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Baldur's Gate Baldur's Gate 3 Early Access Thread [GAME RELEASED, GO TO NEW THREAD]

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Broke my plan of leaving BG3 untouched until release

TLDR summary: BG3 owns but it does feel more like DoS3 than BG3 while playing it.
In terms of sheer "reactivity" the game has always been excellent. I made several posts in the past highlighting how often it surprises you taking into account actions that most games would consider "sequence-breaking".
Honestly most of the shortcomings remaining so far are in terms of broad design ("bonsai/diorama world where everything is pressed few centimeters away from anything else, no sense of distance whatsoever, no sense of passing time and no day/night cycle, poor instanced camping system rather than contextual one, etc) or at a mechanical level (apparently minor tweaks to the rule system that translate in a cascade of bad consequences on the gameplay, like Shove being a bonus action).
 

jackofshadows

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Case in point, when you reach the druid grove you can head up a hill and some tiefling chick's about to be tastefully raped by a bugbear assassin that climbed up a cliff. You charge forward and kill the bugbear, and then I accidentally clicked on her with another party member than the PC (And one that didn't get the killing blow) and she had unique dialog saying "OH YEAH I WOULD'VE BEEN TOAST IF NOT FOR YOUR FRIEND OVER THERE" or something along those lines. Not a quest, barely even a random little encounter (Closest BG approximation would be some random NPC encounter in a wilderness zone) and they tracked who in the party killed the bugbear and had special dialog if you talk to her with someone else.
That's cool but not that impressive honestly when you recall they're making a game for co-op.
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://www.rockpapershotgun.com/th...ming-to-baldurs-gate-3-including-a-big-secret

There's "a lot of stuff" still coming to Baldur's Gate 3 - including a big secret​

Larian's founder and director Swen Vincke reveals he's still got a special something up his sleeve

Larian's now-traditional Panel From Hell method of update delivery dumped some important Baldur's Gate 3 news last week. The weighty Dungeons & Dragons fantasy RPG has been in early access for a couple of years, but it's now scheduled for a 1.0 release in August next year. As well as that, BG3 got its ninth update, the last significant one before release, which raises the level cap to 5 and adds Paladin as a playable class. I caught up with Larian's founder and director Swen Vincke (this time sans full suit of armour) and he told me that, despite Update 9 being a big one, there's still a lot to come.

"No, because there's still a lot of stuff that's actually going to be added to that first act," he says, when I ask if Update 9 means players won't have to reinstall before 1.0 release. "It's really annoying, I know, for players, but we just can't maintain save game compatibility when we make structural changes like that." Vincke still, therefore, advises that if you want the full interrupted BG3 experience you should wait for release - though it strikes me that the community Baldur's Gate 3 has already cultivated will be happy enough to know that there's still a lot of content to come down the video game pipes.

"Post release we guarantee that you'll be able to continue," he says, adding, "I always have to make sure that I can't guarantee it - I can say that we'll do our utter best. There may always be technical difficulties that make it impossible... But in general, post-release you should never have to reload or restart it again."

Still, it sounds like there's plenty to be getting on with with Update 9, anyway. The new playable class, Paladin, is a TRPG favourite, both because they have some cool abilities and are a decent tanky class to play, but also because Paladins offer some fun roleplaying avenues. You can see both in play in the BG3 update.

"I actually really like Smiting, and chaining them," says Vincke, talking about his favourite features of the Paladin. "So, starting with the Searing Smite and going into a Divine Smite, that kind of thing, using the reaction system - that plays really well, actually." I point out that one could, from the frequency and enthusiasm with which Vincke said "Smite" on the Panel From Hell stream, have easily inferred he liked Smiting; he, in his turn, points out that it's cool and rewarding to say, "I shall Smite you," and then actually really Smite someone. Which is fair enough.

