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Baldur's Gate Baldur's Gate 3 Early Access Thread [GAME RELEASED, GO TO NEW THREAD]

Larianshill

Arbiter
Joined
Feb 16, 2021
Messages
2,106
Yes.
 

Jaska

Novice
Joined
Sep 12, 2020
Messages
24
Well, at least they're talking about being feature complete and soon moving to pure polishing of the game. Release at Q1, or more likely, Q2 of 2023 seems likely. I'll admit I'm excited, even with the cancerous control scheme and lackluster reaction system. Thankfully Larian games manage to have a sense of adventure in them.
 

Ibn Sina

Liturgist
Patron
Joined
Jul 12, 2017
Messages
1,000
Strap Yourselves In
A few minor disappointments:
1) The windmill gnome doesn't react in any way to you being a deep gnome. Other deep gnomes don't have this problem, so maybe the voice actor was unavailable.
2) Sergeant Thrinn is hyped up to be a gnome-hater by the welcoming party at Grymforge, but she also doesn't seem to be treating you any differently.
3) A bard can help Volo with rhymes in the goblin camp. It requires two successful skill checks, but even if you succeed on them, the eventual result is still the same, you don't even get an inspiration or exp for it.

Looks like we are reaching the limit of Larian reactivity. I doubt anything added after this will reach the reactivity of the very first releases.
 

FriendlyMerchant

Guest
All this work to make their own barely functional control systems when the classic ones worked perfectly and will always be far superior.
Well, it takes "all this work" when you wanna make something worse than NWN2's controls. What gets me is that for a split second, it looked Larian was going to acquiesce to the absolute lowest-effort solution when they added a Group/Ungroup All keybind, but then they never completed it with the outstanding Shift + Click Portrait input it still needed. It's a joke by this point.
Yeah, because the issue isn't if it's "shift+click", "lazo select", or "rectangle select", which are different flavors of the same feature.
The real issue is that Larian does NOT acknowledge the possibility to give commands at multiple units at once. And hilariously enough even after implicitly acknowledging the limits of the system, they keep coming up with convoluted band-aid solutions (a keybind for mass group/ungroup, a keybinding for collective stealth/reveal, etc) that work only in limited circumstances, rather than addressing the problem at its source.

It feels almost like they are recognizing that they failed, but they are being too stubborn and too bitter to take a step back and concede the point to people giving them shit.

Also, in case people missed it: today they made clear they aren't doing shit with the reaction system. They keep marching toward a solution where they are automatizing most of them.
This has a simple explanation.. consoles and controllers.
I don't think a controller has enough buttons to run this game though. Definitely too few to run the toilet chain system.
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,636
All this work to make their own barely functional control systems when the classic ones worked perfectly and will always be far superior.
Well, it takes "all this work" when you wanna make something worse than NWN2's controls. What gets me is that for a split second, it looked Larian was going to acquiesce to the absolute lowest-effort solution when they added a Group/Ungroup All keybind, but then they never completed it with the outstanding Shift + Click Portrait input it still needed. It's a joke by this point.
Yeah, because the issue isn't if it's "shift+click", "lazo select", or "rectangle select", which are different flavors of the same feature.
The real issue is that Larian does NOT acknowledge the possibility to give commands at multiple units at once. And hilariously enough even after implicitly acknowledging the limits of the system, they keep coming up with convoluted band-aid solutions (a keybind for mass group/ungroup, a keybinding for collective stealth/reveal, etc) that work only in limited circumstances, rather than addressing the problem at its source.

It feels almost like they are recognizing that they failed, but they are being too stubborn and too bitter to take a step back and concede the point to people giving them shit.

Also, in case people missed it: today they made clear they aren't doing shit with the reaction system. They keep marching toward a solution where they are automatizing most of them.
This has a simple explanation.. consoles and controllers.
What Tuco said plus one little thing - you CAN'T use the exact same control method on console. The toilet chain isn't fit for purpose using a mouse, having to drag it around on a controller would get Larian lynched in front of the Hague. Which is only a two hour drive, mind you. No, it wasn't designed for console since controllers will need some fucking button accelerators for the toilet chain anyway.
 

