SoupNazi
Guest
You never responded to my marriage proposal and I only ask twice.I am enjoying 5e.
You never responded to my marriage proposal and I only ask twice.I am enjoying 5e.
Of course it can, D&D is a very trans-friendly game.Can a F/M on 5e access high level magic?
What say you, Storyfag?I am currently in the process of creating a one-shot in which the players play level 0 commoners trying to pay their feudal lords their due.It's the easiest class to qualify for, and it still needs effort, practice and training
I talk about mid and high level stuff, but would be interesting to play as a lv 0 character.
In 5e wizard switched strongly to support, divination and abjuration is good still. I see no reason to specialize the wizard as a damage dealer in 5E , and yes necromancy is a big let down.ts not like previous edition when it automatically gain more damage with levels(...)A
This is IMO the greatest problem that I have with 5e. When you are lv 5, 8d6 damage is great. But when you are lv 15, is nothing. On 2e, each new lv up was +d6 damage on most spells, newer and stronger spells and +d4 hp until lv 9. After lv9, is just +1 hp. On 5e, going from circle 3 to circle 6 as an evoker, your best damaging spell grows almost nothing. Fireball? 8d6. Freezing Sphere? 10d6. That is 2d6 damage gain and the same caster from lv 5 to 11 got +6d6 + 6 * con mod hit points.
And evocation is the LEAST nerfed spell school. Conjuration, Necromancy, Illusion, Alteration and so on got extremely more nerfed.
In 5e wizard switched strongly to support, divination and abjuration is good still. I see no reason to specialize the wizard as a damage dealer in 5E , and yes necromancy is a big let down.ts not like previous edition when it automatically gain more damage with levels(...)A
This is IMO the greatest problem that I have with 5e. When you are lv 5, 8d6 damage is great. But when you are lv 15, is nothing. On 2e, each new lv up was +d6 damage on most spells, newer and stronger spells and +d4 hp until lv 9. After lv9, is just +1 hp. On 5e, going from circle 3 to circle 6 as an evoker, your best damaging spell grows almost nothing. Fireball? 8d6. Freezing Sphere? 10d6. That is 2d6 damage gain and the same caster from lv 5 to 11 got +6d6 + 6 * con mod hit points.
And evocation is the LEAST nerfed spell school. Conjuration, Necromancy, Illusion, Alteration and so on got extremely more nerfed.
While martians are kings when it comes to single target damage, they're really lacking when it comes to dealing with hordes. Only ranger has something even vaguely resembling the tools for dealing with many opponents. Casters have - fireball is still absurdly and intentionally overpowered, spirit guardians is probably the best cleric spell in the game, and there are all those non-damaging spells - stinking cloud, hypnotic pattern are very low level, and also very good. That's not saying that casters have no tools to get a big, bad enemy out of the fight - banishment and telekinesis are great for that. Telekinesis doesn't even allow Legendary Resistance to proc.I see no reason to specialize the wizard as a damage dealer in 5E
No one reasonable liked the wizard summoning creatures that could replace the party's fighter, or necromancer's 50 skeletons taking individual turns. The latter is actually still present in 5e, which is why I think Necromancer won't be in BG3.Conjuration, is also heavily nerfed.
Wizard didn't deserve those nerfs, he deserved much worse than that.About wizard as a support, many of the iconic support skills like haste, stoneskin, mind blank, etc got severely nerfed. Others, like
Legendary Proportions, removed entirely.
Provide me with a list of material goods and tangible benefits I will be getting, and I'll think about it.You never responded to my marriage proposal and I only ask twice.I am enjoying 5e.
Yes fireball is good but you can pick sorcerer or warlock to deal with hordes and they are better at dealing damage. I prefer to keep wizard as controller, grease, web, suggestions, charms and so on .While martians are kings when it comes to single target damage, they're really lacking when it comes to dealing with hordes. Only ranger has something even vaguely resembling the tools for dealing with many opponents. Casters have - fireball is still absurdly and intentionally overpowered, spirit guardians is probably the best cleric spell in the game, and there are all those non-damaging spells - stinking cloud, hypnotic pattern are very low level, and also very good. That's not saying that casters have no tools to get a big, bad enemy out of the fight - banishment and telekinesis are great for that. Telekinesis doesn't even allow Legendary Resistance to proc.I see no reason to specialize the wizard as a damage dealer in 5E
No one reasonable liked the wizard summoning creatures that could replace the party's fighter, or necromancer's 50 skeletons taking individual turns. The latter is actually still present in 5e, which is why I think Necromancer won't be in BG3.Conjuration, is also heavily nerfed.
