, valid criticism about mechanics will become moot if you experience a grand narrative
Disgusting storyfag.
I think we cant overlook the significance of the narrative in any RPG. It does matter and can ameliorate weak mechanics
For example take the Czech RPG Inquisitor, it had some bad frustrating combat mechanics like the mandatory spamming of healing potions ...and I really mean spamming of healing potions. But the dark narrative was absolutely compelling and the annoying combat became irrelevant
So the salient question is " how much does narrative matter "? I would say its critical to enjoyment and its the main overarching reason why you progress on the main narrative?
Planescape: Torment being the one exception, of course.
When there is a demand, supply will emerge to satisfy it:
The problem with tying RPGs to a narrative is that having good writers is an especially rare thing. It's much easier making a good RPG in mechanics, than a good RPG with a good narrative.
Oh a philosophical/design standpoint, you could say that the RPG genre and narrative directly oppose each other.
We like to throw around planescape torment, but that's because it's the only one where the quality of the writing was strong enough that we could justify overlooking its many, many faults. And Disco Elysium too, depending on whether you consider it a RPG.
Which, of course, leads back to the crux of the problem. Narrative will always try to determine gameplay.