Reinhardt
Arcane
- Joined
- Sep 4, 2015
- Messages
- 32,383
Yes.replace 3D models with 2D portraits
Yes.replace 3D models with 2D portraits
I've seen some shitters on reddit complain about it, saying it "slowed down action" and was "unbearable". I think they might have ADHD.It's complete bullshit anyway. Solasta did reactions and it's literally a non-issue.
It IS an issue in the moment their solution is something Larian is actively trying to avoid.It's complete bullshit anyway. Solasta did reactions and it's literally a non-issue.
I've seen some shitters on reddit complain about it, saying it "slowed down action" and was "unbearable". I think they might have ADHD.It's complete bullshit anyway. Solasta did reactions and it's literally a non-issue.
I've seen similar claims (with a strong vibe of disdain on top, I might add) on the Larian discord channel.I've seen some shitters on reddit complain about it, saying it "slowed down action" and was "unbearable". I think they might have ADHD.It's complete bullshit anyway. Solasta did reactions and it's literally a non-issue.
I've been thinking about the issue with the current reaction system in the game for a while, the fact that Larian doesn't want interruptions/pop-ups because they consider it "disruptive to the continuity of the action" or something (which is a bit bizarre in a turn-based game where the alternative at interjecting the combat with your actions is... to watch NPCs move on their own for a while, if you ask me).
I've came to the conclusion that this is probably a matter of presentation more than mechanics for Larian. To be more explicit, I think that what they think is more or less: if we are going to implement reactions, they need to look "sleek and cinematic" in line with the rest of the game rather than just being a crude and unappealing "YES OR NO" pop-up over-impressed on the screen on a regular basis, like in Solasta.
I'm honestly not sure how I'd solve this. I've been trying to imagine some compromising ways they can give the players reaction in a more involved manner and "make it look good for the casual player", so to speak.
A very quick camera close-up and slow down before prompting you for confirmation? Offering a short time window like a QTE rather than literally pausing the game?
I'm not really sure what could work without being an even worse problem than the half-baked automated reactions we have now.
I've been mostly thinking about how XCOM 2, which is probably the current pinnacle of "triple A production value" when it comes to a turn-based tactical, would manage this.
That game has ONE type of reaction that is not automated, and it's a skirmisher skill that simply gives you a "micro-turn inside the enemy turn" instead of an ordinary automated overwatch. But even that is not an exact match, because that's about doing whatever you want with that action, while reactions in D&D are about confirming a specific type of attack on a predefined target.
And then when I was voicing my doubts on the official forum someone suggested as reference the "Breach mechanic" in Chimera Squad: https://www.youtube.com/watch?v=UirMOn9RpXo&t=44s (0:44 if the timestamp doesn't work for some reason).
You know what? It could actually work as a compromise.
Zoom-in with slow-mo on the enemy doing his thing (moving away for AoO, casting for counter-spell, etc), on the player side offer something intuitive like "Left click to confirm your reaction, right click to skip it", make the whole thing quick and snappy enough to not be overly tedious over multiple times.
We would get what we want, which is some more involved reaction system that goes beyond an automated response with a toggle, and Larian could salvage the pretense of maintaining a sleek, mostly-seamless cinematic presentation without those "pesky text pop-up for nerds".
P.S. I know some of you autistics would suggest to just disable all animations, period, replace 3D models with 2D portraits and increase the speed of everything 10X, but let's be fucking real, please.
I've been thinking about the issue with the current reaction system in the game for a while, the fact that Larian doesn't want interruptions/pop-ups because they consider it "disruptive to the continuity of the action" or something (which is a bit bizarre in a turn-based game where the alternative at interjecting the combat with your actions is... to watch NPCs move on their own for a while, if you ask me).
I've came to the conclusion that this is probably a matter of presentation more than mechanics for Larian. To be more explicit, I think that what they think is more or less: if we are going to implement reactions, they need to look "sleek and cinematic" in line with the rest of the game rather than just being a crude and unappealing "YES OR NO" pop-up over-impressed on the screen on a regular basis, like in Solasta.
You could have it as a option that certain reactions will get prompted and some don't
At least Swen is using the money he gets out of his RPGs to make other RPGs, and even if some things suck about his game(s), he's, at least, a white male in his prime, providing jobs for other people, while not giving up the dream of making "a better RPG next time".I listened to Swen talk at a GDC expecting to hate him, his reasons, and everything else he says. I ended up realizing he really does have no idea what he's doing. He tries some things out not really knowing what the outcome will be. He's unsure of himself, making things up as he goes, making dumb decisions, taking risks; and instead of hating him more, learning that my first impression was right makes me a little bit more sympathetic. Who am I to judge him when he's just trying to figure out what works and what doesn't, similar to how I'm figuring out things myself? I would certainly hate him more if he was sure of himself in the decisions he makes, but I understand how some of his bad decisions came to be. I won't be playing the game because it's obvious we have two different philosophy when it comes to gaming, and the game definitely should not have been called bg3, but I'm definitely less passionate about hating him now.
A bad game is less offensive than an artist with no game.
Ah, you're an individual of discerning taste I see.Human barbarian is an interesting option,
Doesn't compute with their avatar.Ah, you're an individual of discerning taste I see.Human barbarian is an interesting option,
That's ok I can't compute either.Doesn't compute with their avatar.Ah, you're an individual of discerning taste I see.Human barbarian is an interesting option,
Doesn't compute with their avatar.Ah, you're an individual of discerning taste I see.Human barbarian is an interesting option,
what most recent patch broke.Pathfinder 2, a game whose thread marches at breakneck pace with discussion chock full about