Modron
Arcane
- Joined
- May 5, 2012
- Messages
- 11,158
If only there was some way to tell: https://steamdb.info/app/1086940/
Except you're making less money. If your game is already visible it doesn't help you at all on that front. They didn't give DOS2 big discounts until after the release of the BG3 EA and said they were very happy with that strategy.So people in the know, what's the point of having very few sales/discounts?
It seems like discounting your game will:
1. Increase your game's visibility
2. Make it more affordable
It's win-win.
Sales and discounts are usually a thing when you need to drive up sales.Games usually start to introduce discounts as the demand for them fades.So people in the know, what's the point of having very few sales/discounts?
It seems like discounting your game will:
1. Increase your game's visibility
2. Make it more affordable
It's win-win.
Sales and discounts are usually a thing when you need to drive up sales.Games usually start to introduce discounts as the demand for them fades.So people in the know, what's the point of having very few sales/discounts?
It seems like discounting your game will:
1. Increase your game's visibility
2. Make it more affordable
It's win-win.
BG3 already sold far more than Larian originally anticipated during EA.
By discounting the game now they would:
- de-value their game more quickly
- drive a new peak of users toward the game now, in a point of development where it is still in a less-than-flattering shape.
- piss off other people who bought into EA under their "promise" that the game would never go on sale before launch.
Besides, Larian has a track record of being fairly conservative with sales in general. It took DOS 2 more than two years after launch (on top of an additional year of EA) to see its first "50% off" deal.
Well, Volo describes the city as "constantly damp" because of the frequents rains, sleets and fogs. The BG 3 depiction looks like a sun-baked city like Calimport.Why are you autistic phags complaining about the architecture now?
Look at the poverty style of the old BG city:
New BG city looks better and there's 100 years between them.
The region surrounding Baldur's Gate received an abundance of drizzling rain and sleet with frequent-occurring fog that rolled through the city's streets.[18][24] This excessive precipitation was well-mitigated with an advanced water system where underground basins collected the run off rainwater, maneuvering it through subterranean aqueducts that emptied it into massive cistern beneath the Temples District.[21]
Despite the city's engineering and cleanliness, this continual rain led to regular growth of mildew accompanied by a musky smell that permeated the city's cellars.[18] To abate the slippery stone streets, it was sometimes necessary to spread straw or gravel along the wet cobblestones.[25]
No.The region surrounding Baldur's Gate received an abundance of drizzling rain and sleet with frequent-occurring fog that rolled through the city's streets.[18][24] This excessive precipitation was well-mitigated with an advanced water system where underground basins collected the run off rainwater, maneuvering it through subterranean aqueducts that emptied it into massive cistern beneath the Temples District.[21]
Despite the city's engineering and cleanliness, this continual rain led to regular growth of mildew accompanied by a musky smell that permeated the city's cellars.[18] To abate the slippery stone streets, it was sometimes necessary to spread straw or gravel along the wet cobblestones.[25]
So it's basically Fantasy London.
Don't worry, Larian is on the case.No.The region surrounding Baldur's Gate received an abundance of drizzling rain and sleet with frequent-occurring fog that rolled through the city's streets.[18][24] This excessive precipitation was well-mitigated with an advanced water system where underground basins collected the run off rainwater, maneuvering it through subterranean aqueducts that emptied it into massive cistern beneath the Temples District.[21]
Despite the city's engineering and cleanliness, this continual rain led to regular growth of mildew accompanied by a musky smell that permeated the city's cellars.[18] To abate the slippery stone streets, it was sometimes necessary to spread straw or gravel along the wet cobblestones.[25]
So it's basically Fantasy London.
Not nearly enough niggers, sand niggers, and shitskins.
Climate changeWell, Volo describes the city as "constantly damp" because of the frequents rains, sleets and fogs. The BG 3 depiction looks like a sun-baked city like Calimport.Why are you autistic phags complaining about the architecture now?
Look at the poverty style of the old BG city:
New BG city looks better and there's 100 years between them.
Dragons produce too much CO2Climate changeWell, Volo describes the city as "constantly damp" because of the frequents rains, sleets and fogs. The BG 3 depiction looks like a sun-baked city like Calimport.Why are you autistic phags complaining about the architecture now?
