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Baldur's Gate Baldur's Gate 3 Early Access Thread [GAME RELEASED, GO TO NEW THREAD]

BruceVC

Magister
Joined
Jul 25, 2011
Messages
9,054
Location
South Africa, Cape Town


Here is a positive video about BG3 and its features , its a little cringe at times but overall it should provide some reasons why BG3 is going to be epic

I encourage everyone to watch it, its only 29 minutes :cool:
 

Spectacle

Arcane
Patron
Joined
May 25, 2006
Messages
8,363
fuck day/night cycle if it's not some proper horror thingy where real scary things stalk the night and you have to stay indoors anyway.
otherwise it's just some arbitrary dark shit to make it harder to notice loot containers.
and there is zero horror rpgs.
In most games with day/night cycles I've played, the real scary thing that stalks the night is the player character.
 

ropetight

Savant
Joined
Dec 9, 2018
Messages
1,279
Location
Lower Wolffuckery


Here is a positive video about BG3 and its features , its a little cringe at times but overall it should provide some reasons why BG3 is going to be epic

I encourage everyone to watch it, its only 29 minutes :cool:

In my gross uneducatedness I didn't know that Divinity: Original Sin 2 was the best RPG ever made.
I'll praise Larian from now on as our Lords and Saviors!
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,591
Location
Copenhagen
I enjoyed D:OS, flawed as it was

I hated D:OS2

My controversial and highly polarizing expectation is to enjoy Baldur's Gate 3 more than either of them, but I would be surprised if it made it into my Top10. I expect to enjoy the gameplay and kitsch mind flayer D&D planar aberration stuff, hate the companions and be 'meh' on the story

As not being in the "it's completely unplayable shit" or "it's the saviour of RPGs"-camps is in clear violation of the BG3 Thread protocols, I will now erase myself from the Codex forever
 
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whydoibother

Arcane
Patron
Joined
May 2, 2018
Messages
16,712
Location
bulgaristan
Codex Year of the Donut
I enjoyed D:OS, flawed as it was

I hated D:OS2
The attempt to balance burst damage via armor was unsuccessful.
The nerf to crafting was uncalled for.
The power gap between levels made gear temporary, unless you keep it for a skill.

These are the flaws I can think of, in all other ways D:OS2 improved. Granted, the armor thing is a major game mechanic that continues to annoy throughout the game.
 

BruceVC

Magister
Joined
Jul 25, 2011
Messages
9,054
Location
South Africa, Cape Town


Here is a positive video about BG3 and its features , its a little cringe at times but overall it should provide some reasons why BG3 is going to be epic

I encourage everyone to watch it, its only 29 minutes :cool:

In my gross uneducatedness I didn't know that Divinity: Original Sin 2 was the best RPG ever made.
I'll praise Larian from now on as our Lords and Saviors!

Thats a serious endorsement of Larian but I generally never question peoples personal opinions on what they like, so I support your sentiment :salute:
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,591
Location
Copenhagen
I enjoyed D:OS, flawed as it was

I hated D:OS2
The attempt to balance burst damage via armor was unsuccessful.
The nerf to crafting was uncalled for.
The power gap between levels made gear temporary, unless you keep it for a skill.

These are the flaws I can think of, in all other ways D:OS2 improved. Granted, the armor thing is a major game mechanic that continues to annoy throughout the game.

The item system competes as "Most Ass Itemization of Any RPG ever", but mainly, my problem is this:

D:OS is fundamentally a pretty shit game that has two major things going for it, namely the environmental mechanics and the encounter design of Act 1.

D:OS 2 fucks the first with a rusty shovel in an attempt to balance the game, which makes sense since combat in the first game was essentially reduced to environmental interactions at certain points. Unfortunately for D:OS2, the environmental effects basically constituted the sole, redeemable quality of the game's combat. Unsurprisingly, when you kill your one hit single, the rest of the album will never leave the shelf. When you then also fail to perform on the encounter design of your first game's first act, which all but saved it from complete uselessness, you're left with a dud.

Stories and characters in both games are useless to the point of not existing. Core gameplay and systems suck utter donkey-cock in both - my God, the character system. So when you say "in all other ways D:OS2 improved", I'm not sure what you're referring to. It's essentially the same shit game just with worse combat, less interesting encounter design and (somehow, impossibly) even worse itemization. I think I literally quit after replacing some epic purple omegadrop like 15 seconds and a level-up later with some random item.

Turns out the chaotic combat and varied encounters of the first act of D:OS did a lot of the heavy lifting.
 
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jf8350143

Liturgist
Joined
Apr 14, 2018
Messages
1,350
They should either delay the game or launch a few weeks early.

No point going toe to toe with Starfield, arguably the most hyped game this year, if not the decade.
 

Swen

Scholar
Shitposter
Joined
May 4, 2020
Messages
2,039
Location
Belgium, Ghent
They should either delay the game or launch a few weeks early.

No point going toe to toe with Starfield, arguably the most hyped game this year, if not the decade.
Lol, amerijank like bethesda crap has zero chance against my game.
 

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