Lmao first time the travel budget for a game will exceed its actual development costs.Why stop there? If you die in-game, Swen comes to your house and kills you.
Would solve a lot of problems in the CRPG community, I'm all for it.Why stop there? If you die in-game, Swen comes to your house and kills you.
We know you're just saying this because you want to kill your character on day 1 to finally meet your hero.Would solve a lot of problems in the CRPG community, I'm all for it.Why stop there? If you die in-game, Swen comes to your house and kills you.
It is, generally speaking, but there's a fucking gulf between "Feel free to spam rest at will" and "You'll be allowed to rest only once in 24 hours of actual gameplay".why? no rest spamming iz gud thing.
Wow, GURPs is weird. 86ºF seems like a really high threshold for snow.Good luck trying to put a city under a snowstorm if that city temperature is above 30ºC
Wow, GURPs is weird. 86ºF seems like a really high threshold for snow.Good luck trying to put a city under a snowstorm if that city temperature is above 30ºC
Ideally, food and resting should be an element of gameplay - you can assure yourself lots of rests by carrying lots of provisions around, at the cost of something else. Or you can keep the space for other things and rely on ekeing out your high-end skills more carefully. It should be something you have to juggle with and weigh up, then both the simulation and the Vancian restrictions have meaning and purpose.
It's the same with all simulationist elements. I love simulation, the more the merrier, I want to play these games in miniaturized real worlds, virtual worlds. I think most people who love CRPGs do too; but as most people here would probably agree, it's just LARPing (that can be either an annoyance or fun fluff depending on how it's handled) unless it's integrated into the gameplay, unless it's part of the plate-juggling.
Even if English isn't the writer's first language, it should be known that that's the sort of thing a retarded teenage cosplayer might say at D&D camp because they thought it's how demons might talk in the abyss.
I mean Larian is not exactly famous for good writing, even though they try to be.I watched a video on Youtube for a few minutes. Start of the game with a tiefling (I think) fighting the illithid on the ship. As a battlecry the Tiefling says: "Your spine is mine!" or something like that. It might be a language thing, but it strikes me as lazy, unimaginative writing.
You might think I'm making a storm in a teacup, but I only watched a few minutes and that's what stood out. Even if English isn't the writer's first language, it should be known that that's the sort of thing a retarded teenage cosplayer might say at D&D camp because they thought it's how demons might talk in the abyss. Or it's just lazy and unimaginative.
Normalize self-deprecatory cosplay:
Writing in BG3 is surprisingly good. Nothing stood out as overly cringe or pretentious to me* Unlike say Cringefinder whose writing I consider an insult to one’s intellect.
what's wrong with making fun of chubby chasers?Writing in BG3 is surprisingly good. Nothing stood out as overly cringe or pretentious to me* Unlike say Cringefinder whose writing I consider an insult to one’s intellect.
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A video talking about the lv cap. My guess? It will be lv 12. When D&D initially launched, the maximum spell level which an arcane caster could reach was 6 and 5 for divine casters. In the past, I was disappointed due the lv cap being low but was because I was too used to 3.5E and Pathfinder games. NWN1, NWN2, IWD2, PF:KM. The unique 3.5E game that I know with low lv cap is ToEE(lv cap = 10).
But realized that I was wrong by lots of reasons :
And Kingmaker was not low level either. First time that I've completed Kingmaker, I was lv 16. You can fight a freaking Spawn of Rovagug, the God of destruction in a DLC.
- Lots of terrifying monsters had their abilities removed or heavily nerfed. In Solasta, I fought an adult dragon + his minions at lv 8, a mob that in my 3.5E table caused my first TPK at lv 13. Monsters are way weaker in 5E
- And players way more durable, they need to go beyond zero hp and fail 3 saves to die. Has short rest heal , the durability of players is way higher.
- Most AD&D SSI games do have lower level cap. Dark Sun : Shattered Lands is a lv 3~9 campaign, wake of the ravager which you fight a freaking Tarrasque is a lv 9~15 campaign. Both ravenloft(stone prophet and strahd possession), allow you to reach "teen" levels and cast up to tier 6 spells. Same with Eye of the Beholder games, only the third game allow high level gameplay and it needs to challenge the player with some really nasty stuff like underwater antimagical fields + high level mobs
- Baldur's Gate 1/2 aren't high level adventures, except the later chapters of BG2. Most people prefer chapter 2 of BG2:SoA.
- PF:WoTR showed me that going too far into the "epic" route can be quite boring. I still love NWN2 MoTB and NWN1:HotU. But I don't wanna another game where even demon lords and skyscraper sized demons are relative trivial enemies.
I bet on July for the next update.I've wondered about that too. Good to know he's still bumping the thread.
By the way, update when, Swen