Tuco Benedicto Pacifico
Arcane
"Just don't use it if you don't like it" is an argument that may work flawlessly for your collection of sex toys, but it's absolutely garbage when applied to game design and mechanics.its a single player game balance dont matter
just dont use it
fucking hell I hate some of the arguments in this thread. I was kinda looking forward for figuring out builds even when some of the mechanics are pretty retarded but this would ruin that for me. oh well maybe mods will fix it
In the very moment you are setting new rules, you are intrinsically changing how the game plays. That remains true even if the reaction is "I'm not a fan of it". You are basically asking the player to "pretend the flawed rule isn't there" and to self-restraining from taking advantage of it.
This fundamentally alters the "rules of engagement" between the designer and the players. It's not "Here's a puzzle/challenge, do your best to solve it" anymore; it becomes "You could unravel this entire thing with a button press, but try to pretend you are struggling with it".