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Baldur's Gate Baldur's Gate 3 Early Access Thread [GAME RELEASED, GO TO NEW THREAD]

Gargaune

Arcane
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Tuco Benedicto Pacifico, you have the pulse of the wider BG3 loony bin enthusiastic fanbase, what's their take on Larian revolutionising the concept of Point & Click?
 

NJClaw

OoOoOoOoOoh
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Pronouns: rusts/rusty
Pathfinder: Wrath I'm very into cock and ball torture

Shrimp

Liturgist
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Tuco Benedicto Pacifico, you have the pulse of the wider BG3 loony bin enthusiastic fanbase, what's their take on Larian revolutionising the concept of Point & Click?
It's listed right after Drag and Drop on the list of concepts invented by Larian.
'member when they invented CLICKABLE PORTRAITS?

I still can't believe how far technology has gone.
I actually forgot about that. Was it clickable portraits to select the character or clickable portraits to cast spells on the character? I don't remember which one it was but I'm 99% sure one of them had to be added in a later patch due to "popular demand"
 
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Tuco Benedicto Pacifico, you have the pulse of the wider BG3 loony bin enthusiastic fanbase, what's their take on Larian revolutionising the concept of Point & Click?
Can't say I noticed too many reactions about that point specifically, but the overall mood seem to be positive over these changes.
Still, so far my most enjoyed reaction is watching a certain guy on the official forum seething out of sheer rage at the notion that Larian "listened to the irrelevant loud minority on their forums" and limited long rest abuse, which apparently he was very fond of.
 
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Mortmal

Arcane
Joined
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Messages
9,571
Tuco Benedicto Pacifico, you have the pulse of the wider BG3 loony bin enthusiastic fanbase, what's their take on Larian revolutionising the concept of Point & Click?
Can't say I noticed too many reactions about that point specifically, but the overall mood seem to be positive over these changes.
Still, so far my most enjoyed reaction is watching a certain guy on the official forum seething out of sheer rage at the notion that Larian "listen to the irrelevant loud minority on their forums" and limited long rest, which apparently he was very fond of.
They really did limit long rest ? Finally something good, there may still be hope then.
 
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They really did limit long rest ? Finally something good, there may still be hope then.
Sort of. And we have yet to verify to what actual extent.
They made so that doing a long rest will require food (or camp supplies) as a resource and that resting without enough of them will give a "shallow rest" that doesn't fully heal and recover spell slots for the characters-
While the change is positive in principle, I guess a lot will depend on how common the rest supplies will be to find and/or how cheap they will be to purchase from merchants. Fine tuning in these cases makes all the difference between good and bad.

They also added custom instanced mini-camps according to the location where you are making your rest. Honestly I'm still wondering why they didn't just spare themselves a lot of extra work and borrowed the system used in Kingmaker, of temporarily "building the camp" in the scenario itself.
 

Mortmal

Arcane
Joined
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Messages
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They really did limit long rest ? Finally something good, there may still be hope then.
Sort of. And we have yet to verify to what actual extent.
They made so that doing a long rest will require food (or camp supplies) as a resource and that resting without enough of them will give a "shallow rest" that doesn't fully heal and recover spell slots for the characters-
While the change is positive in principle, I guess a lot will depend on how common the rest supplies will be to find and/or how cheap they will be to purchase from merchants. Fine tuning in these cases makes all the difference between good and bad.

They also added custom instanced mini-camps according to the location where you are making your rest. Honestly I'm still wondering why they didn't just spare themselves a lot of extra work and borrowed the system used in Kingmaker, of temporarily "building the camp" in the scenario itself.
Yes i think they follow pathfinder kingmaker, supplies were actually weighting something you had some limit, if still too generous. It's likely not as strict as it should be.
 

Gargaune

Arcane
Joined
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Messages
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Honestly I'm still wondering why they didn't just spare themselves a lot of extra work and borrowed the system used in Kingmaker
Paraphrasing Swen, because of Heartfelt Cinematic Moments and Romances, they want a controlled environment to play their vignettes in. You can't play that Screw On Altar animation if there's no altar-shaped object around.
 

Saravan

Savant
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Jul 11, 2019
Messages
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While there were good changes here, as already said, the amount of hyperboles and unrepented cocksucking in the comments is almost unsettling.
Yeah, it's pretty crazy. I mean, this is basically just a show about development of a single game and it's far, far from completion. With this enormous scale and complexity coupled with rather chaotic and unpredictable decisions along the way all kinds of things could go incredibly wrong and thus we might get a very messy, mediocre to bad game in the end. Perhaps those blind fanboys not that care about the game itself or its current state and simply enjoying the image of what it may eventually become. With this in mind, EA was truly a brilliant idea as opposed to old-school short marketing campain and shipping unpolished product.

But I guess it's still better than Beth crowd which demostrates the true levels of cult in comparison.

Triple A budget games always attracts blind fanboys that are addicted to the hype. The same however can be said for the people acting extreme on the opposite side of the spectrum indiscriminately shitting on Larian regardless of what they do (or don't do), just because they are Larian or have already dug in their positions some 2000 pages ago and can't back down now lest they look like turncoats. Personally I wouldn't give a fuck if some blue-haired neckbeard with a soyboy smile that loves to remind everyone of their pronouns made a game, if the game is objectively good that's all that matters. Of course, the likelihood of that happening by a developer that had these trademarks are incredibly low but the point still stands. People who shit on a game only because it's mainstream or whatever are losers.
 
