I just read through that update, it is BIG.
They are allowing you to apply spells and abilities throught the roll UI, which is an excellent change, exactly what I have been asking for since day one. I hope this also includes the ability to let the most proficient party member make the roll, but it does not sound like it. Nevertheless this alone is worth as much as all changes in the patches before, with maybe the exception of removing the fucking annoying puddles.
Background goals and inspirations sounds weird as fuck, probably good but who knows. Looks like they are achievments in nature, tied to your backstory. So if you are a noble you get free reroll points whenever you amass much gold or are arrogant towards commoners I assume.
A camping UI and you need all those random foodstuffs scattered around in the world to camp. This won't fix caster supremacy, but is a neat little flavor change anyway. Darkest Dungeon camping is pretty cozy, and while this probably won't be that it is a long way. Also there is a large difference between no cost for camping and a negligible cost mentally. This will make fighters feel a lot less shafted compared to mages.
Enemy AI improved is a clear upgrade, although questionable by how much.
Non lethal combat is a plus, should make some stuff less awkward. Also it sounds like they are intending to make a 0 kill count run possible, which is kinda neat, although not for me.
Separating disengage and jump is a good step and an important path towards removing that retarded bonus action jump thing.
Hotlinked tooltips is nice for 5e noobs.
Idk what point and click dialogue is even supposed to be. But you can turn it off anyway, so at the worst a neutral change.
Overall this has to be my favourite patch up to now, since this goes a long way to fix some fundamental issues with the engine and de-Divinity the game. From having a single character roll with an interface to apply all buffs to skill checks on the spot it is only a small step to always having the best character roll.
They are allowing you to apply spells and abilities throught the roll UI, which is an excellent change, exactly what I have been asking for since day one. I hope this also includes the ability to let the most proficient party member make the roll, but it does not sound like it. Nevertheless this alone is worth as much as all changes in the patches before, with maybe the exception of removing the fucking annoying puddles.
Background goals and inspirations sounds weird as fuck, probably good but who knows. Looks like they are achievments in nature, tied to your backstory. So if you are a noble you get free reroll points whenever you amass much gold or are arrogant towards commoners I assume.
A camping UI and you need all those random foodstuffs scattered around in the world to camp. This won't fix caster supremacy, but is a neat little flavor change anyway. Darkest Dungeon camping is pretty cozy, and while this probably won't be that it is a long way. Also there is a large difference between no cost for camping and a negligible cost mentally. This will make fighters feel a lot less shafted compared to mages.
Enemy AI improved is a clear upgrade, although questionable by how much.
Non lethal combat is a plus, should make some stuff less awkward. Also it sounds like they are intending to make a 0 kill count run possible, which is kinda neat, although not for me.
Separating disengage and jump is a good step and an important path towards removing that retarded bonus action jump thing.
Hotlinked tooltips is nice for 5e noobs.
Idk what point and click dialogue is even supposed to be. But you can turn it off anyway, so at the worst a neutral change.
Overall this has to be my favourite patch up to now, since this goes a long way to fix some fundamental issues with the engine and de-Divinity the game. From having a single character roll with an interface to apply all buffs to skill checks on the spot it is only a small step to always having the best character roll.