Kem0sabe

Arcane
Joined
Mar 7, 2011
Messages
13,216
Location
Azores Islands
So the patch that adds Brazilian Portuguese also introduces gnomes. Delterius care to comment on that?
I'm still surprised how many games implement Brazilian localization, considering how poor the country is and how expensive gaming (PC and consoles) is in the country. For sure sales are not the justification?
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,331
All this work to make their own barely functional control systems when the classic ones worked perfectly and will always be far superior.
Well, it takes "all this work" when you wanna make something worse than NWN2's controls. What gets me is that for a split second, it looked Larian was going to acquiesce to the absolute lowest-effort solution when they added a Group/Ungroup All keybind, but then they never completed it with the outstanding Shift + Click Portrait input it still needed. It's a joke by this point.
Yeah, because the issue isn't if it's "shift+click", "lazo select", or "rectangle select", which are different flavors of the same feature.
The real issue is that Larian does NOT acknowledge the possibility to give commands at multiple units at once. And hilariously enough even after implicitly acknowledging the limits of the system, they keep coming up with convoluted band-aid solutions (a keybind for mass group/ungroup, a keybinding for collective stealth/reveal, etc) that work only in limited circumstances, rather than addressing the problem at its source.

It feels almost like they are recognizing that they failed, but they are being too stubborn and too bitter to take a step back and concede the point to people giving them shit.

Also, in case people missed it: today they made clear they aren't doing shit with the reaction system. They keep marching toward a solution where they are automatizing most of them.
This has a simple explanation.. consoles and controllers.
What Tuco said plus one little thing - you CAN'T use the exact same control method on console. The toilet chain isn't fit for purpose using a mouse, having to drag it around on a controller would get Larian lynched in front of the Hague. Which is only a two hour drive, mind you. No, it wasn't designed for console since controllers will need some fucking button accelerators for the toilet chain anyway.
Yes, that is why one button that does group/ungroup will work. Like it did in WL3 on controller.
 

FriendlyMerchant

Guest
So the patch that adds Brazilian Portuguese also introduces gnomes. Delterius care to comment on that?
gnomes are tolerable on the condition that they aren't the high tech race

if anything i hate the squids
And what about... squid-gnomes?

X7NVAxT.png
HQePu9K.png
laser gun tells me they must be destroyed
Another filthy goy jealous of the ingenuity of a gnomish race.
 

BruceVC

Magister
Joined
Jul 25, 2011
Messages
9,952
Location
South Africa, Cape Town
So the patch that adds Brazilian Portuguese also introduces gnomes. Delterius care to comment on that?
I'm still surprised how many games implement Brazilian localization, considering how poor the country is and how expensive gaming (PC and consoles) is in the country. For sure sales are not the justification?
Shame thats not a nice to say about Brazil, its got hot women which always counts :hug:
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,986
People who have played this should share all pics if the sexay ladies - both PC and NPC - that can be seen in this.
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,636
This has a simple explanation.. consoles and controllers.
What Tuco said plus one little thing - you CAN'T use the exact same control method on console. The toilet chain isn't fit for purpose using a mouse, having to drag it around on a controller would get Larian lynched in front of the Hague. Which is only a two hour drive, mind you. No, it wasn't designed for console since controllers will need some fucking button accelerators for the toilet chain anyway.
Yes, that is why one button that does group/ungroup will work. Like it did in WL3 on controller.