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Honestly I'm still wondering why they didn't just spare themselves a lot of extra work and borrowed the system used in Kingmaker
Paraphrasing Swen, because of Heartfelt Cinematic Moments and Romances, they want a controlled environment to play their vignettes in. You can't play that Screw On Altar animation if there's no altar-shaped object around.
Which once again sounds like a self-inflicted problem. "We decided to arbitrarily tie these two unrelated things, rest mechanics and cinematics, and now we are struggling to make them versatile enough".
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
This guy is interesting:



Feel like they’re headed to a better place immersion-wise. Fuzzy boundaries on bounded skill checks are themselves more immersive while also being better gameplay.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
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Insert Title Here Pathfinder: Wrath
Honestly I'm still wondering why they didn't just spare themselves a lot of extra work and borrowed the system used in Kingmaker
Paraphrasing Swen, because of Heartfelt Cinematic Moments and Romances, they want a controlled environment to play their vignettes in. You can't play that Screw On Altar animation if there's no altar-shaped object around.
Which once again sounds like a self-inflicted problem. "We decided to arbitrarily tie these two unrelated things, rest mechanics and cinematics, and now we are struggling to make them versatile enough".

Fucking at night isn’t arbitrary, it’s kind of the species default.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
This guy is interesting:



Feel like they’re headed to a better place immersion-wise. Fuzzy boundaries on bounded skill checks are themselves more immersive while also being better gameplay.

Akai Kiri sounds like an idiot.


You’re sounding like a try hard. I agree with what he’s saying here.

Ever consider the possibility that you spend so much time lurking suck-up forums for reasons beyond the merely empirical?

I like most of your takes and the life of the critic is tough and that work invaluable but jeez man sometimes devs do get shit right.
 
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This guy is interesting:



Feel like they’re headed to a better place immersion-wise. Fuzzy boundaries on bounded skill checks are themselves more immersive while also being better gameplay.

Akai Kiri sounds like an idiot.


You’re sounding like a try hard. I agree with what he’s saying here.

Ever consider the possibility that you spend so much time lurking suck-up forums for reasons beyond the merely empirical?

I like most of your takes and the life of the critic is tough and that work invaluable but jeez man sometimes devs do get shit right.

What the hell are you even rambling about? I was agreeing with the dev (Grummz) here.
I'm disagreeing with the know-it-all fool he's answering to, when he smugly claims that anything that doesn't directly tie to a gameplay loop is inherently useless in a game. Which is as stupid and short-sighted as it gets.

While I DO value systemic design and "things that are in games for a practical reason" being dismissive over the power of immersive details, internal consistency and the illusion of creating an actual "sense of place" strikes me as incredibly unimaginative, if not downright idiotic.
 

fantadomat

Arcane
Edgy Vatnik Wumao
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Messages
37,576
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Bulgaria


Jesus Christ. While there were good changes here, as already said, the amount of hyperboles and unrepented cocksucking in the comments is almost unsettling.

"This made me almost emotional".

"Larian really seems like a beacon of hope for the gaming industry".

"Larian studios always make my heart warm".

etc.

Ontopoly You see dat Ontoposh*t, people LOVE ME !

And where's the filthy bulgarian?

Sorry mate,i was just fucking your wifu. What do you want ? Also no need to write me in here for everything,you could just come out of the cuckshed and ask me.
 
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Messages
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Can we at least hope it's coming out next year?
You can hope as much as you want.

tenor-png.56686
 

Atchodas

Augur
Joined
Apr 23, 2015
Messages
1,047
Please name other studios who are capable to develop actual CRPG


Stygian,Iron tower studio,Knights of chalice dev,harebraind schemes(dragonfall proves it) would all make a better crpg.

None of these studios have the resources to make BG3, you are clueless.

Even obisidian is a better choice if they remove sawyer from the equation

Ok sorry i was mistaken you are not clueless you are RETARDED.
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,692
Which once again sounds like a self-inflicted problem. "We decided to arbitrarily tie these two unrelated things, rest mechanics and cinematics, and now we are struggling to make them versatile enough".
In a way. It's an approach to mitigating costs related to party interaction scenes, you save up a lot on labour if the immediate setting is a definite known quantity to narrative and cinematic designers, I think BioWare got the trend going with Dragon Age: Origins. So when it comes to more modern games with high-fidelity graphical presentations, you can script more sophisticated scenes with characters aware of an interacting with their environment, making them seem "livelier" and more human, at the expense of seemingly everything important happening in one place and potential pacing complications.

The alternatives are either your typical isometric cRPG approach of stage directions in dialogue over characters facing each other, which doesn't fit with million-polygon, subsurface-scattered AAA camera close-ups, or doing like The Witcher 3 and organically populating your entire worldspace with complex cinematic setpieces, which is labour-intensive and costly. Developers hate labour and managers hate cost.
 

flyingjohn

Arcane
Joined
May 14, 2012
Messages
3,226
Please name other studios who are capable to develop actual CRPG


Stygian,Iron tower studio,Knights of chalice dev,harebraind schemes(dragonfall proves it) would all make a better crpg.

None of these studios have the resources to make BG3, you are clueless.

Even obisidian is a better choice if they remove sawyer from the equation

Ok sorry i was mistaken you are not clueless you are RETARDED.
So your actual question was:
Which studio is the best choice for a multi million CONSUUUUMER VIDYA GAME?
All those studios have managed to make functioning systems(rpg elements and combat,you know,the actual gameplay part) compared to Larian who can't do jack shit except release director's cut to make their games worse.You don't need millions of dollars to make a baldurs gate successor. But larian needs millions to feed the 150 useless writers.

And pillars might be boring as fuck,but is still gonna be a better baldur's gate then this joke.
 

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