Larianshill
Arbiter
- Joined
- Feb 16, 2021
- Messages
- 2,098
There's more companions in the game than Shadowheart, though.goth cleric - and that's all.
There's more companions in the game than Shadowheart, though.goth cleric - and that's all.
noThere's more companions in the game than Shadowheart, though.goth cleric - and that's all.
#dnd #dungeonsanddragons
A look back at the journey so far in Baldur's Gate 3 Early Access. Join the Baldur’s Gate 3 today. The game continues to get better and better, with a planned full release in 2023.
Gather your party: https://baldursgate3.game/
february2023 is not so bad. On the other hand I hope it's not the tail end of 2023.
Her head being tilted back right at mind flayer crotch-level with all the skulls with holes in the top of them is excellent. We could only hope for such tasteful skull rape in BG3. Ideally with the player having the option to fuck some brains too, you can just say the tadpole made you do it. Not a paladin in the land would convict you.Soon
BG3 stuff is live:
EDIT: Just a hype trailer.
What the fuck is them proportions on the mace.
Far from it. Want a little extra immersion? BAM. Day & night cycles got you covered. Traveling through the same zone over and over getting a bit boring? Day & night cycles keep it fresh. Want to see that awesome level in a new light? Literally, that's what day & night cycles do for us. Think about the possibilities! Day bosses? Night bosses? Day & night puzzles? Heck yeah! My wife also agrees that day & night cycles are a great investment in any CRPG.Day and night cycles are a worthless waste of development time.
Far from it. Want a little extra immersion? BAM. Day & night cycles got you covered. Traveling through the same zone over and over getting a bit boring? Day & night cycles keep it fresh. Want to see that awesome level in a new light? Literally, that's what day & night cycles do for us. Think about the possibilities! Day bosses? Night bosses? Day & night puzzles? Heck yeah! My wife also agrees that day & night cycles are a great investment in any CRPG.Day and night cycles are a worthless waste of development time.
RPGs from Faery Tale Adventure (1986) to Outward (2019) have managed to successfully implement basic logistics in regard to eating and sleeping. I don't think it's too much to expect of a game with a AAA budget
RPGs from Faery Tale Adventure (1986) to Outward (2019) have managed to successfully implement basic logistics in regard to eating and sleeping. I don't think it's too much to expect of a game with a AAA budget, although in any case it's possible to include a day/night cycle without those other elements, as in for example Dragon's Dogma (2012/2013/2016).
Actually, yes, it wouldn't hurt.RPGs from Faery Tale Adventure (1986) to Outward (2019) have managed to successfully implement basic logistics in regard to eating and sleeping. I don't think it's too much to expect of a game with a AAA budget
yea because if there's one thing modern AAA games need more of are superfluous survival mechanics
Thant's an impressive concentration of terrible suggestions for a post this short.one ingame day = one real time day. no time skipping. only one full rest per day allowed.