Look at the poverty style of the old BG city:
New BG city looks better and there's 100 years between them.
Dragons produce too much CO2Climate changeWell, Volo describes the city as "constantly damp" because of the frequents rains, sleets and fogs. The BG 3 depiction looks like a sun-baked city like Calimport.Why are you autistic phags complaining about the architecture now?
Look at the poverty style of the old BG city:
New BG city looks better and there's 100 years between them.
Probably held them so hard they got rerouted through the sinuses.Same look as when smelling them.
What about Codex for your marketing? I didnt know anything about your Vampire porn game until I read about it on Codex and now Im very interestedSales and discounts are usually a thing when you need to drive up sales.Games usually start to introduce discounts as the demand for them fades.So people in the know, what's the point of having very few sales/discounts?
It seems like discounting your game will:
1. Increase your game's visibility
2. Make it more affordable
It's win-win.
BG3 already sold far more than Larian originally anticipated during EA.
By discounting the game now they would:
- de-value their game more quickly
- drive a new peak of users toward the game now, in a point of development where it is still in a less-than-flattering shape.
- piss off other people who bought into EA under their "promise" that the game would never go on sale before launch.
Besides, Larian has a track record of being fairly conservative with sales in general. It took DOS 2 more than two years after launch (on top of an additional year of EA) to see its first "50% off" deal.
I keep forgetting that some devs actually have money for marketing.
And also having "affordability" as a concern is probably laughable in some circles.
What's your blood pressure like? Sounds like your new D&D game is some srs bzns.https://old.reddit.com/r/BaldursGat...st_whenever_you_want_youre/j29tt1k/?context=3
Imagine being so utterly stupid that your "design answer" to a mechanic that simply doesn't achieve its design goal properly is "Just play pretend in your head".
And yet that's apparently the popular opinion on the BG3 subreddit and god forbid someone tries to challenge its validity.
1- That's not what "projecting" means.Stop projecting your problems, bro.
Porn-addicted autists? I mean, if you had linked to some other stuff like that "halfling" pedo sex modelling, sure. Instead, you're arguing about a QOL camp/resting non-system that whisks you away to a pocket dimension instead of portraying a camp on the map a la Pathfinder. I mean, BG1/2 didn't even do that much, it just faded to a camp screeny and paused while any dialogue triggers went off. The pocket dimension camp is actually an improvement on that, imo.1- That's not what "projecting" means.Stop projecting your problems, bro.
2- This is not about me.
It's about how we keep letting these porn-addicted autistics dictate the design of every game to come, according to standards tuned for the mentally disabled.
Yes? These are the same exact users who do fuck nothing but hype themselves over the sex scenes, the Astarion fanarts and the romance questlines in the game.Porn-addicted autists?
Which incidentally, on the other hand, was made by someone who had plenty of useful and insightful things to say about the game mechanics across two years of EA.I mean, if you had linked to some other stuff like that "halfling" pedo sex modelling, sure.
I mean, yes, I have problems with that, too, but this is NOT what this discussion was about (it was more on the pointlessness of the resource management tied to it AND the fact that camping in some areas should be restricted) so not sure what the fuck are you even rambling about now.Instead, you're arguing about a QOL camp/resting non-system that whisks you away to a pocket dimension instead of portraying a camp on the map a la Pathfinder.
BG2 didn't have a good camping system either. "That was garbage, too!" is not the brilliant endorsement you seem to think it is, especially since better solutions were designed both before and after.I mean, BG1/2 didn't even do that much, it just faded to a camp screeny and paused while any dialogue triggers went off. The pocket dimension camp is actually an improvement on that, imo.
Oh, fuck off, you sad wanker.Anyway, the only ones showing autism in your link is you and those who agree with you.
Come up, let's hear your bullshit.- "Roleplaying it” is bullshit. It’s either that the mechanic is meaningful or it isn’t.
Right now it isn’t. The current resting system feels completely vestigial and it’s actively detrimental to the credibility of your “sense of adventure” ( meaning that it’s designed in a way that constantly reminds you “It’s just a videogame, here’s your immersion-breaking free pass to safety”.
"I'm happy with shit" is not an argument, either.No one else seems to give much of a shit one way or another.
Yes, you are right, That's downright retarded design as well.TOILET CHAINNNNZZZ!!
Amirite?