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Baldur's Gate Baldur's Gate 3 Early Access Thread [GAME RELEASED, GO TO NEW THREAD]

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
7,854
So people in the know, what's the point of having very few sales/discounts?

It seems like discounting your game will:

1. Increase your game's visibility
2. Make it more affordable

It's win-win.
 

Heinrich

Scholar
Joined
Apr 5, 2017
Messages
129
So people in the know, what's the point of having very few sales/discounts?

It seems like discounting your game will:

1. Increase your game's visibility
2. Make it more affordable

It's win-win.
Except you're making less money. If your game is already visible it doesn't help you at all on that front. They didn't give DOS2 big discounts until after the release of the BG3 EA and said they were very happy with that strategy.
 
Joined
Jun 6, 2010
Messages
2,387
Location
Milan, Italy
So people in the know, what's the point of having very few sales/discounts?

It seems like discounting your game will:

1. Increase your game's visibility
2. Make it more affordable

It's win-win.
Sales and discounts are usually a thing when you need to drive up sales.Games usually start to introduce discounts as the demand for them fades.
BG3 already sold far more than Larian originally anticipated during EA.

By discounting the game now they would:
- de-value their game more quickly
- drive a new peak of users toward the game now, in a point of development where it is still in a less-than-flattering shape.
- piss off other people who bought into EA under their "promise" that the game would never go on sale before launch.

Besides, Larian has a track record of being fairly conservative with sales in general. It took DOS 2 more than two years after launch (on top of an additional year of EA) to see its first "50% off" deal.
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
7,854
So people in the know, what's the point of having very few sales/discounts?

It seems like discounting your game will:

1. Increase your game's visibility
2. Make it more affordable

It's win-win.
Sales and discounts are usually a thing when you need to drive up sales.Games usually start to introduce discounts as the demand for them fades.
BG3 already sold far more than Larian originally anticipated during EA.

By discounting the game now they would:
- de-value their game more quickly
- drive a new peak of users toward the game now, in a point of development where it is still in a less-than-flattering shape.
- piss off other people who bought into EA under their "promise" that the game would never go on sale before launch.

Besides, Larian has a track record of being fairly conservative with sales in general. It took DOS 2 more than two years after launch (on top of an additional year of EA) to see its first "50% off" deal.

I keep forgetting that some devs actually have money for marketing. :-D

And also having "affordability" as a concern is probably laughable in some circles.
 

zapotec

Liturgist
Joined
Feb 7, 2018
Messages
1,501
Why are you autistic phags complaining about the architecture now?

Look at the poverty style of the old BG city:

afbeelding.png


New BG city looks better and there's 100 years between them.
Well, Volo describes the city as "constantly damp" because of the frequents rains, sleets and fogs. The BG 3 depiction looks like a sun-baked city like Calimport.
 

Fedora Master

STOP POSTING
Patron
Edgy
Joined
Jun 28, 2017
Messages
31,887
The region surrounding Baldur's Gate received an abundance of drizzling rain and sleet with frequent-occurring fog that rolled through the city's streets.[18][24] This excessive precipitation was well-mitigated with an advanced water system where underground basins collected the run off rainwater, maneuvering it through subterranean aqueducts that emptied it into massive cistern beneath the Temples District.[21]

Despite the city's engineering and cleanliness, this continual rain led to regular growth of mildew accompanied by a musky smell that permeated the city's cellars.[18] To abate the slippery stone streets, it was sometimes necessary to spread straw or gravel along the wet cobblestones.[25]

So it's basically Fantasy London.
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
15,003
The region surrounding Baldur's Gate received an abundance of drizzling rain and sleet with frequent-occurring fog that rolled through the city's streets.[18][24] This excessive precipitation was well-mitigated with an advanced water system where underground basins collected the run off rainwater, maneuvering it through subterranean aqueducts that emptied it into massive cistern beneath the Temples District.[21]

Despite the city's engineering and cleanliness, this continual rain led to regular growth of mildew accompanied by a musky smell that permeated the city's cellars.[18] To abate the slippery stone streets, it was sometimes necessary to spread straw or gravel along the wet cobblestones.[25]

So it's basically Fantasy London.
No.
Not nearly enough niggers, sand niggers, and shitskins.
 

Fedora Master

STOP POSTING
Patron
Edgy
Joined
Jun 28, 2017
Messages
31,887
The region surrounding Baldur's Gate received an abundance of drizzling rain and sleet with frequent-occurring fog that rolled through the city's streets.[18][24] This excessive precipitation was well-mitigated with an advanced water system where underground basins collected the run off rainwater, maneuvering it through subterranean aqueducts that emptied it into massive cistern beneath the Temples District.[21]

Despite the city's engineering and cleanliness, this continual rain led to regular growth of mildew accompanied by a musky smell that permeated the city's cellars.[18] To abate the slippery stone streets, it was sometimes necessary to spread straw or gravel along the wet cobblestones.[25]

So it's basically Fantasy London.
No.
Not nearly enough niggers, sand niggers, and shitskins.
Don't worry, Larian is on the case.
 

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
29,897
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Why are you autistic phags complaining about the architecture now?

Look at the poverty style of the old BG city:

afbeelding.png


New BG city looks better and there's 100 years between them.
Well, Volo describes the city as "constantly damp" because of the frequents rains, sleets and fogs. The BG 3 depiction looks like a sun-baked city like Calimport.
Climate change
 

Fedora Master

STOP POSTING
Patron
Edgy
Joined
Jun 28, 2017
Messages
31,887
Why are you autistic phags complaining about the architecture now?

Look at the poverty style of the old BG city:

afbeelding.png


New BG city looks better and there's 100 years between them.
Well, Volo describes the city as "constantly damp" because of the frequents rains, sleets and fogs. The BG 3 depiction looks like a sun-baked city like Calimport.
Climate change
Dragons produce too much CO2
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
15,003
Why are you autistic phags complaining about the architecture now?

