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Baldur's Gate Baldur's Gate 3 Early Access Thread [GAME RELEASED, GO TO NEW THREAD]

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,765
Location
Copenhagen
I trust Sven and his team to try and tell and give us a good story. That is what Larian always has done.

wat in the actual
Nah, quotes do get messed up every now and then

an entire weekend has passed and i am still baffled that a human being let alone prestigious brodexer exists who thinks larian is a guarantor for good writing
DOS2 was praised for its good writing.

by people who enjoy shitty anime, maybe
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,765
Location
Copenhagen
I trust Sven and his team to try and tell and give us a good story. That is what Larian always has done.

wat in the actual
Nah, quotes do get messed up every now and then

an entire weekend has passed and i am still baffled that a human being let alone prestigious brodexer exists who thinks larian is a guarantor for good writing
DOS2 was praised for its good writing.

by people who enjoy shitty shitty Japanese pornographic cartoons, maybe

i love that the word filter made the post double down on 'shitty'. very fitting
 

Swen

Scholar
Shitposter
Joined
May 4, 2020
Messages
2,235
Location
Belgium, Ghent
I trust Sven and his team to try and tell and give us a good story. That is what Larian always has done.

wat in the actual
Nah, quotes do get messed up every now and then

an entire weekend has passed and i am still baffled that a human being let alone prestigious brodexer exists who thinks larian is a guarantor for good writing
DOS2 was praised for its good writing.

by people who enjoy shitty shitty Japanese pornographic cartoons, maybe
Hentai is the patrician's choice of erotica.
 

FriendlyMerchant

Guest
Huge Mask of the Betrayer vibes from this thing. Larian should have made NWN3 instead and it would be amazing.
Nah.
The dice rolls on screen are a nice touch tho.
Computers are here to streamline the application of the rules so that you don't have to spend all this time doing every calculation. Instead of spending time on dozens to hundreds of calculations and their application in gameplay which could take hours in real life, a computer with rng can do them all in less than a second and apply everything correctly. The only time spent then is on whatever animations are performed or any time a player needs to spend making decisions. A game with minimal animations can get through encounters in a couple minutes which would take a few hours in tabletop. And it does that all with no input from the player other than the player deciding to take certain actions which would lead to dice checks.

If you want to roll dice, play tabletop. There's absolutely no reason to simulate the dice roll in dialogue checks. It's more efficient to simply just generate the number and apply it instantly. You have to go through at least three mouse clicks to do something that only takes one in an older game. On top of that, you have to make an additional click if you want to interrupt the animation and get straight to the result. Coupled with the voice acting on everything and narrator (which you have to click through to interrupt), it does nothing but waste more time (and further waste their development budget). The game would probably be done already if it wasn't for the focus on all these elements like the dice roll not directly related to gameplay.

It's a small thing, but it is emblematic of what's wrong with bioware games and bioware emulators (like this game).
 

damager

Liturgist
Joined
Jan 19, 2016
Messages
1,776
People that say NWN is shit, have never played a well made campaign or persistend world online with a bunch of good players and game masters. They have been missing out on one of the greatest times for role playing gamers that ever was and do not know what they are talking about. Sad!
 

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
17,066
Location
Frostfell
People that say NWN is shit, have never played a well made campaign or persistend world online with a bunch of good players and game masters. They have been missing out on one of the greatest times for role playing gamers that ever was and do not know what they are talking about. Sad!

Yep. Played the OC aka tech demo for the engine and call it a day.
 
Joined
Jun 6, 2010
Messages
2,387
Location
Milan, Italy
People that say NWN is shit, have never played a well made campaign or persistend world online
Exactly, and I never gave a shit about it, either. Fuck you and your pseudo-mmo.

Also "Sperging with friends is fun" can redeem pretty much any piece of garbage, but it doesn't change what a piece of shit NWN was at its core.

Not to mention that no, I didn't "miss out on some of the greatest times for roleplay online" because I played Ultima Online, which was better under pretty much any metric.
 

