Tuco Benedicto Pacifico
Arcane
It would make literally no difference. You' be still mandate to solve whatever "timed" situation you cross on the spot or to miss it.As I see it, it seems Larian tied the passage of time to resting, as a way to introduce a kind of time management without having a real time-based time limit to quests and, hopefully, main story related events. I think a classic day to night cycle wouldn't work too well for the game then.
A minor problem of the current system, incidentally, is precisely that you have no way of knowling if you activated one of these invisible triggers, so it's pretty easy to miss something if you don't know you are supposed to be looking for it.
It's generally a good idea if when you enter a new area you commit to exploring it top to bottom.
Weirdy enough this system makes EASIER to miss content compared to something like Kingmaker or Wrath of the Righteous, games that have a day/night cycle AND run actual timers/deadlines to complete quests.