The Many Challenges of Making 'Baldur's Gate 3'
Just how difficult is it to create a long awaited sequel to a beloved series? How hard can it be to follow up from a critical success like Divinity: Original Sin 2? Working on Baldur's Gate 3 is a monumental challenge, responsibility and exciting prospect. But assuming the objective is to continue to improve, innovate and invent great new ways of making and experiencing games, what are the major challenges when doing so? How can you manage a community's expectations? And what possible tools do you develop for a new way of telling your stories?
Swen Vincke (Creative Director) from Larian Studios, will present the various challenges and lessons Larian has learned during the development of Baldur's Gate 3. From dealing with fan expectations and establishing the team's own vision, to scaling up effectively without jeopardising the core beliefs that got Larian to where it is today.
Takeaway
Attendees will learn about the pitfalls of growing a team, developing your own engine and the challenges of creating new tools that affect your entire team and pipeline. They'll hear of several lessons learned during the ongoing development of Baldur's Gate 3 and how to turn those lessons from failures into future successes.
Intended Audience
Anyone from the design, production, writing and marketing departments can benefit from this presentation. There is no prerequisite knowledge required, and all contextual information will be provided during the session.