Bara
Arcane
- Joined
- Apr 2, 2018
- Messages
- 1,335
Any news about the lv cap on the final release?
Initially was 10 aka a very "dungeons & kobolds" game. Then was "above 10 but not even close to 20" and now?
Any news about the lv cap on the final release?
Initially was 10 aka a very "dungeons & kobolds" game. Then was "above 10 but not even close to 20" and now?
Literal example of Lawful Stupid.CAELAR ARGENT
After all the fantasy nazi bullshit he done in the game, I would say this version of the character is neutral at best. Goddamn I wish the game gave me the option to kill him.If you count Lucian as the main antagonist of DOS 2, you could argue he falls somewhere on the good axis.
As far as I remember, he only gets knocked out, never trully dead.I think it does, doesn't it?
If you play as Lohse and side with her demon, he dies permanently.As far as I remember, he only gets knocked out, never trully dead.I think it does, doesn't it?
Now I regret even more making a custom character, because I would've loved to see thatIf you play as Lohse and side with her demon, he dies permanently.As far as I remember, he only gets knocked out, never trully dead.I think it does, doesn't it?
This infuriated me at the beginning, but honestly now I'm more or less okay with this. Who am I going to miss? Astarion? Wyll?Will companions be interchangeable during long rest?
Yes, at the start of your adventure your recruited companions will be at camp when not in the adventuring party, and can be swapped in and out at camp. Just like friends in real life! After the first act however you are going to have to commit, also just like in real life.
Great, now I'm sure Larian learned nothing from Original Sin 2. DAMN IT SVEN .This infuriated me at the beginning, but honestly now I'm more or less okay with this. Who am I going to miss? Astarion? Wyll?Will companions be interchangeable during long rest?
Yes, at the start of your adventure your recruited companions will be at camp when not in the adventuring party, and can be swapped in and out at camp. Just like friends in real life! After the first act however you are going to have to commit, also just like in real life.
I think they already confirmed something like that will happen at some point in the narrative. The plot is already set up for that well as well. I bet what will happen is any of the companions that aren't with you when the tadpole does eventually get dealt with, will turn into mind flayers.Now that I started remembering my time with D:OS 2 I just hope Larian does not forcefully kill half of the companions for no reason at the end of Act 1 in BG3, because that was an absolutely retarded design decision.
The spell Detect Evil has existed since original Dungeons & Dragons in 1974 and was a mere 1st level spell for clerics as opposed to 2nd level for magic-users. Perhaps the underlying issue lies with poorly-constructed stories that depend on the players being deceived about someone's alignment.Know Alignment is a story-destroying spell that should never have existed.
There's plenty of ways to not only hide your alignment but make the various detection spells read the wrong alignment.
Now I regret even more making a custom character, because I would've loved to see thatIf you play as Lohse and side with her demon, he dies permanently.As far as I remember, he only gets knocked out, never trully dead.I think it does, doesn't it?
"When Urgathoa is pleased, common food tastes delicious, water turns to fine wine, and meals are never so filling that the diner feels uncomfortable. There are also stories of starving worshipers unexpectedly finding injured or freshly killed meat"Worshipping an evil god is retarded.
And then you become undead and you can never enjoy any of those things ever again. Say no to evil bitches tempting you with delicious food, there's always a catch."When Urgathoa is pleased, common food tastes delicious, water turns to fine wine, and meals are never so filling that the diner feels uncomfortable. There are also stories of starving worshipers unexpectedly finding injured or freshly killed meat"
"Undead" is such a... frivolous term. I prefer "immortal". "Eternal". "Everlasting".And then you become undead and you can never enjoy any of those things ever again.
"Undead" is such a... frivolous term. I prefer "immortal". "Eternal". "Immune to Fear and Death effects".And then you become undead and you can never enjoy any of those things ever again.