The thread is dead, because there's nothing to discuss.
I don't know what to say... Patch 6... sorcs... new area added to Act 1...
WolfheartFPS keeps putting out fresh content. He's recently posted a careful analysis of a Swen interview where he tries to "get inside the head of Swen". Maybe we could jumpstart the conversation with that. Swen's probably pissed WHFPS forgot to change out of his PF:WotR tee before hitting record, but hey...
Kinda long, so I'll help you with some highlights.
Swen: The biggest challenge is just getting everything done. There's just so much, it's a very large project with a lot of amibitions with an insane amount of permutations, and making sure that everybody will have fun, regardless of whether you're a cleric of Shar or a Barbarian/Palaldin/druid multiclass.
WHFPS: So some of you guys will remember about a year and a half ago, Larian talked about multiclassing and they said they had plans of including it in the game after they finish the core of the game. ... I started having a little bit of doubt about whether this was actually going to implemented ... here's our confirmation right here, so all you DnD players, or all of you who like to experiment with crazy builds, it has now been, basically I would say 99.9% confirmed that we will be getting it.
Oh... OH!... well that's big news. I mean don't get me wrong, I'm glad they prioritized all that Mo-cap and VA up front, but I do think it's great that they've included some nice, non-core, add-ons like multiclassing. As kind of an afterthought.
WHFPS: For those of you who may be unfamiliar with what multiclassing is, basically in DnD and of course BalD:OS Gate 3 when you level up, you can choose to not level up in your primary class and instead take a level in another class.
I included that because I'm just trying to be respectful of audience here, and not get too deep in the weeds too fast.
WHFPS: Going back to what Swen said about the insane amount of permutations, it really, really is crazy, and I think a lot of people don't really understand how much work is going into BalD:OS Gate 3 when you compare it to other cRPGs, or even other regular RPGs. This doesn't mean that BalD:OS Gate 3 is better than other RPGs or cRPGs, that's going to be subjective, but there's just no denying the amount of work that's going into this project compared to many others, especially in the cRPG genre. ... with all of these permutations comes VA and cinematics and all of that stuff, and obviously Larian studios is feeling the weight of everything that they have to do.
Objectively true - Owlcat announced WotR about 6 months after Larian dropped that crazy trailer - you know the one I am talking about - and that game is already pushed out the door and I've been playing it for a couple of months already. Good to see they are really taking their time with BalD:OS Gate 3. They really are doing A LOT of work.
WHFPS: So once again, this goes back to being about Larian studios really caring about BalD:OS Gate 3 being the biggest and best project they've ever done in the history of the company, and maybe the best project they ever will do. It's just really exciting to see a company say they really, really, really care about the polish this early in the game's development... even though it's not early... I... I guess we're kinda late in the game's development at this point.
Oops... guess he said the quiet part out loud.
WHFPS: They start talking about how long BalD:OS Gate 3 has been in Early Access and what that means for Larian studios. The first thing Swen says is that:
Swen: It's something that we think about a lot. The biggest risk is that there's a certain amount of fatigue that might pop up, certainly among the press. You can imagine that people say: 'Hey, it's been in EA forever, when's it going to come out?'
WHFPS: ... even on my channel, I'll go a couple of weeks or even a month without talking about BalD:OS Gate 3 because I just need a break and I want some more content.
I don't know, is the Dex tired of BalD:OS Gate 3, does that explain the dead thread? I was really hoping Patch 6 would spice things up...
WHFPS: How many companies say things like 'the time it takes is the time it takes' these days? Very, very few, so make sure that if you do like Larian studios and you end up liking BalD:OS Gate 3 that you show support to it. Because I don't know too many other companies out there who say things like this and stick to it, and obviously Larian is sticking to it.
WHFPS: ... the definition of indie is independent, and Larian studios does not have a publisher, so in my opinion, an indie company although we think of them as smaller companies, Larian studios is still an independent company, they don't have to answer to a publisher which gives them deadline dates and limits them on resources ...
WHFPS: I want to point out something that may indicate the future of BalD:OS Gate 3 outside of the PC universe. Some of you guys know that Larian opened up a few new studios recently, and one of those studios is 'composed of former Blitworks staff who had worked on the Nintendo Switch version of D:OS 2.
Simultaneous development on consoles... we're just gonna break a few eggs over here, nothing to worry about.
Swen: So I don't really bother with worrying about how large that market is. We just put a lot of love and a lot of money into this one game because we figured that if it's really good, people are going to come and play. And I know that it's not necessarily the most business savvy approach to it, but if there's enough people who are willing to buy to play it and 'some' is larger than what you're putting into it, you'll be okay and that's pretty much how we're approaching it.
So is that the market for cRPGs with multiclassing or the market without multiclassing? Not that it matters when you've got Mo-cap and VA.
WHFPS: The article says, 'A lot of the work Larian is accomplishing with BalD:OS Gate 3 EA actually revolves around accessibility and onboarding, and how you convey the complex rules of DnD in the simplest way possible.' ... When you come from regular RPGs like Skyrim or the Witcher which are amazing in their own way, having to learn what saving throws are, or rolling dice for attack rolls - none of that makes any sense at all. A lot of people don't want to have to sit their and study this stuff, so Larian's goal was to keep the DnD rules there but to make it really easy to understand.
Guess that settles the debate on whether this was made for boomers or zoomers. Owlcat's idea of a tutorial was to provide a link to PFSRD...
In summary, no signs of development hell to be seen.
I would say
but no point in doing so since everyone here seems to be playing EA.