Ah yeah that makes sense. Thanks, it's been quite awhile since I checked the game and its UI.That weapon has no bonus (besides the extra 1D4 fire damage).
The +3 you are reading on that tooltip is the strength bonus of the character wielding it.
Ah yeah that makes sense. Thanks, it's been quite awhile since I checked the game and its UI.That weapon has no bonus (besides the extra 1D4 fire damage).
The +3 you are reading on that tooltip is the strength bonus of the character wielding it.
It isn't a +3 weapon, the UI is shit.Why is there a +3 weapon when the game only goes to lvl 4
Don't have to. Just charm him, make him switch to his secondary weapon, take the sword with pickpocketing, and then talk to him and he'll go in peace. Emergent gameplay!Varscona FTW.
If you can kill Greywolf early, that is(shouldn't be that hard).
Consoles. Adding any detail/ornamentation would make items harder to discern from the distance people typically sit from their TVs. Therefore everyone just goes with some kind of dark contrasting background and yellow letters.I mean, what is this uninspired, bland looking shit?
wait until you see solastaI mean, what is this uninspired, bland looking shit?
"stop having a readable UI, I demand garbage that has SOVL"Fired subj up recently, planning to play more on holidays. And the UI just baffles me.
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I mean, what is this uninspired, bland looking shit? Where is the art style, vision behind, any flair? I'd thought the first iteration was more of a placeholder but judging by this they iterate on it only in terms of usability (it's fine really and they've redone the party overview screen in a positive way) but not the looks of it. Icing on the dull cake are the mug shot-looking non-customizable char avatars. Hope they'll improve that at least. But they desperately need to allow us to customize the whole UI and ideally make some sort of skins for it in order to leave this banal boring shit to the masses.
What's interesting and for justice's sake that at the same time the game menu has the art style in the same cool darkish/mind flayer vein and some more flair which may be indicating they will rework the in-game UI eventually but it's not certain ofc.
What did you want? Even more special snowflake sodomite demons?whats up with Larian "playing safe" with the companions? Lae'zel is the only exotic one, besides her its just 2 humans and
There is a stark lack in Gnomes and Gnome entrepreneurs at this point. Let's face it, a perfect forgotten realms game is a Gnome-centered game because the Gnomes are the only good race in the Forgotten realms. In fact, the only playable characters should be Gnomes! PROPERLY WRITTEN Gnomes with Turnip plantations, banks, illegal flash bruiser mate salesmen who use patented gear they invented while expertly evading taxes, armies of trained simians, etc. and NO ROMANCES other than traditional Male Gnome-Female Gnome marriages with proper Turnip dowries. Then maybe we can have a token Dwarf companion or two and visit a dwarf mine city to sell Turnip wine. Of course, the Dwarf companion should be a grumpy, angry, violent, drunk fighter character as expected.2 high elves (which might as well be humans)
Enough of that! No one's falling for your Gnomish lies. Get out of here with your foul Gnomish magicks and tricks!What did you want? Even more special snowflake sodomite demons?whats up with Larian "playing safe" with the companions? Lae'zel is the only exotic one, besides her its just 2 humans and
There is a stark lack in Gnomes and Gnome entrepreneurs at this point. Let's face it, a perfect forgotten realms game is a Gnome-centered game because the Gnomes are the only good race in the Forgotten realms. In fact, the only playable characters should be Gnomes! PROPERLY WRITTEN Gnomes with Turnip plantations, banks, illegal flash bruiser mate salesmen who use patented gear they invented while expertly evading taxes, armies of trained simians, etc. and NO ROMANCES other than traditional Male Gnome-Female Gnome marriages with proper Turnip dowries. Then maybe we can have a token Dwarf companion or two and visit a dwarf mine city to sell Turnip wine. Of course, the Dwarf companion should be a grumpy, angry, violent, drunk fighter character as expected.2 high elves (which might as well be humans)
Racist! I have several good alibis that prove your accusations false!Enough of that! No one's falling for your Gnomish lies. Get out of here with your foul Gnomish magicks and tricks!What did you want? Even more special snowflake sodomite demons?whats up with Larian "playing safe" with the companions? Lae'zel is the only exotic one, besides her its just 2 humans and
There is a stark lack in Gnomes and Gnome entrepreneurs at this point. Let's face it, a perfect forgotten realms game is a Gnome-centered game because the Gnomes are the only good race in the Forgotten realms. In fact, the only playable characters should be Gnomes! PROPERLY WRITTEN Gnomes with Turnip plantations, banks, illegal flash bruiser mate salesmen who use patented gear they invented while expertly evading taxes, armies of trained simians, etc. and NO ROMANCES other than traditional Male Gnome-Female Gnome marriages with proper Turnip dowries. Then maybe we can have a token Dwarf companion or two and visit a dwarf mine city to sell Turnip wine. Of course, the Dwarf companion should be a grumpy, angry, violent, drunk fighter character as expected.2 high elves (which might as well be humans)
When they're sending their alts, they're not sending their best.your gnome shtick became boring cringe long ago. kruno>lehappymerchant as codex joo representation goes.
Enjoy your foreclosure.your gnome shtick became boring cringe long ago. kruno>lehappymerchant as codex joo representation goes.
Dammit rusty, why can't we have both.having a readable UI, I demand garbage that has SOVL"
We can have good readable UI. Like Wizardry 1's UI or the classic Frame UI with buttons for everything you could want.Dammit rusty, why can't we have both.having a readable UI, I demand garbage that has SOVL"
Why?
Look at the poverty style of the old BG city:
Bunch of migrants that want citenzenship but no place for them sadly. They should go back.Look at the poverty style of the old BG city:
If I were you, I wouldn't say a thing about poverty. Last time I was in Brussels (early December) there were a lot of homeless people sleeping on the fucking sidewalks and benches, scattered around the whole city centre. It looked more like some favela than normal european big city.
+1d4 fire is such a piddling enchantment on what amounts to an Easter egg. Larian, at least make it do Hellfire damage to bypass fire resistance and be setting appropriate.Fired subj up recently, planning to play more on holidays. And the UI just baffles me.
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I mean, what is this uninspired, bland looking shit? Where is the art style, vision behind, any flair? I'd thought the first iteration was more of a placeholder but judging by this they iterate on it only in terms of usability (it's fine really and they've redone the party overview screen in a positive way) but not the looks of it. Icing on the dull cake are the mug shot-looking non-customizable char avatars. Hope they'll improve that at least. But they desperately need to allow us to customize the whole UI and ideally make some sort of skins for it in order to leave this banal boring shit to the masses.
What's interesting and for justice's sake that at the same time the game menu has the art style in the same cool darkish/mind flayer vein and some more flair which may be indicating they will rework the in-game UI eventually but it's not certain ofc.