Much like other RPGs, a Paladin is kind of like an extra goody-two-shoes Knight who was a prefect at school and they take an Oath - and in BG3 these oaths form the subclasses you can pick, either the Oath Of The Ancients, to fight on the side of good and light, or the Oath Of Devotion, to be virtuous and protect the weak. There's also a secret Paladin subclass that is Vincke's other favourite thing about the Paladin: The Oathbreaker, a choice offered to you if you are a very naughty little Paladin and do things that break your oath. It comes with different, more evil spells.

"I like the Oathbreaker a lot, obviously. Because it's such a suprise," Vincke says. "You break your oath and suddenly this guy with a Scottish accent pops up and, like, says, 'Hi friends! We're going to have to have a chat!' I obviously knew what was coming, but even then, when I experienced for the first time said, 'Okay, this is really cool.'"

The other big change with Update 9 is the level cap going up to 5. This doesn't sound like much of a thing in the context of most video games, and Vincke is aware of this. He mentions that one of the things they were worried about when they first started work on BG3 was how D&D has a very low level count compared to e.g. a lot of games where you can ding level 80 with comparative ease. In D&D, levelling is a big deal, and getting to level 5 is like putting a car in fifth gear. Things really start to open up. Characters get new, much more powerful abilities that can really switch up the game. "It seems to work out well, so I'm actually quite happy with how that goes," says Vincke. "You get a good sense of progression, you get a much broader range of options and things that you can start doing."

It also means that there are new things that enemies can do to you, though, and Vincke says the combat team had to go over the fights and adapt them for the new level 5 cap. Vincke says it makes combat more interesting. "Like, no, suddenly you can handle more enemies, now we can start playing with that, we can make enemies tougher," he explains. "You can survive things. You get a lot of mobility, you get a lot of AEO, a lot of control. You get more actions. You feel like, 'Oh, my gameplay has just become richer.'

But the thing Vincke is most excited about for the full 1.0 release is still a big secret. "I got a thing, and I can't talk about it. So I've been sitting on this thing for years already, so I'm going to be so happy when that thing is going to be out there," he says, grinning. "I just hope people are going to like it because I think it's really cool. Since day one - since day one - I saw people say something, and I said 'Oh my God. I wish I could tell them...'"

Since there's still enough to put in the game that some of it remains locked in the Larian vault, I ask how confident they are in the August 2023 release date for Baldur's Gate 3. "I've always been wrong about the release dates," says Vincke, "but we have a pretty strict plan right now. When we're talking, we have these charts, these dashboards that show us where we are, and all of them are converging much earlier, actually, than August..."

Here Vincke almost begins thinking out loud, mentioning that this should give them time to polish everything, though there are a couple of factors that could still upset the process because they're not finished yet, but of those they've - and then he sort of snaps back. "The short answer to your question is yes. Obviously, stuff goes wrong. Right?" he says, with another grin. "The short answer is yes, we're fairly confident that we'll manage to get there in August."

Disclosure: Adam Smith, RPS in peace, used to have my job before I defeated him in single combat he left and became the lead writer on Baldur's Gate 3.
 

NecroLord

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"Much like other RPGs, a Paladin is kind of like an extra goody-two-shoes Knight who was a prefect at school and they take an Oath - and in BG3 these oaths form the subclasses you can pick, either the Oath Of The Ancients, to fight on the side of good and light, or the Oath Of Devotion, to be virtuous and protect the weak. There's also a secret Paladin subclass that is Vincke's other favourite thing about the Paladin: The Oathbreaker, a choice offered to you if you are a very naughty little Paladin and do things that break your oath. It comes with different, more evil spells."

Fuck you, Swen.
Completely butchered the once awesome Paladin class.
 
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Codex Year of the Donut
"Much like other RPGs, a Paladin is kind of like an extra goody-two-shoes Knight who was a prefect at school and they take an Oath - and in BG3 these oaths form the subclasses you can pick, either the Oath Of The Ancients, to fight on the side of good and light, or the Oath Of Devotion, to be virtuous and protect the weak. There's also a secret Paladin subclass that is Vincke's other favourite thing about the Paladin: The Oathbreaker, a choice offered to you if you are a very naughty little Paladin and do things that break your oath. It comes with different, more evil spells."