BruceVC

Magister
Joined
Jul 25, 2011
Messages
9,964
Location
South Africa, Cape Town
Huge Mask of the Betrayer vibes from this thing. Larian should have made NWN3 instead and it would be amazing.
Nah.
The dice rolls on screen are a nice touch tho.
Computers are here to streamline the application of the rules so that you don't have to spend all this time doing every calculation. Instead of spending time on dozens to hundreds of calculations and their application in gameplay which could take hours in real life, a computer with rng can do them all in less than a second and apply everything correctly. The only time spent then is on whatever animations are performed or any time a player needs to spend making decisions. A game with minimal animations can get through encounters in a couple minutes which would take a few hours in tabletop. And it does that all with no input from the player other than the player deciding to take certain actions which would lead to dice checks.

If you want to roll dice, play tabletop. There's absolutely no reason to simulate the dice roll in dialogue checks. It's more efficient to simply just generate the number and apply it instantly. You have to go through at least three mouse clicks to do something that only takes one in an older game. On top of that, you have to make an additional click if you want to interrupt the animation and get straight to the result. Coupled with the voice acting on everything and narrator (which you have to click through to interrupt), it does nothing but waste more time (and further waste their development budget). The game would probably be done already if it wasn't for the focus on all these elements like the dice roll not directly related to gameplay.

It's a small thing, but it is emblematic of what's wrong with bioware games and bioware emulators (like this game).
Do you not enjoy PC gaming, it honestly doesnt sound like you do?
 

FriendlyMerchant

Guest
Huge Mask of the Betrayer vibes from this thing. Larian should have made NWN3 instead and it would be amazing.
Nah.
The dice rolls on screen are a nice touch tho.
Computers are here to streamline the application of the rules so that you don't have to spend all this time doing every calculation. Instead of spending time on dozens to hundreds of calculations and their application in gameplay which could take hours in real life, a computer with rng can do them all in less than a second and apply everything correctly. The only time spent then is on whatever animations are performed or any time a player needs to spend making decisions. A game with minimal animations can get through encounters in a couple minutes which would take a few hours in tabletop. And it does that all with no input from the player other than the player deciding to take certain actions which would lead to dice checks.

If you want to roll dice, play tabletop. There's absolutely no reason to simulate the dice roll in dialogue checks. It's more efficient to simply just generate the number and apply it instantly. You have to go through at least three mouse clicks to do something that only takes one in an older game. On top of that, you have to make an additional click if you want to interrupt the animation and get straight to the result. Coupled with the voice acting on everything and narrator (which you have to click through to interrupt), it does nothing but waste more time (and further waste their development budget). The game would probably be done already if it wasn't for the focus on all these elements like the dice roll not directly related to gameplay.

It's a small thing, but it is emblematic of what's wrong with bioware games and bioware emulators (like this game).
Do you not enjoy PC gaming, it honestly doesnt sound like you do?
I hate console gaming which is why I don't like these bioware style cutscene simulators.
 

BruceVC

Magister
Joined
Jul 25, 2011
Messages
9,964
Location
South Africa, Cape Town
People that say NWN is shit, have never played a well made campaign or persistend world online
Exactly, and I never gave a shit about it, either. Fuck you and your pseudo-mmo.

Also "Sperging with friends is fun" can redeem pretty much any piece of garbage, but it doesn't change what a piece of shit NWN was at its core.

Not to mention that no, I didn't "miss out on some of the greatest times for roleplay online" because I played Ultima Online, which was better under pretty much any metric.
Yes the network game experience would be different but I think the point damager is making is it uses the NWN mechanics and foundation of what NWN represents and its great fun

And yes UO was great but that is more an MMO
 
Joined
Jun 6, 2010
Messages
2,387
Location
Milan, Italy
I'm sorry, did I give you the impression this was meant as a negotiation?

Enjoy your shit on your own and don't try to sell coprophagy to me.

lmao because UO is such a great experience beside the social aspect
Absolutely incomparable in terms of interactivity, flexibility, persistence, depth of any of the subsystems involved, etc.
For a start.
 
