Video game players will continue to decline and decline developers
If was on 90s/earlier 00s, a game like DOS2 would flop due the shit mechanics. This is why I don't hate Larian. Larian is just making declined games for a declined market. D&D 4E if launched today as a CRPG would be considered "good" by many. And on mmo, would be seem as the salvation of the mmo genre. On tabletop, it would still fail, but would't be a critical failure like was cuz despite RPG genre declining quickly, the decline is far less quickly on tabletop.
There are Larian cultists who say that we hate everything that is modern. Which is wrong. Pathfinder Wrath of The Righteous and Knights of the Chalice 2 are amazing games. Larian cultists should play more turn based games. I can get someone who is used to modern declined games liking DOS2. But DOS2 above ToEE and Dark Sun on Codex is unthinkable. ToEE is the most faithful 3.5E adaptation into a video game, made by the glorious Troika games.
source :
https://rpgcodex.net/content.php?id=11193
What is really triggering to me is how
wake of the ravager is underrated.
"Since most people thought DOS 1 and 2 were good, that means NOTHING about them was wrong and Larian can't be questioned at all".
Exactly and if you point out that despite the few good things, DOS2 has a lot of problems. Like the WORST armor system ever, the shit tier itemization, awful progression, low lethality and so on, you are a larian hater neckbeard.
They're working on implementing higher level abilities for the current classes.
I wonder what "high level" is for Laraian... If Larian is giving Netherese magical nukes to lv 1 wizards, and has you escaping a mindflayer spelljammer ship on the beginning of a low level campaign, and meet "lv 4 archdruids", I wonder what Larian considers a "high level ability" and how crazy a campaign with "high level abilities" will gonna be.
On DDO, at lv 8(reincarnated few days ago). I was doing quests like clear the sewers from kobolds, fight the local gang and the most epic thing which I did was to fight slave trades on the against slave lords adventure pack.
Also wonder how Larian will screw up "high level" abilities and spells. They can't even make firebolt cantrip right. Fireball will probably dish 5d6 damage and create a surface area which requires concentration and deals 3d6 damage on next round or something silly like that. Animate dead will only animate one CR 1/5 mob and you will be unable to use it properly. And larian would probably consider this low level spells "high level".