Spell Changes
For
Spell, the most noticeable changes are related to its effects and Concentration. These Spell animations and effects are updated and will have a unified look depending on the Class’s design that they’re a part of. Meanwhile, Spells which are used by multiple Classes will also be modified to be more similar to those that are Class specific.
You can also willfully cancel Concentration on a Spell. For example, you no longer have to suffer the prolonged effects of
Fog Cloud.
Enemy AI Improvements
Enemy AI is now smarter than ever because they employ more tactical strategies and they possess some of the features available to player characters. For instance, creatures will do everything in their means to attack you regardless if they have a
Weapon or not. If enemies are unarmed and they see a Weapon lying around nearby, they’ll grab it and attack you with it. What’s cool about this update is how you can use this scenario to your Advantage by disarming your target beforehand. This pushes them into a situation where they’ll need to utilize Action Points just to run towards and equip a Weapon in order to hit you.
Furthermore, enemy AIs are able to use their resources more efficiently. For example, they’ll carefully plan their next series of attacks so they can still have room to execute other actions like
Dash or some Spells in the future. They can even use
Throw to heal their party members from a distance by hurling
Healing Potions at them, similar to how a player character would. Of course, these enhancements will be used by friendly NPCs as well.
Baldur’s Gate 3 Early Access Gameplay Improvements
How Spells Influence Dice Rolls
Dice rolls play an active part in whatever action you decide to do, may it be in combat or in dialogue. In the current setup, dice rolls are displayed at the center of the screen when you’re talking to NPCs. You just hope for the best that you get a favorable roll. In the new patch, you’ll be able to influence its outcome. To increase the chances of NPCs agreeing with you, you can use your or your
Companions’ Spells. But remember that you’ll make use of Spell Slots when you cast a Spell so choose wisely.
So for example, you can opt to cast
Enhance Ability first to account for the Advantage bonus you get in order to roll twice. This raises the chances of tipping the scale in your favor. Alternatively,
Guidance is also a good Spell, which also increases your chances for success. What makes this more fun is when you’re playing with friends because they can decide if they really want to help you by casting a beneficial Spell on you or if they prefer to see you fail. You know what some friends are like.
Long Rest and Camp 2.0
If you’ve been playing Baldur’s Gate 3 for quite some time now, you’ll notice how easy it is to abuse the
Long Rest Feature with the simple click of a button. Previously, you’d get instantly teleported into your
Camp by the river, to restore all of your HP and Spell Slots. This could be done after every combat encounter, which cheapens these fights as your resources are always topped up.
This time around in order to take a Long Rest, you’ll have to gather camp supplies, which comprises all of the food and scrap you can buy (or steal). Heaps of food should go a long way to keep you satiated and ready for the events to come. If you’re low on supplies, you can opt to take a Partial Rest instead. This only restores a portion of your HP and Spell Slots, but it won’t use up any food.
Moreover, your party will also be teleported into different campsites, depending on the location. You no longer magically exit the
Underdark when you want to take a nap. Larian has made Mini Camps near major landmarks, such as the Chapel near the
Ravaged Beach or the Underdark.
New Player Experience
In Patch 5, a huge chunk of the changes stems from the need to improve new player experience. On top of the tutorials, which start popping out in
Character Creation, more tooltips will be present after this update. These tooltips will be linked to others so it’s easier to digest and to understand the game’s core concepts and mechanics. You can simply hover over one to know more.
Additionally, you even have the option to pin them to your screen so you can easily refer back to it should you have questions about certain terms or actions.
New Background Goals
As a returning Baldur’s Gate 3 Early Access player, I’m excited to dive in once again because there will be new side quests to participate in.
Backgrounds such as
Folk Hero,
Acolyte and
Urchin now matter more than ever and it doesn’t end in Character Creation. Like in
Solasta, backgrounds will now have corresponding secret side quests to further flesh out the origin stories of your characters and to accumulate Inspiration Points when you complete them.
These Inspiration Points can be used to reroll an unfavorable dice roll in dialogue checks. You can obtain a maximum of 4 Inspiration Points. So when you reach this number, any additional points go into extra XP. Not only do you discover more about how your character came to be, you’ll also be rewarded for seeking out these secrets.
Interactions with Shadowheart
Out of the 5 available Companions in Baldur’s Gate 3,
Shadowheart will receive a lot of improvements. To provide more details about her background, new dialogue will be uncovered once you recruit her and once you find out more about her mysterious item. Most importantly, you can now free Shadowheart during the tutorial. No more leaving her behind!
Point and Click Dialogue System
Sometimes adventuring can get lonely, so who better to talk to but yourself? The new Point and Click Dialogue System will now allow your character to provide their insights and thoughts on the world, the story, and the environment during their travels. Huge efforts have been made to make this new feature as immersive as possible. Dialogue will change depending on the context and the character you’re playing as. Should you wish to reduce the constant mumbling of your thoughts, there’s an option to make this less frequent.
Lastly, expect to see considerable enhancements when it comes to the visual and audio aspects of the game while you’re exploring the world of the Forgotten Realms. And there’s going to be a new dog, don’t forget. Hopefully we can pet it! For a complete list of Patch 5, you may refer to our
Baldur’s Gate 3 Patch Notes page in the coming days.