Nano
Arcane
- Joined
- Mar 6, 2016
- Messages
- 4,817
Is that supposed to be worse than women who turn into animals at will, e.g. Jaheira and Morrigan?That might be even worse than wanting to fuck a guy who turns into animals at will, but still...
Is that supposed to be worse than women who turn into animals at will, e.g. Jaheira and Morrigan?That might be even worse than wanting to fuck a guy who turns into animals at will, but still...
Of course it is. Women are already beasts.Is that supposed to be worse than women who turn into animals at will, e.g. Jaheira and Morrigan?That might be even worse than wanting to fuck a guy who turns into animals at will, but still...
You tell me, I don't go to such cancerous places.
Lae'zel's initial motivation is entirely limited to "We must find the creche". Every time you do something unrelated, Lae'zel makes a point to remind you that you should be following this particular lead instead. My entire theory hinges upon two dialogues, as well as one instance of using common sense.
1) The creche is act 1 content. Getting rid of the tadpole is, for now, your entire motivation, and reason for adventuring. Reaching the creche is also the only reason Lae'zel is with you at all. Her personal plot, and your own plot, won't be solved by visiting a location in act 1.
2) The dialogue which happens if you're gith, and you ask Lae'zel about the miracle cure her creche is supposedly capable of. Lae'zel asks you if you're retarded, you're supposed to know about such things as a gith yourself. This would be a funny bit of dialogue, poking fun at you needing exposition you're already supposed to know (like you can ask who Karlach is, even if you're a tiefling yourself). Except the leader of the gith patrol shares your opinion - he's never heard of any cure, and the moment he hears Lae'zel is infested, he orders her death, as opposed to "Go report for the miracle cure immediately".
3) If you kill the gith patrol, Lae'zel immediately begins talking about how they were clearly traitors, and probably rebels against Vlakith as well, instead of entertaining the possibility that they were doing what they're supposed to do.
There's definitely no cure awaiting her - or you - in the creche. Instead, just like in the Druid Grove, you will have people trying to kill you for your own good. Upon experiencing this - and killing every single living soul in the creche - Lae'zel will continue staying in utter denial. She will probably say that the creche was clearly treacherous as well, and she must find the loyal, true githyanki - and since she doesn't know where to find any, so be it, she'll tag along with you for now.
The inevitable conclusion of the arc is Lae'zel being faced with the fact that her entire society is retarded (probably somewhere in the act 3), and Vlakith is a crazy tyrant. She'll probably even get to kill her in the inevitable sequel Swen makes with all the BG3 preorder dollars.
I've been thinking about it, and I legitimately can't imagine any other way her arc could possibly go.
Take it back or it's over between usI'm a trust fund kid
You tell me, I don't go to such cancerous places.
Lae'zel's initial motivation is entirely limited to "We must find the creche". Every time you do something unrelated, Lae'zel makes a point to remind you that you should be following this particular lead instead. My entire theory hinges upon two dialogues, as well as one instance of using common sense.
1) The creche is act 1 content. Getting rid of the tadpole is, for now, your entire motivation, and reason for adventuring. Reaching the creche is also the only reason Lae'zel is with you at all. Her personal plot, and your own plot, won't be solved by visiting a location in act 1.
2) The dialogue which happens if you're gith, and you ask Lae'zel about the miracle cure her creche is supposedly capable of. Lae'zel asks you if you're retarded, you're supposed to know about such things as a gith yourself. This would be a funny bit of dialogue, poking fun at you needing exposition you're already supposed to know (like you can ask who Karlach is, even if you're a tiefling yourself). Except the leader of the gith patrol shares your opinion - he's never heard of any cure, and the moment he hears Lae'zel is infested, he orders her death, as opposed to "Go report for the miracle cure immediately".
3) If you kill the gith patrol, Lae'zel immediately begins talking about how they were clearly traitors, and probably rebels against Vlakith as well, instead of entertaining the possibility that they were doing what they're supposed to do.
There's definitely no cure awaiting her - or you - in the creche. Instead, just like in the Druid Grove, you will have people trying to kill you for your own good. Upon experiencing this - and killing every single living soul in the creche - Lae'zel will continue staying in utter denial. She will probably say that the creche was clearly treacherous as well, and she must find the loyal, true githyanki - and since she doesn't know where to find any, so be it, she'll tag along with you for now.
The inevitable conclusion of the arc is Lae'zel being faced with the fact that her entire society is retarded (probably somewhere in the act 3), and Vlakith is a crazy tyrant. She'll probably even get to kill her in the inevitable sequel Swen makes with all the BG3 preorder dollars.
I've been thinking about it, and I legitimately can't imagine any other way her arc could possibly go.
I think it's pretty obvious that Lae'zel will face the truth in the creche, that they are told to go there if infected only so they can be killed. I'd assume she copes with the encounter for a while. Knowing Larian, every companions story will find it's conclusion in some form or another. Same with Shadowheart, she's stolen some mindflayer artifact that the Githyanki are searching for and which drives her insane if you don't recruit her. She also has that amnesiac cleric of Shar thing going on. I wouldn't be surprised if she ends up actually being a cleric of Selûne.
The companion premises are pretty interesting, I give Larian that. If only they'd make jumps proc attack of opportunity and shoves be a standard action, the gameplay would improve immensely. Also add variant human.
you're right^ that's not epic, they are just a few people who have a vested interest in the region on behalf of their organization.
Dude two harpers and two Gesundheit is basically 66.67% of our party.^ that's not epic, they are just a few people who have a vested interest in the region on behalf of their organization. It's not DRAGUNZ LOL, NOW WE ARE IN LITERAL HELL. TENTACLES!!!!
When you start asking questions like that, it really makes me think Ontopoly hit a nerve with surgical precision.Ontopoly, I want to ask you some important questions:
1) How much money do you make?
2) How much do you weigh?
3) Have you ever known happiness in your life?
4) Soccer or Football?
You also think that seeing the main antagonist kill a powerful mage and talking with Elminster is just as boombastic as traveling through literal Hell with a Nautiloid while getting attacked by dragons, so I don't know if we should really trust your opinion on this one tbhfeel like I played an entirely different bg1 and bg2 from everyone else on this forum tbh
you play a more active role in the former than the latterYou also think that seeing the main antagonist kill a powerful mage and talking with Elminster is just as boombastic as traveling through literal Hell with a Nautiloid, so I don't know if we should really trust your opinion on this one tbhfeel like I played an entirely different bg1 and bg2 from everyone else on this forum tbh
FILF is already taken and stands for Foot I'd Like to Fuck.B-b-but if MILF stands for Mother I'd Like to fuck, shouldn't this be FILF? Father I'd Like to Fuck? Yes, FILF, it is quite fitting to this.This is who Larian is catering to.
What the fuck is a DILF?
Hmm...Well, the acronym seems familiar, where have I seen this one before...? DILF...DILF...ILF...MILF!!! Mother I'd Like to Fuck!
But what the hell does the D stand for?? And why is that a man and not a woman? That's just puzzling, or maybe its a typo...hmm. Someone help us solve this condundrum!
you play a more active role in the former than the latterYou also think that seeing the main antagonist kill a powerful mage and talking with Elminster is just as boombastic as traveling through literal Hell with a Nautiloid, so I don't know if we should really trust your opinion on this one tbhfeel like I played an entirely different bg1 and bg2 from everyone else on this forum tbh
in the latter you're basically just a passenger there by happenstance whose role is going up to a console and pressing a button
in the former, you're the entire reason it happens. Everything is about you.