Last edited:
Joined
Jun 6, 2010
Messages
2,387
Location
Milan, Italy
I'm sure if you were fucking twelve when it came out NWN on your dad's PC looked like the shit.

Yep. Played the OC aka tech demo for the engine and call it a day.
It's almost like the game should be what it counts and not the twenty years of mods that followed.
Not that I think there was never any mod that did enough to actually redeem NWN.

By that metric Ultima V Lazarus should make Dungeon Siege one of the best CRPGs ever made.
 
Last edited:

Alienman

Retro-Fascist
Patron
Joined
Sep 10, 2014
Messages
18,239
Location
Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
People that say NWN is shit, have never played a well made campaign or persistend world online with a bunch of good players and game masters. They have been missing out on one of the greatest times for role playing gamers that ever was and do not know what they are talking about. Sad!

How does persistent world work?
 

Turn_BASED

Educated
Joined
Jul 2, 2022
Messages
259
I'm sure if you were fucking twelve when it came out NWN on your dad's PC looked like the shit.

Yep. Played the OC aka tech demo for the engine and call it a day.
It's almost like the game should be what it counts and not the twenty years of mods that followed.
Not that I think there was never any mod that did enough to actually redeem NWN.

By that metric Ultima V Lazarus should make Dungeon Siege one of the best CRPGs ever made.
NWN was built to be a module creation engine retardo. Anyway, I enjoyed Shadows of Undrentide and Hordes of the Underdark (as did many players) very much, those were xpacs and not community content. But the community content has been great too.
 

damager

Liturgist
Joined
Jan 19, 2016
Messages
1,776
People that say NWN is shit, have never played a well made campaign or persistend world online with a bunch of good players and game masters. They have been missing out on one of the greatest times for role playing gamers that ever was and do not know what they are talking about. Sad!

How does persistent world work?
Much like a little MMORPG, but with more reactivity and less scale. It pretty much just means a server that is running 24/7, or persistent. The one I played on was representing a specific part of fearun. So they had interrelated maps with cities, forrests, mountain sides, a few dungeons and even a underworld for drow and duergar players, set in a part of the forgotten realms map . The main game masters of the servers would have one day per week were they would develop the story of the server in quests for different player groups, using the GM tool. Or if you were lucky you would get a spontanous playsession with a GM who was just hanging around watching your group adventuring and dungeon crawling. They would also inject new maps while the story progressed or when new clans and guilds were founded. Later in the server they even added a woodelven tree city, using some of the community made assets that were available, as there was a group of players that played a clan of wild or woodelves, for example. These groups of players mostly also had there own GM, that would play along with them, so things stayed interactive. Players would stay in character in mainchat and in their actions, like on a MMORPG rp server. (But that is not specific to a PW, could be action focused too)
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,639
How does persistent world work?
Much like a little MMORPG, but with more reactivity and less scale. It pretty much just means a server that is running 24/7, or persistent.
The other thing to bear in mind is that PWs weren't even an explicitly intended feature of NWN, they were the modding community pushing the game's co-op/multiplayer functionality to mini-MMO levels. And that's what was so great about the game, it was designed as a comprehensive platform to play D&D on your computer, be that as PC or DM, module builder, whatever. And it did work at the time, it spawned a massive user-generated content phenomenon before the whole Web 2.0 bullshit set in, and unlike Bethesda's modding scene, it wasn't primarily fueled by tits.

Swinging this back to the thread topic (I can feel Infinitron watching), it's clear that at least some of that core vision is shared by Larian with BG3. Swen's spending a lot of effort on co-op multiplayer but also on smaller details, like that silly dice roll UI, because he wants to give you "the D&D experience" (or at least the modern YouTube version of it) on your computer. He also seems to be repeating some of the same mistakes, at least where unnecessarily neglecting single-player party controls is concerned.

It remains to be seen whether BG3 will have a toolset, I'm not very hopeful anymore.

fan-sustained private shards, as reliable as the host willing to keep them up, maintain, etc.
Sounds like the tabletop experience, alright.
 

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