Drakortha
Liturgist
It doesn't even have day / night cycles.So does this have skill trees, paragon boards, and seasons like Diablo 4? Also when does it come out on PS5?
It doesn't even have day / night cycles.So does this have skill trees, paragon boards, and seasons like Diablo 4? Also when does it come out on PS5?
Day and night cycles are a fundamental part of my roleplay as a smooth-talking elf rapist. I'll pirate it anyways to check out how the tranny train at larian fucked up this time.It doesn't even have day / night cycles.So does this have skill trees, paragon boards, and seasons like Diablo 4? Also when does it come out on PS5?
Again, there are other narrative reasons. The tadpoles.Anyway. My point on this was that implementing a day/night cycle is no inherent impediment to it
5E is screwed up in general with levels from what I can tell. As I mentioned before, Wizard's Avernus campaign was for levels 1-13.What about the level gain? In Baldur's Gate you'd at least have a couple months pass as you adventure around to explain that away (along with your Bhaalspawn nature). BG3 doesn't absolutely require day-night cycles, but the passage of time (more than a few days or a week) needs to be written into the game somehow.
Hm. That's a pretty big deal breaker.It doesn't even have day / night cycles.So does this have skill trees, paragon boards, and seasons like Diablo 4? Also when does it come out on PS5?
Would you Romance a Mind Flayer? It could be a fetishI want to be adragonmindflayer!
https://baldursgate.fandom.com/wiki/Coran_and_the_WolfweresIt's a story from the Black Isle forums. There used to be a female fan who INSISTED on having Coran as a romanceable npc in BG2. She was so infamous for this that Bioware brought back Coran, but as a cameo... in which he's in a relationship with Safana, and is being actively being hunted by a forest beast who demands his affection.You know what's the worst? I'm able to believe that such a thread exists.It's up there with the "I want to be introduced as an npc who romances Coran" discussion.The day/night cycle discussion began May 2000
Do they actually explain why the parasite isn't working-as-intended?And of course the "non edgy" mongoloid is going to spam a reaction instead of coming out with a convincing answer.
Also, Act 1 hasn't been capped to level 4 for almost 8 months at this point.
It's capped at 5, though.
Why bother repeating myself?And of course the "non edgy" mongoloid is going to spam a reaction instead of coming out with a convincing answer.
So you don't get tadpole powers on rest after using the requisite Illithid Wisdom checks? Your companions don't exhibit symptoms over time? Did you just never try to rest to see these things happen?There's no tadpole progression whatsoever in this game.
They come up with some contrived explanation, yes.Do they actually explain why the parasite isn't working-as-intended?And of course the "non edgy" mongoloid is going to spam a reaction instead of coming out with a convincing answer.
Also, Act 1 hasn't been capped to level 4 for almost 8 months at this point.
It's capped at 5, though.
You experience side-effects AND develop special abilities IF (and only IF) you abuse your tadpole powers. Which you are not under any mandate to do.So you don't get tadpole powers on rest after using the requisite Illithid Wisdom checks? Your companions don't exhibit symptoms over time? Did you just never try to rest to see these things happen?
Whatever. I've been over this with you again and again.
It's some magic that's locked the tadpoles into their current state.Do they actually explain why the parasite isn't working-as-intended?
Because you're not on a timer, since everything is on rest. No need for a timer to be running at all.That has NOTHING to do with being on a timer, though.
No You are not on a timer because it doesn't matter how many times you rest.Because you're not on a timer, since everything is on rest. No need for a timer to be running at all.That has NOTHING to do with being on a timer, though.
Then there's the dreams and other events that are tied to how many times you've rested.
I tested it a long time ago. Just spam rest. See what happens.
Yes, I think Lae'zel could free herself from the trap and wander off if you didn't. Probably other things too.Maybe I remember wrong, cause I haven't played early access, but weren't there "time" sensitive quest? Like, if you rest too many times the quest changes or something like that?
The way it works is this: once you enter a certain area and activate an invisible trigger, you are supposed to do something before traveling away from the area or doing a long rest, otherwise that event progresses without you. It's not really time-based.Maybe I remember wrong, cause I haven't played early access, but weren't there "time" sensitive quest? Like, if you rest too many times the quest changes or something like that? I seem to remember being one about saving some people (fishers I think they were) from some corrupting or brain washing creature, and if you rested before saving them they would have become pretty much zombies. I may be remembering wrong.