Gargaune
Arcane
- Joined
- Mar 12, 2020
- Messages
- 3,632
Well, the P&P ruleset certainly agrees, seeing as when you make an attack from Stealth "you give away your position."I'm sorry to derail the discussion, but, speaking of BG3: stealth is so fucking broken in this game. You can basically sneak around the edges of the area where the encounter takes place, killing enemies one by one. If this is working as intended, at Larian they really don't know what they are doing. They should just insert the sneaking character in the initiative order as soon as he makes his first attack against an enemy, or drop the multiplayer altogether (please, Swen, pretty please...) and implement a proper surprise round.
Additionally on stealth, I'd say the vision cone is a mistake, at least the way it appears to be currently implemented - 5E's stealth was supposed to replace both Hide and Move Silently from 3.5E, you shouldn't be able to creep up behind an NPC without some sort of roll even if it's pitch black. Heck, even Bethesda games account for noise. Dynamic line-of-sight is at its core an Action element, if you want to work it into a CRPG you should do so as a modifier, not an absolute toggle.