Look at the poverty style of the old BG city:

afbeelding.png


New BG city looks better and there's 100 years between them.
Well, Volo describes the city as "constantly damp" because of the frequents rains, sleets and fogs. The BG 3 depiction looks like a sun-baked city like Calimport.
Climate change
Dragons produce too much CO2
874om3iodta41.jpg
 

BruceVC

Magister
Joined
Jul 25, 2011
Messages
9,979
Location
South Africa, Cape Town
So people in the know, what's the point of having very few sales/discounts?

It seems like discounting your game will:

1. Increase your game's visibility
2. Make it more affordable

It's win-win.
Sales and discounts are usually a thing when you need to drive up sales.Games usually start to introduce discounts as the demand for them fades.
BG3 already sold far more than Larian originally anticipated during EA.

By discounting the game now they would:
- de-value their game more quickly
- drive a new peak of users toward the game now, in a point of development where it is still in a less-than-flattering shape.
- piss off other people who bought into EA under their "promise" that the game would never go on sale before launch.

Besides, Larian has a track record of being fairly conservative with sales in general. It took DOS 2 more than two years after launch (on top of an additional year of EA) to see its first "50% off" deal.

I keep forgetting that some devs actually have money for marketing. :-D

And also having "affordability" as a concern is probably laughable in some circles.
What about Codex for your marketing? I didnt know anything about your Vampire porn game until I read about it on Codex and now Im very interested :bounce:
 

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
13,610
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
https://old.reddit.com/r/BaldursGat...st_whenever_you_want_youre/j29tt1k/?context=3

Imagine being so utterly stupid that your "design answer" to a mechanic that simply doesn't achieve its design goal properly is "Just play pretend in your head".
And yet that's apparently the popular opinion on the BG3 subreddit and god forbid someone tries to challenge its validity.
What's your blood pressure like? Sounds like your new D&D game is some srs bzns.

:martini:
 

Lambach

Arcane
Possibly Retarded
Joined
Feb 11, 2016
Messages
13,207
Location
Belgrade, Removekebabland
Poor Swen, stuck between trying not to piss off grognards like Tuco Benedicto Pacifico too much but also trying to expand his playerbase to include COWADOOTY normies, room-temperature IQ pink-haired fat teenage dykes that play RPGs for romances and find any sort of gameplay challenge to be haram etc....

Godspeed, Swen. Godspeed.

:hero:
 

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
13,610
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
Stop projecting your problems, bro.
1- That's not what "projecting" means.
2- This is not about me.
It's about how we keep letting these porn-addicted autistics dictate the design of every game to come, according to standards tuned for the mentally disabled.
Porn-addicted autists? I mean, if you had linked to some other stuff like that "halfling" pedo sex modelling, sure. Instead, you're arguing about a QOL camp/resting non-system that whisks you away to a pocket dimension instead of portraying a camp on the map a la Pathfinder. I mean, BG1/2 didn't even do that much, it just faded to a camp screeny and paused while any dialogue triggers went off. The pocket dimension camp is actually an improvement on that, imo.

Anyway, the only ones showing autism in your link is you and those who agree with you. No one else seems to give much of a shit one way or another.

TOILET CHAINNNNZZZ!! :argh::argh::argh::argh::argh:

Amirite?
 
Joined
Jun 6, 2010
Messages
2,387
Location
Milan, Italy
Porn-addicted autists?
Yes? These are the same exact users who do fuck nothing but hype themselves over the sex scenes, the Astarion fanarts and the romance questlines in the game.
And systematically shift to "lol, i don't care" when the discussion is about systems, mechanics and balance.
Because in fact they don't. To these people these games are basically dating sims with combat interludes.

I mean, if you had linked to some other stuff like that "halfling" pedo sex modelling, sure.
Which incidentally, on the other hand, was made by someone who had plenty of useful and insightful things to say about the game mechanics across two years of EA.
But yeah, admittedly her obsession with halflings was vaguely disturbing at times.

Instead, you're arguing about a QOL camp/resting non-system that whisks you away to a pocket dimension instead of portraying a camp on the map a la Pathfinder.
I mean, yes, I have problems with that, too, but this is NOT what this discussion was about (it was more on the pointlessness of the resource management tied to it AND the fact that camping in some areas should be restricted) so not sure what the fuck are you even rambling about now.

I mean, BG1/2 didn't even do that much, it just faded to a camp screeny and paused while any dialogue triggers went off. The pocket dimension camp is actually an improvement on that, imo.
BG2 didn't have a good camping system either. "That was garbage, too!" is not the brilliant endorsement you seem to think it is, especially since better solutions were designed both before and after.
But at least it wasn't actively artificial and detrimental to the sense of continuty.


Anyway, the only ones showing autism in your link is you and those who agree with you.
Oh, fuck off, you sad wanker.
What part of this statement is contestable with an ACTUAL argument?
- "Roleplaying it” is bullshit. It’s either that the mechanic is meaningful or it isn’t.
Right now it isn’t. The current resting system feels completely vestigial and it’s actively detrimental to the credibility of your “sense of adventure” ( meaning that it’s designed in a way that constantly reminds you “It’s just a videogame, here’s your immersion-breaking free pass to safety”.
Come up, let's hear your bullshit.

No one else seems to give much of a shit one way or another.
"I'm happy with shit" is not an argument, either.


TOILET CHAINNNNZZZ!! :argh::argh::argh::argh::argh:
Amirite?
Yes, you are right, That's downright retarded design as well.
Any sensible objection or you are just crying "Leave Larian alone" as if a radioactive Rusty bit your ass?
 
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