Fuck you, Swen.
Completely butchered the once awesome Paladin class.
why are you blaming swen for what wotc did?
 
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Codex Year of the Donut

NecroLord

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Minsc conflicted with Edwin.
Jaheira only with Xzar and Montaron.
Hmmm....
One of 'em is coming back? I'm hoping Xzar will.
 
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Codex Year of the Donut
Aerie's baby. Place your bets.
:shitposting:
Well, the Viconia ending is already non-canon as I've detailed before.
Neverwinter(the MMO, licensed D&D product, large parts of the story written by R. A. Salvatore) has references to Viconia being alive.

I'm not convinced Swen will bring her back as he probably feels it treads on the player's choices, but her being your waifu is definitely non-canon.
 

NecroLord

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bartek-wasacz-viconia-new-ze-swieca-2.jpg
 
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But the thing Vincke is most excited about for the full 1.0 release is still a big secret. "I got a thing, and I can't talk about it. So I've been sitting on this thing for years already, so I'm going to be so happy when that thing is going to be out there," he says, grinning. "I just hope people are going to like it..."
Jesus, Swen, if your butthole is in the game just say so instead of dancing around the point.
 
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In terms of sheer "reactivity" the game has always been excellent. I made several posts in the past highlighting how often it surprises you taking into account actions that most games would consider "sequence-breaking".
Honestly most of the shortcomings remaining so far are in terms of broad design ("bonsai/diorama world where everything is pressed few centimeters away from anything else, no sense of distance whatsoever, no sense of passing time and no day/night cycle, poor instanced camping system rather than contextual one, etc) or at a mechanical level (apparently minor tweaks to the rule system that translate in a cascade of bad consequences on the gameplay, like Shove being a bonus action).
The lack of passing time is something that 99% of RPGs are guilty of though, sadly. Even BG1 and 2 with day and night cycles it's obviously just setdressing since nothing (Except during the underdark in BG2) actually cares about how quickly or slowly you do something. It's one of the good points about the Pathfinder games, Kingmaker more than Wrath of the Righteous, since it actually has a large number of quests that'll punish you for fucking around rather than treating things like an emergency. And since BG3's doing the standard RPG thing of time seemingly not caring about time I find I care less about the lack of day/night cycles in BG3. The instanced camping is weird though I'll fully agree, I assume they just did it for technical reasons (Wanted to have animations and scenes during camping sequences, didn't want shit to break by camping anywhere, make sure the party always camps in their pocket camping dimension) but it is a bit odd. And the world feeling too compact is a bummer and makes it feel less like you're exploring and going on an adventure which might be the biggest thing sticking out to me as DoS3 over BG3. Could change later on once we get access to Baldur's Gate itself and the world map but in early access it's a mild shame. Actually the sort of thing I'd bitch about more and miss more if the game hadn't been doing so good in other areas like all that fine reactivity. It's a bit like comparing apples to oranges since crawling over the wilderness exploring is so divorced from characters reacting to the player's actions but it's a different satisfying aspect for RPGs anyway.

Speaking of the camp, did anyone else think that zombie guy sounded slightly Irenicus-like? They're fucking with the voice of course and even if it IS supposed to be Irenicus I don't know if they would've gotten David Warner back (RIP) but I noticed some of his lines sounded a bit similar. They arguably shouldn't have him but maybe they figure if ToB can bring back Sarevok then they can have Irenicus as the camp's designated rez-bot. Or it'll be some bullshit like the bit of Bhaal essence let him worm his way out of hell similar to reanimating Sarevok or lord knows. Or it's just nothing and I've just got too much wax in my ears.

That's cool but not that impressive honestly when you recall they're making a game for co-op.
True, but they still could've just written boilerplate "Thank you kind adventurers from saving me from bugbear buggery" which would be applicable to anyone talking to her. There are some cases where taking things into account for co-op could matter but unless she suddenly turns into a big deal later (Which all signs point toward no) it's just a nice little touch for the sake of it, which the game seems loaded with.
 

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