Larianshill
Arbiter
- Joined
- Feb 16, 2021
- Messages
- 2,106
Yes.
A few minor disappointments:
1) The windmill gnome doesn't react in any way to you being a deep gnome. Other deep gnomes don't have this problem, so maybe the voice actor was unavailable.
2) Sergeant Thrinn is hyped up to be a gnome-hater by the welcoming party at Grymforge, but she also doesn't seem to be treating you any differently.
3) A bard can help Volo with rhymes in the goblin camp. It requires two successful skill checks, but even if you succeed on them, the eventual result is still the same, you don't even get an inspiration or exp for it.
I don't think a controller has enough buttons to run this game though. Definitely too few to run the toilet chain system.This has a simple explanation.. consoles and controllers.Yeah, because the issue isn't if it's "shift+click", "lazo select", or "rectangle select", which are different flavors of the same feature.Well, it takes "all this work" when you wanna make something worse than NWN2's controls. What gets me is that for a split second, it looked Larian was going to acquiesce to the absolute lowest-effort solution when they added a Group/Ungroup All keybind, but then they never completed it with the outstanding Shift + Click Portrait input it still needed. It's a joke by this point.All this work to make their own barely functional control systems when the classic ones worked perfectly and will always be far superior.
The real issue is that Larian does NOT acknowledge the possibility to give commands at multiple units at once. And hilariously enough even after implicitly acknowledging the limits of the system, they keep coming up with convoluted band-aid solutions (a keybind for mass group/ungroup, a keybinding for collective stealth/reveal, etc) that work only in limited circumstances, rather than addressing the problem at its source.
It feels almost like they are recognizing that they failed, but they are being too stubborn and too bitter to take a step back and concede the point to people giving them shit.
Also, in case people missed it: today they made clear they aren't doing shit with the reaction system. They keep marching toward a solution where they are automatizing most of them.
What Tuco said plus one little thing - you CAN'T use the exact same control method on console. The toilet chain isn't fit for purpose using a mouse, having to drag it around on a controller would get Larian lynched in front of the Hague. Which is only a two hour drive, mind you. No, it wasn't designed for console since controllers will need some fucking button accelerators for the toilet chain anyway.This has a simple explanation.. consoles and controllers.Yeah, because the issue isn't if it's "shift+click", "lazo select", or "rectangle select", which are different flavors of the same feature.Well, it takes "all this work" when you wanna make something worse than NWN2's controls. What gets me is that for a split second, it looked Larian was going to acquiesce to the absolute lowest-effort solution when they added a Group/Ungroup All keybind, but then they never completed it with the outstanding Shift + Click Portrait input it still needed. It's a joke by this point.All this work to make their own barely functional control systems when the classic ones worked perfectly and will always be far superior.
The real issue is that Larian does NOT acknowledge the possibility to give commands at multiple units at once. And hilariously enough even after implicitly acknowledging the limits of the system, they keep coming up with convoluted band-aid solutions (a keybind for mass group/ungroup, a keybinding for collective stealth/reveal, etc) that work only in limited circumstances, rather than addressing the problem at its source.
It feels almost like they are recognizing that they failed, but they are being too stubborn and too bitter to take a step back and concede the point to people giving them shit.
Also, in case people missed it: today they made clear they aren't doing shit with the reaction system. They keep marching toward a solution where they are automatizing most of them.
I'm still surprised how many games implement Brazilian localization, considering how poor the country is and how expensive gaming (PC and consoles) is in the country. For sure sales are not the justification?So the patch that adds Brazilian Portuguese also introduces gnomes. Delterius care to comment on that?
Yes, that is why one button that does group/ungroup will work. Like it did in WL3 on controller.What Tuco said plus one little thing - you CAN'T use the exact same control method on console. The toilet chain isn't fit for purpose using a mouse, having to drag it around on a controller would get Larian lynched in front of the Hague. Which is only a two hour drive, mind you. No, it wasn't designed for console since controllers will need some fucking button accelerators for the toilet chain anyway.This has a simple explanation.. consoles and controllers.Yeah, because the issue isn't if it's "shift+click", "lazo select", or "rectangle select", which are different flavors of the same feature.Well, it takes "all this work" when you wanna make something worse than NWN2's controls. What gets me is that for a split second, it looked Larian was going to acquiesce to the absolute lowest-effort solution when they added a Group/Ungroup All keybind, but then they never completed it with the outstanding Shift + Click Portrait input it still needed. It's a joke by this point.All this work to make their own barely functional control systems when the classic ones worked perfectly and will always be far superior.
The real issue is that Larian does NOT acknowledge the possibility to give commands at multiple units at once. And hilariously enough even after implicitly acknowledging the limits of the system, they keep coming up with convoluted band-aid solutions (a keybind for mass group/ungroup, a keybinding for collective stealth/reveal, etc) that work only in limited circumstances, rather than addressing the problem at its source.
