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Baldur's Gate Baldur's Gate 3 Early Access Thread [GAME RELEASED, GO TO NEW THREAD]

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
16,943
Location
Frostfell
A "proper" RPG with they/them pronounces, queer galore, muh rapefugees quest trope, twitch integration, lots of mocapped sex… Good one, rusty.

Who cares? All that matters for him is to be turn based.
It's actually not very noticeable.

It is. Not even beamdog putted woke BS into char creation and they have a companion as awful as Aatarion(Hexxat)
 

Non-Edgy Gamer

Grand Dragon
Patron
Glory to Ukraine
Joined
Nov 6, 2020
Messages
17,656
Strap Yourselves In
It is. Not even beamdog putted woke BS into char creation and they have a companion as awful as Aatarion(Hexxat)
*Put. And I said noticeable. It not being there would have nothing to do with noticeability, since it wouldn't exist. ESLdex strikes again.
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
31,918
Btw, Larian's model designers seem to suffer from the allergy to shapely female bosoms that many modern developers seem to suffer from.
imagine default human laquanda trying to seduce shadowheart with twerk. it's just sad...
i hope there is such option in the game and shadowheart will laugh at you. swen, you still have time to make it happen.
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
14,632
Spectators are weak sauce.
Bring the real OG Beholders, Eye Tyrants and Hive Mothers...
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
Patron
Joined
Nov 23, 2014
Messages
17,063
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At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
, valid criticism about mechanics will become moot if you experience a grand narrative
Disgusting storyfag.
I think we cant overlook the significance of the narrative in any RPG. It does matter and can ameliorate weak mechanics

For example take the Czech RPG Inquisitor, it had some bad frustrating combat mechanics like the mandatory spamming of healing potions ...and I really mean spamming of healing potions. But the dark narrative was absolutely compelling and the annoying combat became irrelevant

So the salient question is " how much does narrative matter "? I would say its critical to enjoyment and its the main overarching reason why you progress on the main narrative?
zdes09.jpg


Planescape: Torment being the one exception, of course. :M
When there is a demand, supply will emerge to satisfy it:
zdes09.jpg
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
14,632
No.
The spectator with a sense of humor was summoned by a drow to guard a chest in the sahuagin City of Caverns, not the Underdark.
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
7,716
, valid criticism about mechanics will become moot if you experience a grand narrative
Disgusting storyfag.
I think we cant overlook the significance of the narrative in any RPG. It does matter and can ameliorate weak mechanics

For example take the Czech RPG Inquisitor, it had some bad frustrating combat mechanics like the mandatory spamming of healing potions ...and I really mean spamming of healing potions. But the dark narrative was absolutely compelling and the annoying combat became irrelevant

So the salient question is " how much does narrative matter "? I would say its critical to enjoyment and its the main overarching reason why you progress on the main narrative?


Planescape: Torment being the one exception, of course. :M
When there is a demand, supply will emerge to satisfy it:

The problem with tying RPGs to a narrative is that having good writers is an especially rare thing. It's much easier making a good RPG in mechanics, than a good RPG with a good narrative.

Oh a philosophical/design standpoint, you could say that the RPG genre and narrative directly oppose each other.

We like to throw around planescape torment, but that's because it's the only one where the quality of the writing was strong enough that we could justify overlooking its many, many faults. And Disco Elysium too, depending on whether you consider it a RPG.

Which, of course, leads back to the crux of the problem. Narrative will always try to determine gameplay.
 

FriendlyMerchant

Guest
, valid criticism about mechanics will become moot if you experience a grand narrative
Disgusting storyfag.
I think we cant overlook the significance of the narrative in any RPG. It does matter and can ameliorate weak mechanics

For example take the Czech RPG Inquisitor, it had some bad frustrating combat mechanics like the mandatory spamming of healing potions ...and I really mean spamming of healing potions. But the dark narrative was absolutely compelling and the annoying combat became irrelevant

So the salient question is " how much does narrative matter "? I would say its critical to enjoyment and its the main overarching reason why you progress on the main narrative?


Planescape: Torment being the one exception, of course. :M
When there is a demand, supply will emerge to satisfy it:

The problem with tying RPGs to a narrative is that having good writers is an especially rare thing. It's much easier making a good RPG in mechanics, than a good RPG with a good narrative.

Oh a philosophical/design standpoint, you could say that the RPG genre and narrative directly oppose each other.

