Multi-headed Cow
Arcane
The lack of passing time is something that 99% of RPGs are guilty of though, sadly. Even BG1 and 2 with day and night cycles it's obviously just setdressing since nothing (Except during the underdark in BG2) actually cares about how quickly or slowly you do something. It's one of the good points about the Pathfinder games, Kingmaker more than Wrath of the Righteous, since it actually has a large number of quests that'll punish you for fucking around rather than treating things like an emergency. And since BG3's doing the standard RPG thing of time seemingly not caring about time I find I care less about the lack of day/night cycles in BG3. The instanced camping is weird though I'll fully agree, I assume they just did it for technical reasons (Wanted to have animations and scenes during camping sequences, didn't want shit to break by camping anywhere, make sure the party always camps in their pocket camping dimension) but it is a bit odd. And the world feeling too compact is a bummer and makes it feel less like you're exploring and going on an adventure which might be the biggest thing sticking out to me as DoS3 over BG3. Could change later on once we get access to Baldur's Gate itself and the world map but in early access it's a mild shame. Actually the sort of thing I'd bitch about more and miss more if the game hadn't been doing so good in other areas like all that fine reactivity. It's a bit like comparing apples to oranges since crawling over the wilderness exploring is so divorced from characters reacting to the player's actions but it's a different satisfying aspect for RPGs anyway.In terms of sheer "reactivity" the game has always been excellent. I made several posts in the past highlighting how often it surprises you taking into account actions that most games would consider "sequence-breaking".
Honestly most of the shortcomings remaining so far are in terms of broad design ("bonsai/diorama world where everything is pressed few centimeters away from anything else, no sense of distance whatsoever, no sense of passing time and no day/night cycle, poor instanced camping system rather than contextual one, etc) or at a mechanical level (apparently minor tweaks to the rule system that translate in a cascade of bad consequences on the gameplay, like Shove being a bonus action).
Speaking of the camp, did anyone else think that zombie guy sounded slightly Irenicus-like? They're fucking with the voice of course and even if it IS supposed to be Irenicus I don't know if they would've gotten David Warner back (RIP) but I noticed some of his lines sounded a bit similar. They arguably shouldn't have him but maybe they figure if ToB can bring back Sarevok then they can have Irenicus as the camp's designated rez-bot. Or it'll be some bullshit like the bit of Bhaal essence let him worm his way out of hell similar to reanimating Sarevok or lord knows. Or it's just nothing and I've just got too much wax in my ears.
True, but they still could've just written boilerplate "Thank you kind adventurers from saving me from bugbear buggery" which would be applicable to anyone talking to her. There are some cases where taking things into account for co-op could matter but unless she suddenly turns into a big deal later (Which all signs point toward no) it's just a nice little touch for the sake of it, which the game seems loaded with.That's cool but not that impressive honestly when you recall they're making a game for co-op.