It feels almost like they are recognizing that they failed, but they are being too stubborn and too bitter to take a step back and concede the point to people giving them shit.
Also, in case people missed it: today they made clear they aren't doing shit with the reaction system. They keep marching toward a solution where they are automatizing most of them.
Another filthy goy jealous of the ingenuity of a gnomish race.laser gun tells me they must be destroyedAnd what about... squid-gnomes?gnomes are tolerable on the condition that they aren't the high tech raceSo the patch that adds Brazilian Portuguese also introduces gnomes. Delterius care to comment on that?
if anything i hate the squids
Still having a fun time playing your favorite gay sex simulator, Codexia?
Shame thats not a nice to say about Brazil, its got hot women which always countsI'm still surprised how many games implement Brazilian localization, considering how poor the country is and how expensive gaming (PC and consoles) is in the country. For sure sales are not the justification?So the patch that adds Brazilian Portuguese also introduces gnomes. Delterius care to comment on that?
Yes, that is why one button that does group/ungroup will work. Like it did in WL3 on controller.What Tuco said plus one little thing - you CAN'T use the exact same control method on console. The toilet chain isn't fit for purpose using a mouse, having to drag it around on a controller would get Larian lynched in front of the Hague. Which is only a two hour drive, mind you. No, it wasn't designed for console since controllers will need some fucking button accelerators for the toilet chain anyway.This has a simple explanation.. consoles and controllers.
Well in WL3 you turned off group select and moved them one by one with a controller.Yes, that is why one button that does group/ungroup will work. Like it did in WL3 on controller.What Tuco said plus one little thing - you CAN'T use the exact same control method on console. The toilet chain isn't fit for purpose using a mouse, having to drag it around on a controller would get Larian lynched in front of the Hague. Which is only a two hour drive, mind you. No, it wasn't designed for console since controllers will need some fucking button accelerators for the toilet chain anyway.This has a simple explanation.. consoles and controllers.
Which, as I've said, is only half the solution, you still need a way to add/remove characters from the current selection. The console controller will need this when it comes, and the PC interface needs this right now - the simplest solution being to Shift + Click portraits and/or 3D models to chain or unchain them from your current selection. Either way, the current implementation is no more suited for controllers than it is for the mouse.
That sounds horrible. Does WL3 allow you to click-select/marquee multiple characters on PC?Well in WL3 you turned off group select and moved them one by one with a controller.Yes, that is why one button that does group/ungroup will work. Like it did in WL3 on controller.What Tuco said plus one little thing - you CAN'T use the exact same control method on console. The toilet chain isn't fit for purpose using a mouse, having to drag it around on a controller would get Larian lynched in front of the Hague. Which is only a two hour drive, mind you. No, it wasn't designed for console since controllers will need some fucking button accelerators for the toilet chain anyway.This has a simple explanation.. consoles and controllers.
Which, as I've said, is only half the solution, you still need a way to add/remove characters from the current selection. The console controller will need this when it comes, and the PC interface needs this right now - the simplest solution being to Shift + Click portraits and/or 3D models to chain or unchain them from your current selection. Either way, the current implementation is no more suited for controllers than it is for the mouse.
Yay. Cartoon porn.People who have played this should share all pics if the sexay ladies - both PC and NPC - that can be seen in this.
Bards are actually the most powerful class in 5E. Due to 5E's retarded design, a character is either good at something or totally incompetent with only a handful of very, very narrow exceptions (Rogue getting to be somewhat better at a few skills) so a versatile character like a bard winds up being about as good a caster as a wizard, and about as good an attacker as any other class with weapons access.Okay, so they devoted a whole press-show to reveal and implement the gayest class and the lamest race. They have reached a height they can not exceed.
Surely it's all uphill from here, right?
Finally someone who appreciates Larian's efforts.Seeing how much effort they put into Bard. If they do the same with Monk; such as grapple, suplex, interesting unarmed techniques, maybe wrestling moves, etc. I will unironically sing their praises.
Hotfix #24 Now Live!
Version Number: 4.1.1.1702531
Hello everyone,
Fresh off Patch 8’s release, we’ve got a small hotfix for you today. Some folks just like to hang around long after they’ve overstayed their welcome, and we had a pesky issue where some summons and characters were really making their presence felt on your portrait bar. This has now been rectified. Happy gnoming and barding to you all!
FIXES
- Fixed a recently introduced issue with summons and other characters that caused their portraits to multiply and their corpses to remain active even after they were unsummoned or killed.
- Fixed a crash related to viewing tooltips.
- Fixed a crash related to using the sliders on the hotbar.
- Fixed a crash related to incorrect data.