Gargaune
Arcane
- Joined
- Mar 12, 2020
- Messages
- 3,692
Tuco Benedicto Pacifico, you have the pulse of the wider BG3 loony bin enthusiastic fanbase, what's their take on Larian revolutionising the concept of Point & Click?
It's listed right after Drag and Drop on the list of concepts invented by Larian.Tuco Benedicto Pacifico, you have the pulse of the wider BG3loony binenthusiastic fanbase, what's their take on Larian revolutionising the concept of Point & Click?
'member when they invented CLICKABLE PORTRAITS?It's listed right after Drag and Drop on the list of concepts invented by Larian.Tuco Benedicto Pacifico, you have the pulse of the wider BG3loony binenthusiastic fanbase, what's their take on Larian revolutionising the concept of Point & Click?
I actually forgot about that. Was it clickable portraits to select the character or clickable portraits to cast spells on the character? I don't remember which one it was but I'm 99% sure one of them had to be added in a later patch due to "popular demand"'member when they invented CLICKABLE PORTRAITS?It's listed right after Drag and Drop on the list of concepts invented by Larian.Tuco Benedicto Pacifico, you have the pulse of the wider BG3loony binenthusiastic fanbase, what's their take on Larian revolutionising the concept of Point & Click?
I still can't believe how far technology has gone.
Can't say I noticed too many reactions about that point specifically, but the overall mood seem to be positive over these changes.Tuco Benedicto Pacifico, you have the pulse of the wider BG3loony binenthusiastic fanbase, what's their take on Larian revolutionising the concept of Point & Click?
They really did limit long rest ? Finally something good, there may still be hope then.Can't say I noticed too many reactions about that point specifically, but the overall mood seem to be positive over these changes.Tuco Benedicto Pacifico, you have the pulse of the wider BG3loony binenthusiastic fanbase, what's their take on Larian revolutionising the concept of Point & Click?
Still, so far my most enjoyed reaction is watching a certain guy on the official forum seething out of sheer rage at the notion that Larian "listen to the irrelevant loud minority on their forums" and limited long rest, which apparently he was very fond of.
Sort of. And we have yet to verify to what actual extent.They really did limit long rest ? Finally something good, there may still be hope then.
Yes i think they follow pathfinder kingmaker, supplies were actually weighting something you had some limit, if still too generous. It's likely not as strict as it should be.Sort of. And we have yet to verify to what actual extent.They really did limit long rest ? Finally something good, there may still be hope then.
They made so that doing a long rest will require food (or camp supplies) as a resource and that resting without enough of them will give a "shallow rest" that doesn't fully heal and recover spell slots for the characters-
While the change is positive in principle, I guess a lot will depend on how common the rest supplies will be to find and/or how cheap they will be to purchase from merchants. Fine tuning in these cases makes all the difference between good and bad.
They also added custom instanced mini-camps according to the location where you are making your rest. Honestly I'm still wondering why they didn't just spare themselves a lot of extra work and borrowed the system used in Kingmaker, of temporarily "building the camp" in the scenario itself.
Paraphrasing Swen, because of Heartfelt Cinematic Moments and Romances, they want a controlled environment to play their vignettes in. You can't play that Screw On Altar animation if there's no altar-shaped object around.Honestly I'm still wondering why they didn't just spare themselves a lot of extra work and borrowed the system used in Kingmaker
Yeah, it's pretty crazy. I mean, this is basically just a show about development of a single game and it's far, far from completion. With this enormous scale and complexity coupled with rather chaotic and unpredictable decisions along the way all kinds of things could go incredibly wrong and thus we might get a very messy, mediocre to bad game in the end. Perhaps those blind fanboys not that care about the game itself or its current state and simply enjoying the image of what it may eventually become. With this in mind, EA was truly a brilliant idea as opposed to old-school short marketing campain and shipping unpolished product.While there were good changes here, as already said, the amount of hyperboles and unrepented cocksucking in the comments is almost unsettling.
But I guess it's still better than Beth crowd which demostrates the true levels of cult in comparison.
Which once again sounds like a self-inflicted problem. "We decided to arbitrarily tie these two unrelated things, rest mechanics and cinematics, and now we are struggling to make them versatile enough".Paraphrasing Swen, because of Heartfelt Cinematic Moments and Romances, they want a controlled environment to play their vignettes in. You can't play that Screw On Altar animation if there's no altar-shaped object around.Honestly I'm still wondering why they didn't just spare themselves a lot of extra work and borrowed the system used in Kingmaker
Which once again sounds like a self-inflicted problem. "We decided to arbitrarily tie these two unrelated things, rest mechanics and cinematics, and now we are struggling to make them versatile enough".Paraphrasing Swen, because of Heartfelt Cinematic Moments and Romances, they want a controlled environment to play their vignettes in. You can't play that Screw On Altar animation if there's no altar-shaped object around.Honestly I'm still wondering why they didn't just spare themselves a lot of extra work and borrowed the system used in Kingmaker
This guy is interesting:
Feel like they’re headed to a better place immersion-wise. Fuzzy boundaries on bounded skill checks are themselves more immersive while also being better gameplay.
This guy is interesting:
Feel like they’re headed to a better place immersion-wise. Fuzzy boundaries on bounded skill checks are themselves more immersive while also being better gameplay.
Akai Kiri sounds like an idiot.
This guy is interesting:
Feel like they’re headed to a better place immersion-wise. Fuzzy boundaries on bounded skill checks are themselves more immersive while also being better gameplay.
Akai Kiri sounds like an idiot.
You’re sounding like a try hard. I agree with what he’s saying here.
Ever consider the possibility that you spend so much time lurking suck-up forums for reasons beyond the merely empirical?
I like most of your takes and the life of the critic is tough and that work invaluable but jeez man sometimes devs do get shit right.
Jesus Christ. While there were good changes here, as already said, the amount of hyperboles and unrepented cocksucking in the comments is almost unsettling.
"This made me almost emotional".
"Larian really seems like a beacon of hope for the gaming industry".
"Larian studios always make my heart warm".
etc.
Ontopoly You see dat Ontoposh*t, people LOVE ME !
And where's the filthy bulgarian?
You can hope as much as you want.Can we at least hope it's coming out next year?
Please name other studios who are capable to develop actual CRPG
Stygian,Iron tower studio,Knights of chalice dev,harebraind schemes(dragonfall proves it) would all make a better crpg.
Even obisidian is a better choice if they remove sawyer from the equation
In a way. It's an approach to mitigating costs related to party interaction scenes, you save up a lot on labour if the immediate setting is a definite known quantity to narrative and cinematic designers, I think BioWare got the trend going with Dragon Age: Origins. So when it comes to more modern games with high-fidelity graphical presentations, you can script more sophisticated scenes with characters aware of an interacting with their environment, making them seem "livelier" and more human, at the expense of seemingly everything important happening in one place and potential pacing complications.Which once again sounds like a self-inflicted problem. "We decided to arbitrarily tie these two unrelated things, rest mechanics and cinematics, and now we are struggling to make them versatile enough".
So your actual question was:Please name other studios who are capable to develop actual CRPG
Stygian,Iron tower studio,Knights of chalice dev,harebraind schemes(dragonfall proves it) would all make a better crpg.
None of these studios have the resources to make BG3, you are clueless.
Even obisidian is a better choice if they remove sawyer from the equation
Ok sorry i was mistaken you are not clueless you are RETARDED.