still holding onto any shred of the idea that larian could possibly be competent in anyway other than appealing to the romance crowd needs to realize that larian wasn't the right job for this or any other project.
Even Baldur's Gate 1 had difficulty settings.
Eh, as long as it can be turned off in the options. Baldur's Gate has a hidden cheat mechanics protecting level one characters.
 

NJClaw

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Also, loaded dice??? Enjoy your 'incline'. Anyone still holding onto any shred of the idea that larian could possibly be competent in anyway other than appealing to the romance crowd needs to realize that larian wasn't the right job for this or any other project.
Even Baldur's Gate 1 had difficulty settings.
There's a right way to make difficulty settings and a wrong way
lukaszek

Screenshot-2021-02-23-at-23-22-34.png
 

J_C

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Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Also, loaded dice??? Enjoy your 'incline'. Anyone still holding onto any shred of the idea that larian could possibly be competent in anyway other than appealing to the romance crowd needs to realize that larian wasn't the right job for this or any other project.
Which part of "it's an option" you don't understand?
 

Ontopoly

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Also, loaded dice??? Enjoy your 'incline'. Anyone still holding onto any shred of the idea that larian could possibly be competent in anyway other than appealing to the romance crowd needs to realize that larian wasn't the right job for this or any other project.
Which part of "it's an option" you don't understand?
All I understand is that dipshits need options because dice are scary. Missing is not fun, according to swen and his cultists. Game developers should hold players accountable
 

NJClaw

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Also, loaded dice??? Enjoy your 'incline'. Anyone still holding onto any shred of the idea that larian could possibly be competent in anyway other than appealing to the romance crowd needs to realize that larian wasn't the right job for this or any other project.
Which part of "it's an option" you don't understand?
All I understand is that dipshits need options because dice are scary. Missing is not fun, according to swen and his cultists. Game developers should hold players accountable
Come on, Onto.

Dice being too important in skill checks (due to generally low bonuses) is a renown flaw of 5E. Maybe this is not the best solution, but at least they are addressing a real problem.
 

Ontopoly

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This solution is so bad that it's worse than no solution, but leave it to larian to come up with a shitty solution to some perceived problem. And leave it to larian fans to blindly love it
 

Anonona

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All I understand is that dipshits need options because dice are scary. Missing is not fun, according to swen and his cultists. Game developers should hold players accountable

Would you say the same about Owlcat then? I mean, they give you tons of options to customize your difficulty. Does that mean Owlcat doesn't hold the players accountable or that their playerbase are dipshit? How about Solasta? They just said not too recently that they will add difficulty options, as well as other ways to customize the difficulty. Does the same apply to them?
 

Ontopoly

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All I understand is that dipshits need options because dice are scary. Missing is not fun, according to swen and his cultists. Game developers should hold players accountable


Would you say the same about Owlcat then? I mean, they give you tons of options to customize your difficulty. Does that mean Owlcat doesn't hold the players accountable or that their playerbase are dipshit? How about Solasta? They just said not too recently that they will add difficulty options, as well as other ways to customize the difficulty. Does the same apply to them?

Like I said, there are good ways to change difficulties and bad. Fudging dice is bad, owlcat adding extra enemies on higher difficulties is good, owlcat removing Crits and adding a story mode is bad.
 

Cryomancer

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Like I said, there are good ways to change difficulties and bad. Fudging dice is bad, owlcat adding extra enemies on higher difficulties is good, owlcat removing Crits and adding a story mode is bad.

We are talking about Larian. Messing with the dice is far less awful than the HP bloat. About story mode, I an in favor of it. Just call "game journalist mode" with a description like "do you think that not being able to use a longsword to solve every problem, from a insect swarm to a adamantine golem is a problem? This mode is for you"

PS : Ore Golems on Arcanum, if you had the (dumb) idea of using a sword against then, your weapon takes more damage than you can dish on then, even with superhuman strength. On Gothic 1/2, stone golems are immune to non blunt weapons.

PS 2 : I believe that Larian devs din't even played BG2.;
 

hell bovine

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Like I said, there are good ways to change difficulties and bad. Fudging dice is bad, owlcat adding extra enemies on higher difficulties is good, owlcat removing Crits and adding a story mode is bad.

We are talking about Larian. Messing with the dice is far less awful than the HP bloat. About story mode, I an in favor of it. Just call "game journalist mode" with a description like "do you think that not being able to use a longsword to solve every problem, from a insect swarm to a adamantine golem is a problem? This mode is for you"
Lol, let's not pretend that unmodded BG2 is a challenging game in the first place. It relies too much on lazy ai scripts and sometimes made up abilities & immunities. By the time ToB rolls, the game is story mode by default, because Bioware ended up going back on their initial design and nerfed some of the "epic enemies" to make the game even easier.

In terms of difficulty BG3 is above vanilla BG2, even if it's not that challenging compared to the SCS/Ascension set up. Larian now introducing changes to make BG3 easier is ironically following in Bioware footsteps.
 

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