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Baldur's Gate Baldur's Gate 3 Early Access Thread [GAME RELEASED, GO TO NEW THREAD]

cpmartins

Cipher
Joined
Jan 9, 2007
Messages
595
Location
Brasil
Guys, don't sweat about degenerate disgusting shit. If you don't want it, don't participate in it even though you are technically funding it for those who do.
 

Strange Fellow

Peculiar
Patron
Joined
Jun 21, 2018
Messages
4,241
Steve gets a Kidney but I don't even get a tag.
So what I'm hearing is that Larian couldn't help themselves. The reason I was excited about this game was that you wouldn't be able to immediately make every character into a fighterthiefmage of death like in the DOS games (especially 2). But of course that wasn't AWESOME enough for Larian. Free multiclassing for everyone! Fucking hell.
 

Kiste

Augur
Joined
Feb 4, 2013
Messages
684
Free multiclassing for everyone! Fucking hell.

That's part of the 5e rules, though. Yeah, I hate it, too. Multiclassing is ass, this whole concept of "dipping" a level into one or two other classes to get additional proficiencies and shit.

Hello, I am Astolfo, the Paladin/Warlock/Bard.

Why bother with classes at all if that's how it is? 3e was when D&D went shit. AD&D 2nd Edition was the pinnacle (until they ruined it with 100000 additional rulebooks). It also had the best campaign settings, because that was before everything got wokefucked.
 
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whydoibother

Arcane
Patron
Joined
May 2, 2018
Messages
17,399
Location
bulgaristan
Codex Year of the Donut
So what I'm hearing is that Larian couldn't help themselves. The reason I was excited about this game was that you wouldn't be able to immediately make every character into a fighterthiefmage of death like in the DOS games (especially 2). But of course that wasn't AWESOME enough for Larian. Free multiclassing for everyone! Fucking hell.
I don't like multiclassing either, but its literally part of the ruleset. If they hadn't included it, you'd be bitching about them changing the rules too much, like people already did about the minor actions thing in early access.
 

Strange Fellow

Peculiar
Patron
Joined
Jun 21, 2018
Messages
4,241
Steve gets a Kidney but I don't even get a tag.
Free multiclassing for everyone! Fucking hell.

That's part of the 5e rules, though. Yeah, I hate it, too. Multiclassing is ass, this whole concept of "dipping" a level into one or two other classes to get additional proficiencies and shit.

Hello, I am Astolfo, the Paladin/Warlock/Bard.

Why bother with classes at all? 3e was when D&D went shit. AD&D 2nd Edition was the pinnacle (until they ruined it with 100000 additional rulebooks). It also had the best campaign settings, before everything got wokefucked.

So what I'm hearing is that Larian couldn't help themselves. The reason I was excited about this game was that you wouldn't be able to immediately make every character into a fighterthiefmage of death like in the DOS games (especially 2). But of course that wasn't AWESOME enough for Larian. Free multiclassing for everyone! Fucking hell.
I don't like multiclassing either, but its literally part of the ruleset. If they hadn't included it, you'd be bitching about them changing the rules too much, like people already did about the minor actions thing in early access.
It was my understanding that Larian homebrewed away restrictions from the basic ruleset. Is this not the case?
 

Kiste

Augur
Joined
Feb 4, 2013
Messages
684
It was my understanding that Larian homebrewed away restrictions from the basic ruleset. Is this not the case?
There aren't really any "restrictions" to multiclassing in 5e other than being required to have at least a score of 13 in the main ability of each class.

So Astolfo from my posting above would need 13 strength and 13 charisma to become a Paladin/Warlock/Bard, which, incidentally, is also what you need to pick just the Paladin class.
 

Grunker

RPG Codex Ghost
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27,756
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Copenhagen
Also the scene ends with a fcking squirrel dropping a nut, it was clearly a joke.
Boomer satanic panic playing out among incels on video game forums. If you play the Baldur's Gate 3 theme backwards, you can hear Satan telling children to take estrogen. We must ban video games to defend the youths!

“Back in my day RPGs just told me harmless stuff like to sacrifice mom and dad to Lucifer, these days they teach my kids satanic things like it’s OK for boys to wear lipstick :mad:

Clearly it was always laughable to imagine video games leading to kids committing violence but implement a pinkwashing token tranny and all the children will wake up the next day with dangerhair and BLM tattooed on their surgically removed genitalia
 
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Saravan

Savant
Joined
Jul 11, 2019
Messages
926
no opportunity cost for multiclassing
Wait what
Yeah so this might be the result of bad translation of Italian or the interviewed game designer expressing himself clumsy. However, the way they are phrasing this is that spell progression is tied to character levels and not class levels if I understood it correctly resulting in you taking no penalty even if you multiclass (i.e. getting access to fireball as quickly as a pure class build). Therefore opportunity cost in this sense is lost. This is of course completely retarded.
Romances are non-issue because they can be ignored.
"just ignore it and it'll go away"
Believe me I want nothing more than for this incel shit to be deleted from existence but romances exists in BG 1 and 2 as well.
 

Strange Fellow

Peculiar
Patron
Joined
Jun 21, 2018
Messages
4,241
Steve gets a Kidney but I don't even get a tag.
It was my understanding that Larian homebrewed away restrictions from the basic ruleset. Is this not the case?
There aren't really any "restrictions" to multiclassing in 5e other than being required to have at least a score of 13 in the main ability of each class.

So Astolfo from my posting above would need 13 strength and 13 charisma to become a Paladin/Warlock/Bard, which, incidentally, is also what you need to pick just the Paladin class.

