Alternatively: "fornicating photographic slutbag", "financially compensated sex hole", "paid semen enthusiast", or simply, "skank".Porn. Whore.
These are good, but a bit complicated other than the last one. I've always liked "cum dumpster".
Alternatively: "fornicating photographic slutbag", "financially compensated sex hole", "paid semen enthusiast", or simply, "skank".Porn. Whore.
This is true, and the game basically encourages you to go without sleep for as long as possible.Which is a problem in itself, because if you aren't one of these pushovers that rest every time they use a single spell slot, you can currently go through the almost entirety of Act 1 in basically a single day.
Yes, but mainly due to the world size thing. Technically, the map areas are pretty large when you compare them to BG2 areas. But without an exhaustion mechanic, as you say, they feel small, since you can go from map to map with no issues other than needing to recharge your spells and abilities.Which is shit for immersion
that's why bg1 > bg2.This is true, and the game basically encourages you to go without sleep for as long as possible.Which is a problem in itself, because if you aren't one of these pushovers that rest every time they use a single spell slot, you can currently go through the almost entirety of Act 1 in basically a single day.
Yes, but mainly due to the world size thing. Technically, the map areas are pretty large when you compare them to BG2 areas. But without an exhaustion mechanic, as you say, they feel small, since you can go from map to map with no issues other than needing to recharge your spells and abilities.Which is shit for immersion
It's also that there are so many events and encounters sort of smooshed into a map that it makes it seem more like a theme park environment (and therefore small) than an actual space. BG tended to capture the feel of a place by having more spread out events and encounters. The empty spaces that just had scenery that you tromped through made the areas feel larger and more real/grounded.
Fuck no.Dont allow yourself to participate in slut-shaming...
You could make the same accusation of both BG1 and BG2.It's also that there are so many events and encounters sort of smooshed into a map that it makes it seem more like a theme park environment (and therefore small) than an actual space.
It's funny you say that, since BG3 is basically BG1's design, where all the maps fit together, but with no loading screens.that's why bg1 > bg2.
yeah, and all happens on the span of ~1 bg1 wilderness location. bg3 is opposite of bg1's design. it's like "go and find many secret bandit's camp! btw you can see it from the window."It's funny you say that, since BG3 is basically BG1's design, where all the maps fit together, but with no loading screens.
I agree. It's interesting to see so many people here obviously excited for this game while pretending they're not.All I've seen about BG3 is just trash, regardless of any comparisons between it and its predecessors.
Daily reminder that if the original BG games came out in 2022 (soon to be 2023) Minsc would be widely despised as a companion that belonged in a Borderlands game
No, it doesn't. In terms of surface area, BG3's Act 1 is far larger than any BG1 map.yeah, and all happens on the span of ~1 bg1 wilderness location.
Is that BG3 you're talking about? Or BG1?bg3 is opposite of bg1's design. it's like "go and find many secret bandit's camp! btw you can see it from the window."
The loading screens, including the world map and the random travel encounters, are the important factor though. They give you the illusion of the world being actually big, and that you travel from one important location to another. It's far more immersive than just running around 10m to find the next big attraction.You could make the same accusation of both BG1 and BG2.It's also that there are so many events and encounters sort of smooshed into a map that it makes it seem more like a theme park environment (and therefore small) than an actual space.
It's funny you say that, since BG3 is basically BG1's design, where all the maps fit together, but with no loading screens.that's why bg1 > bg2.
Given that mediocrepoet said "Yes!" to your post, I'm tempted to conclude that he secretly likes this design and is (once again) just looking for something to complain about.![]()
Especially since in the initial release he approaches you and speaks to you, and if you refuse his quest, he can attack you, iirc.He was basically widely despised at the time too. This idea he was widely beloved is from people who didn't play the game at the time. It's the designated "if you didn't play the game you heard about the wacky space hamster!!!1" detail. I remember finding him hella retarded at the time in the 90s as someone in their mid teens at most.
"Loading screens are far more immersive!"The loading screens, including the world map and the random travel encounters, are the important factor though. They give you the illusion of the world being actually big, and that you travel from one important location to another. It's far more immersive than just running around 10m to find the next big attraction.
The travel time to an adjacent region in bg1 is typically zero, as he posted the maps can be stitched together to form one big map.The loading screens, including the world map and the random travel encounters, are the important factor though. They give you the illusion of the world being actually big, and that you travel from one important location to another. It's far more immersive than just running around 10m to find the next big attraction.You could make the same accusation of both BG1 and BG2.It's also that there are so many events and encounters sort of smooshed into a map that it makes it seem more like a theme park environment (and therefore small) than an actual space.
It's funny you say that, since BG3 is basically BG1's design, where all the maps fit together, but with no loading screens.that's why bg1 > bg2.
Given that mediocrepoet said "Yes!" to your post, I'm tempted to conclude that he secretly likes this design and is (once again) just looking for something to complain about.![]()
But what about muh nostalgia rusty?The travel time to an adjacent region in bg1 is typically zero, as he posted the maps can be stitched together to form one big map.The loading screens, including the world map and the random travel encounters, are the important factor though. They give you the illusion of the world being actually big, and that you travel from one important location to another. It's far more immersive than just running around 10m to find the next big attraction.You could make the same accusation of both BG1 and BG2.It's also that there are so many events and encounters sort of smooshed into a map that it makes it seem more like a theme park environment (and therefore small) than an actual space.
It's funny you say that, since BG3 is basically BG1's design, where all the maps fit together, but with no loading screens.that's why bg1 > bg2.
Given that mediocrepoet said "Yes!" to your post, I'm tempted to conclude that he secretly likes this design and is (once again) just looking for something to complain about.![]()
People not realizing it was designed this way doesn't change reality.
nigger, this shit looks like some moba map. team gobbos vs team druids.Meanwhile, this is BG3's Act 1 surface map.
is there any mod where you explore world instead of walking around theme park?Download a mod
This look like shit, this look like a reduced World of Warcraft map. You move 2 meters and suddenly the rock are orange, the grass is red, the tree are warped and small and the birds are doing this instead of this. Yeah, nice and colorful but still mediocre, the cities are villages, the mountains are small hills and lakes are mere ponds. What year is it ? 2002 ? I though Morrowind was behind us.
those aren't maps you actually travel on you tard, BG3 has one of those tooThat map looks like shit.
Compare it to this:
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Or this:
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Larian cultists even more so.Nostalgiafags really are retarded.
then why you named your gaem bg3?Nostalgiafags really are retarded.