We like to throw around planescape torment, but that's because it's the only one where the quality of the writing was strong enough that we could justify overlooking its many, many faults. And Disco Elysium too, depending on whether you consider it a RPG.

Which, of course, leads back to the crux of the problem. Narrative will always try to determine gameplay.
Narrative is also a problem because it is often contrary to the idea of roleplaying. Surely the game developers can find some other random hero to save the world if I instead opt to spend my time looting dungeons for treasure and building a financial/military empire (as gygax intended) instead of doing their stupid main questline. The last two decades of rpg development at least are the throes of developers who lost sight of what an rpg is supposed to be; a fantasy life/world simulator with heavy graverobbing simulator elements where your characters goes on adventures to enrich themselves as they see fit in the sandbox world.
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
7,716
, valid criticism about mechanics will become moot if you experience a grand narrative
Disgusting storyfag.
I think we cant overlook the significance of the narrative in any RPG. It does matter and can ameliorate weak mechanics

For example take the Czech RPG Inquisitor, it had some bad frustrating combat mechanics like the mandatory spamming of healing potions ...and I really mean spamming of healing potions. But the dark narrative was absolutely compelling and the annoying combat became irrelevant

So the salient question is " how much does narrative matter "? I would say its critical to enjoyment and its the main overarching reason why you progress on the main narrative?


Planescape: Torment being the one exception, of course. :M
When there is a demand, supply will emerge to satisfy it:

The problem with tying RPGs to a narrative is that having good writers is an especially rare thing. It's much easier making a good RPG in mechanics, than a good RPG with a good narrative.

Oh a philosophical/design standpoint, you could say that the RPG genre and narrative directly oppose each other.

We like to throw around planescape torment, but that's because it's the only one where the quality of the writing was strong enough that we could justify overlooking its many, many faults. And Disco Elysium too, depending on whether you consider it a RPG.

Which, of course, leads back to the crux of the problem. Narrative will always try to determine gameplay.
Narrative is also a problem because it is often contrary to the idea of roleplaying. Surely the game developers can find some other random hero to save the world if I instead opt to spend my time looting dungeons for treasure and building a financial/military empire (as gygax intended) instead of doing their stupid main questline. The last two decades of rpg development at least are the throes of developers who lost sight of what an rpg is supposed to be; a fantasy life/world simulator with heavy graverobbing simulator elements where your characters goes on adventures to enrich themselves as they see fit in the sandbox world.

Talking about this makes me think I'm on the right track.

I'm currently in the middle of a long experiment where there are "main" protagonists... but they're not the player. The player is just some dude in the background trying to run a brothel, or off being a vampire crime lord.

When your plot barely concerns the player, you get a lot more flexibility in how you approach gameplay. Kind of like the TES games where you can ignore the main plot, with the added bonus that the Nereverine/Dragonborn is still off doing their thing, and every once in a while you bump into them.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
Patron
Joined
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Messages
17,063
Location
At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
That's just "Sid Meier's Pirates!" + base-building and economy like Patrician 3.

I'm not criticizing. One of my favorite RPGs is Railroad Tycoon II :)
 

Stokowski

Arcane
Joined
Nov 23, 2011
Messages
4,688
Location
Gehenna
Do graphic design schools teach people to use this specific color palette for fantasy settings? Why do all of these "liberal" fantasy games look like this now?
Blame French architecture.
Then Italian.
And probaly Austrian for good measure.

I think the architecture is less of a problem than the wildly inappropriate flora. Is this Baldurs Gate or Brynnlaw?
 
Self-Ejected

Dadd

Self-Ejected
Joined
Aug 20, 2022
Messages
2,727
Do graphic design schools teach people to use this specific color palette for fantasy settings? Why do all of these "liberal" fantasy games look like this now?
Blame French architecture.
Then Italian.
And probaly Austrian for good measure.

I think the architecture is less of a problem than the wildly inappropriate flora. Is this Baldurs Gate or Brynnlaw?
The entirety of the picture is revolting to look at.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,828
Insert Title Here Pathfinder: Wrath
Imagine growing up in the midst of this:



and deciding to Californicate yourselves instead.

Sad.
 
Last edited:

frajaq

Erudite
Joined
Oct 5, 2017
Messages
2,562
Location
Brazil
I know the game is not released yet but I have to ask, did Larian do any sales/discounts while the game has been on EA?
 

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