Tuco Benedicto Pacifico
Arcane
Uhm? Nope.I went down a rabbit hole of browsing the Larian forums and taking an actual look at what people outside the Codex are saying about BG3, something I haven't done before. My main take away from the experience was that BG3 has a lot of bad design choices and/or bugs that need to be fixed ASAP according to the Larian fans. Except most of the issues are actually just D&D rules (what little amount of them that exist within BG3). Pretty depressing stuff.
That's not the case at all. In fact most of what the people criticize even on their very private forum is precisely things that Larian changed from the core ruleset.
And often not even for some form of "loyalty to the original", but because Larian simply made BAD changes that affect the quality of the gameplay negatively.
...On the other hand you somewhat nailed the second point: Larian seems to have little more than genuine contempt for the very propriety they licensed to make this game.I don't know if Larian actually has open contempt for D&D or if they genuinely like the system but think that it can't be adapted into a cRPG without heavy modifications (or if they actually do want to do a faithful adaption but it takes time to morph the engine from the DivOS rules to the D&D rules). In the case where they do like D&D I wonder if they are regretting their choice of using the license and having to deal with their DivOS fans who clearly don't understand what D&D is and seem to be repellent to it.
They seem to think that the original Baldur's Gate games were shit, that D&D itself is shit, that it's "poorly suited for a videogame" and needs their "clever game designers to come up with better solutions". Solutions that incidentally most of the times absolutely SUCK.
In fact it's somewhat amusing that most of the "gameplay improvements" they made in two years of EA consisted prevalently in... Reverting changes to the rules that they introduced to begin with. When allegedly a "very faithful adaptation of D&D" was their starting point before EA even began, but "then they realized that videogames need different mechanics".
Which for some freaking reason is the shallow platitude that every two pennies designer goes repeating over and over as a mantra, despise their typical inability of coming up with something better.
And don't get me wrong, I'm not even THAT fond of D&D as a ruleset. It's arguably my LEAST favorite among the few pen & paper I actually bothered playing.
It's just that I would be more willing to listen to this type of inane drivel if it came from the people who built rulesets like Darklands, Fallout 1 & 2's version of the S.P.E.C.I.A.L., etc, etc (incidentally, all "videogame" rulesets that made an active attempt to imitate the vibe of a pen & paper system).
Not from people who came up with half-assed abortions like the Dragon Age ruleset, the DOS 1 and 2 systems, etc.