Wizard didn't deserve those nerfs, he deserved much worse than that.About wizard as a support, many of the iconic support skills like haste, stoneskin, mind blank, etc got severely nerfed. Others, like
Legendary Proportions, removed entirely.
Provide me with a list of material goods and tangible benefits I will be getting, and I'll think about it.You never responded to my marriage proposal and I only ask twice.I am enjoying 5e.
No one reasonable liked the wizard summoning creatures that could replace the party's fighter, or necromancer's 50 skeletons taking individual turns. The latter is actually still present in 5e, which is why I think Necromancer won't be in BG3.
Wizard didn't deserve those nerfs, he deserved much worse than that.
You're honestly a fool of you think that Wizards are bad in 5E. They're pretty much S tier, and most would argue that they are the best class in the game.
Yeah Disintegrate is just terribleYou're honestly a fool of you think that Wizards are bad in 5E. They're pretty much S tier, and most would argue that they are the best class in the game.
Other classes can be worse than Wizard, but IMO if a spell, SCI-FI weapon, superpower, mutation, psionc or whatever is called disintegrate, it should disintegrate. Which is not the case of 5e disintegrate. Nor 4e. And I din't said that wizards are trash in general, only that some spell schools on 5e like necormancy are complete trash and that he thinks that arcane casters are OP on 5e, he should seriously look to 4e, a game where even spells casted by the demon lord prince of undead aren't threatening.
Imagine if in star trek, they develop a gun which disintegrates steel with ease and the main character manages to get hit by it a couple of times with no problem. That would be awful. Why people accept this BS in gaming?
Disintegrate (rating 4/4):
Among the most damaging single-target damage spells in the game, Disintegrate's single-target damage is roughly equivalent to 21d6 (total average of 75). On a Dexterity save it's tempting to use this against big, bulky foes who tend to have a lot of hit points to burn though. Ideally you can save-or-suck those sorts of creatures, but sometimes things like legendary resistances make that hard. You can also use disintegrate to remove problematic things like walls of force (or of anything else), allowing you to do things like toppling structures or bursting through walls to surprise enemies on the other side.
[Yeah Disintegrate is just terrible
(...), Disintegrate's single-target damage is roughly equivalent to 21d6 (total average of 75).
I'm glad to have finally met you after all those years of searching, you are THE casterfag.
You're basically crying because a 6th-level spell doesn't autowin an encounter for you.
I'm glad to have finally met you after all those years of searching, you are THE casterfag.
I'm not wrong, you want your spell to instantly win an encounter if the enemy fails their save. That's not good design for a 6th-level spell you muppet.You're basically crying because a 6th-level spell doesn't autowin an encounter for you.
Wrong. The spell doesn't autowin any encounter on 2e either. Pick a Lich on Swords & Wizardry for eg. His saves against the spell is 3. Which means that you have 10% of chances of disintegrating him. And a lich is accompanied by lots and lots of undead. Even in the case where he fails the save, you still has a lot of undeads to worry about. And note that even the weakest of then, would be able to use this spells against the player.
Also, keep in mind that on this old school games, Magic Users are extremely fragile. A lv 15 caster on this retroclone would have about 35 hp, meaning that a cloud giant throwing rocks can OHKill him if he rolls high.
I'm not wrong, you want your spell to instantly win an encounter if the enemy fails their save. That's not good design for a 6th-level spell you muppet.You're basically crying because a 6th-level spell doesn't autowin an encounter for you.
Wrong. The spell doesn't autowin any encounter on 2e either. Pick a Lich on Swords & Wizardry for eg. His saves against the spell is 3. Which means that you have 10% of chances of disintegrating him. And a lich is accompanied by lots and lots of undead. Even in the case where he fails the save, you still has a lot of undeads to worry about. And note that even the weakest of then, would be able to use this spells against the player.
Also, keep in mind that on this old school games, Magic Users are extremely fragile. A lv 15 caster on this retroclone would have about 35 hp, meaning that a cloud giant throwing rocks can OHKill him if he rolls high.