Multiplayer.it: We would like to start from multiclassing, given that in the Dungeons and Dragons ruleset its use is rather limited, certainly more than it was in the Divinity system. How did you approach it? Did you make it more flexible and interesting in any way?


Nick Pechenin:
We've changed a couple of ground rules, just to remove possible friction with multiclassing. If you know the rules of the fifth edition of Dungeons and Dragons, you surely know that in order to multiclass there are stat limits that you must respect: we have removed them, there are no more stat requirements and you can make a character with multiple classes in any moment.
The other thing we've changed is how magic users use spell slots, making it less punishing to level more than one magic class. One issue with multiclassing is that if you multiclass early in the game, you don't get strong abilities like "Fireball" at the same level as a "pure" class, but we wanted players to be able to multiclass from the start of the campaign, without having to necessarily wait for the advanced levels, so it was the case to revise the use of resources a bit.

If that second part means that its not separate class caster level but total multiclassed casters levels which determine which tier spells u can cast then multiclassing is probably very broken

source:
https://www.reddit.com/r/BaldursGate3/comments/14w221u/interview_at_the_lead_system_designer/jrfpx9l/
wots all this about then
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,414
Location
Grand Chien
It was my understanding that Larian homebrewed away restrictions from the basic ruleset. Is this not the case?
There aren't really any "restrictions" to multiclassing in 5e other than being required to have at least a score of 13 in the main ability of each class.

So Astolfo from my posting above would need 13 strength and 13 charisma to become a Paladin/Warlock/Bard, which, incidentally, is also what you need to pick just the Paladin class.

Multiplayer.it: We would like to start from multiclassing, given that in the Dungeons and Dragons ruleset its use is rather limited, certainly more than it was in the Divinity system. How did you approach it? Did you make it more flexible and interesting in any way?


Nick Pechenin:
We've changed a couple of ground rules, just to remove possible friction with multiclassing. If you know the rules of the fifth edition of Dungeons and Dragons, you surely know that in order to multiclass there are stat limits that you must respect: we have removed them, there are no more stat requirements and you can make a character with multiple classes in any moment.
The other thing we've changed is how magic users use spell slots, making it less punishing to level more than one magic class. One issue with multiclassing is that if you multiclass early in the game, you don't get strong abilities like "Fireball" at the same level as a "pure" class, but we wanted players to be able to multiclass from the start of the campaign, without having to necessarily wait for the advanced levels, so it was the case to revise the use of resources a bit.

If that second part means that its not separate class caster level but total multiclassed casters levels which determine which tier spells u can cast then multiclassing is probably very broken

source:
https://www.reddit.com/r/BaldursGate3/comments/14w221u/interview_at_the_lead_system_designer/jrfpx9l/
wots all this about then
I don't think it's working the way you think it's working.

That would be ridiculous because you could go Fighter 11/Wizard 1 and have full spellcasting
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,414
Location
Grand Chien
Just to be clear, standard 5E rules dictate that multiclassed SPELLCASTER levels stack for the purposes of determining spell slot progression, but not spells known/learned.

Not clear how Larian have changed this
 

Non-Edgy Gamer

Grand Dragon
Patron
Glory to Ukraine
Joined
Nov 6, 2020
Messages
17,656
Strap Yourselves In
“Back in my day RPGs just told me harmless stuff like to sacrifice mom and dad to Lucifer, these days they teach my kids satanic things like it’s OK for boys to wear lipstick :mad:

Clearly it was always laughable to imagine video games leading to kids committing violence but implement a pinkwashing token tranny and all the children will wake up the next day with dangerhair and BLM tattooed on their surgically removed genitalia
And yet, there are a lot more kids removing their genitalia than there were sacrificing their parents to demons.

Maybe because one was clearly fantasy, and the other is being actively marketed as reality and a moral good, both in games and at schools.

I don't think a video game is going to make someone cut their dick off, but I do think that if a videogame developer voluntarily allows their game to become part of a propaganda campaign designed to make cutting your dick off seem ok to kids, it's evil.
 

tastywaffles

Literate
Joined
Apr 14, 2023
Messages
42
Clearly it was always laughable to imagine video games leading to kids committing violence
"How dare you assume that the environment that an animal adapts to is in any way meaningful!"
You overestimate the amount of agency that the typical human has. We are all dumb meat machines that are easily programmed by whatever information streams we feed from. While there is semi-hard biological limits, for example intelligence, beauty, health, physical/morphological attributes, etc. are genetically predetermined, the majority of our makeup is malleable in any direction.

Consider the transgender phenomenon, which was (I say was, because now its part of the de facto state religion in the West and is being spread from numerous other vectors) almost entirely spread like a disease (culture itself is effectively communicable) from the internet, primarily a porn-induced, internet echo-chamber reified, mental illness.

We are all made of information, and the content of the input we are exposed to matters. Garbage in, garbage out; you are what you eat. That's not to say that it is inevitable, or that exposure always cascades, but repeated exposure has predictable results.
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
31,916
That would be ridiculous because you could go Fighter 11/Wizard 1 and have full spellcasting
well, that's how this shit works. you can be straight man for 11 levels and then wear dress and get fucked by the bear once and... well...
 

Kiste

Augur
Joined
Feb 4, 2013
Messages
684

We are all made of information, and the content of the input we are exposed to matters. Garbage in, garbage out; you are what you eat. That's not to say that it is inevitable, or that exposure always cascades, but repeated exposure has predictable results.
Does that mean that Little Timmy will turn into a bearfucker after playing BG3? Or, statistically speaking, a certain percentage of Little Timmies will?
 

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