Which, as I've said, is only half the solution, you still need a way to add/remove characters from the current selection. The console controller will need this when it comes, and the PC interface needs this right now - the simplest solution being to Shift + Click portraits and/or 3D models to chain or unchain them from your current selection. Either way, the current implementation is no more suited for controllers than it is for the mouse.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,331
This has a simple explanation.. consoles and controllers.
What Tuco said plus one little thing - you CAN'T use the exact same control method on console. The toilet chain isn't fit for purpose using a mouse, having to drag it around on a controller would get Larian lynched in front of the Hague. Which is only a two hour drive, mind you. No, it wasn't designed for console since controllers will need some fucking button accelerators for the toilet chain anyway.
Yes, that is why one button that does group/ungroup will work. Like it did in WL3 on controller.

Which, as I've said, is only half the solution, you still need a way to add/remove characters from the current selection. The console controller will need this when it comes, and the PC interface needs this right now - the simplest solution being to Shift + Click portraits and/or 3D models to chain or unchain them from your current selection. Either way, the current implementation is no more suited for controllers than it is for the mouse.
Well in WL3 you turned off group select and moved them one by one with a controller.
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,636
This has a simple explanation.. consoles and controllers.
What Tuco said plus one little thing - you CAN'T use the exact same control method on console. The toilet chain isn't fit for purpose using a mouse, having to drag it around on a controller would get Larian lynched in front of the Hague. Which is only a two hour drive, mind you. No, it wasn't designed for console since controllers will need some fucking button accelerators for the toilet chain anyway.
Yes, that is why one button that does group/ungroup will work. Like it did in WL3 on controller.

Which, as I've said, is only half the solution, you still need a way to add/remove characters from the current selection. The console controller will need this when it comes, and the PC interface needs this right now - the simplest solution being to Shift + Click portraits and/or 3D models to chain or unchain them from your current selection. Either way, the current implementation is no more suited for controllers than it is for the mouse.
Well in WL3 you turned off group select and moved them one by one with a controller.
That sounds horrible. Does WL3 allow you to click-select/marquee multiple characters on PC?
 

deuxhero

Arcane
Joined
Jul 30, 2007
Messages
11,983
Location
Flowery Land
Okay, so they devoted a whole press-show to reveal and implement the gayest class and the lamest race. They have reached a height they can not exceed.

Surely it's all uphill from here, right?
Bards are actually the most powerful class in 5E. Due to 5E's retarded design, a character is either good at something or totally incompetent with only a handful of very, very narrow exceptions (Rogue getting to be somewhat better at a few skills) so a versatile character like a bard winds up being about as good a caster as a wizard, and about as good an attacker as any other class with weapons access.
 

Pink Eye

Monk
Patron
Joined
Oct 10, 2019
Messages
6,199
Location
Space Refrigerator
I'm very into cock and ball torture
Seeing how much effort they put into Bard. If they do the same with Monk; such as grapple, suplex, interesting unarmed techniques, maybe wrestling moves, etc. I will unironically sing their praises.
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,986
Sure. But, I want to see how worth the game is to play. Since their goal is to make the gameplay less than it should be, I need to see how sexay the ladies are or how they sabotaged that, too.
 
Last edited:

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,662
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://store.steampowered.com/news/app/1086940/view/3347879934128340217
Hotfix #24 Now Live!
Version Number: 4.1.1.1702531

Hello everyone,

Fresh off Patch 8’s release, we’ve got a small hotfix for you today. Some folks just like to hang around long after they’ve overstayed their welcome, and we had a pesky issue where some summons and characters were really making their presence felt on your portrait bar. This has now been rectified. Happy gnoming and barding to you all!

FIXES
  • Fixed a recently introduced issue with summons and other characters that caused their portraits to multiply and their corpses to remain active even after they were unsummoned or killed.
  • Fixed a crash related to viewing tooltips.
  • Fixed a crash related to using the sliders on the hotbar.
  • Fixed a crash related to incorrect data.
 
Joined
Jun 6, 2010
Messages
2,387
Location
Milan, Italy
Looks like auto-follow/group control doesn't even work properly and breaks down constantly in the last patch according to several users:

https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=819309&#Post819309

Can't talk from direct experience since this update gave me zero drive to jump back into the game and give it a go.
 

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