copebot
Learned
- Joined
- Dec 27, 2020
- Messages
- 387
I do think that, for the most part, creatives will get more Cool mileage by aping history than aping Marvel or just aping other games repeatedly. Often times these game plots and attempts at "worldbuilding" just create a lot of pointless complexity that overwhelms any drama. Part of what makes fantasy and stories from the past actually escapist is that it's a window into a world with a whole lot less information overload.copebot, my point is that we're not going the get very far discussing the merits of a D&D adventurer's panoply because it is, as you say, subject to the Rule of Cool and only loosely inspired by historical practice. I do like it when individual items try to adhere to their historical sources - e.g. real, historical armour looks much cooler than BG3's "fantasy armour" - but we have to make some affordances for the stereotypical adventurer wearing full plate when hunting cave trolls, or we just wouldn't get to have full plate in the games. Same with coinage, now that you mention it, inventory management would become a right pain if we had to get our healing potions in trade for live chickens.
You can't really lay it at the feet of Forgotten Realms either, because BG3 just ignores a lot of the background of the setting because they want to make it feel modern or the writers just cannot imagine a different time. Peasants write love letters to each other (where did they learn how? why would they need to write a letter?), barbarians with 8 intelligence can easily intuit that a brain has an "edema" without any special feats on a 10 DC roll, they ignore the language groups (BG1/2 did the same as do most computer games), somehow entirely different species live cluttered atop one another, vast druid settlements exist without any visible farms, hunting grounds, or foraging grounds suitable for a population of that size, and so on and so forth. This also contributes to why every game like this feels exactly the same. Cyberpunk has dead bodies with emails on them. System Shock 2 has dead bodies with emails on them, Bioshock has dead bodies with vinyl records on them or whatever. Assassin's Creed has dead bodies with letters on them (how did they learn to write in vulgar language, where did they get the ink etc.), Skyrim has dead bodies with letters on them, and so on and so forth.
I don't particularly understand why the companies invest so much into "worldbuilding" that amounts to a pile of stuff that makes no sense just to check boxes that they have fully developed LORE even though none of it makes much sense or is terribly compelling.