Huge Mask of the Betrayer vibes from this thing. Larian should have made NWN3 instead and it would be amazing.
Nah.
The dice rolls on screen are a nice touch tho.
Computers are here to streamline the application of the rules so that you don't have to spend all this time doing every calculation. Instead of spending time on dozens to hundreds of calculations and their application in gameplay which could take hours in real life, a computer with rng can do them all in less than a second and apply everything correctly. The only time spent then is on whatever animations are performed or any time a player needs to spend making decisions. A game with minimal animations can get through encounters in a couple minutes which would take a few hours in tabletop. And it does that all with no input from the player other than the player deciding to take certain actions which would lead to dice checks.
If you want to roll dice, play tabletop. There's absolutely no reason to simulate the dice roll in dialogue checks. It's more efficient to simply just generate the number and apply it instantly. You have to go through at least three mouse clicks to do something that only takes one in an older game. On top of that, you have to make an additional click if you want to interrupt the animation and get straight to the result. Coupled with the voice acting on everything and narrator (which you have to click through to interrupt), it does nothing but waste more time (and further waste their development budget). The game would probably be done already if it wasn't for the focus on all these elements like the dice roll not directly related to gameplay.
It's a small thing, but it is emblematic of what's wrong with bioware games and bioware emulators (like this game).