What happened to Ontopoly?
If Larian wants a turn based system they shouldn't associate their product with the Baldur's Gate name specifically.
I strongly disagree. This is very common on the industry. For eg, Fl 1/2 and FL3/NV changed a lot. Neverwinter AOL 1991 was a mmo and turn based. Neverwinter nights 1/2 was RtWP and the generic wow clone is just a wow clone. The problem of BG3 is the inferior ruleset, retarded writing, hp inflation and all other stuff which I already talked many times.
BG3 when modders put 3E hp values, rules and spells on it or when someone
creates the BG3 campaign in NWN2 engine, will be great.
BG3 is about as well-written as BG2 was,
What??? Nothing in this game is good written as Jon Irenicus was.
.sure,but it is one of those games where every time there is a discussion about it,someone reinstalls it. While you can't accuse any of the dos games for that,if anything it is the butt of a joke.
Exactly. Also, the gaming market was much smaller in the past.
Anyway, if sales is a metric of quality, Diablo 3 is the best RPG of all time. Cuz it sold over 30 million copies. A game where you can suck the blood from the skeleton king using siphon blood spell and the amount of blood sucked is proportional to the size and sharpness of your axe, is so nonsensical as using barrelmancy to blow up a red dragon by doing fire damage at lv 4 in BG3.
Oh cool so we can use metacritic now? Good
Metacritic in 90s till mid 2000s and in 2020 are two different things. Here is a game journalist reviewing a SSI game from 90s. Dark Sun : Wake of the Ravager is a amazing lv 7~15 campaign. If was today, game journos would give 1/10 cuz a 5 yo child can't play it.
I disagree. It was, in fact, a lot more popular than the numbers show. And it's now being shown by how popular PC games are in Central in Eastern Europe as a consequence of the late 90's/early 00's mass pirating.
Exactly. However, consoles also suffered a lot from piracy. Mainly in south america. PC gaming in Brazil for example was insanely expensive and almost everyone owned a PS1/PS2 + pirated games.
However, as I've said 666 times, total sales is not a good indicator of the product success.
- Costs and profits is a much better metric. If a game costs 1 mi to be made and returns 10 mi in sales, the game is much more successful than a game who costs 15 mi and returns 20 mi.
- How the target audience likes the game
- The game proposal.
If we look just to popularity, then people will say that Ferrari sucks because is rare to see someone driving one...