Yosharian
Arcane
Wait whatno opportunity cost for multiclassing
Wait whatno opportunity cost for multiclassing
They actually already fixed it.> Wizards can learn divine spells from scrolls, including healing ones
What the fuck
BG1 and BG2: "We got Bugbears! "
Larian: "Hold my beer!"
BG3: "We got Butt Bears!"
funding
Free multiclassing for everyone! Fucking hell.
I don't like multiclassing either, but its literally part of the ruleset. If they hadn't included it, you'd be bitching about them changing the rules too much, like people already did about the minor actions thing in early access.So what I'm hearing is that Larian couldn't help themselves. The reason I was excited about this game was that you wouldn't be able to immediately make every character into a fighterthiefmage of death like in the DOS games (especially 2). But of course that wasn't AWESOME enough for Larian. Free multiclassing for everyone! Fucking hell.
I suppose the romance options weren't the only thing they took from the Bioware era.But of course that wasn't AWESOME enough for Larian. Free multiclassing for everyone! Fucking hell.
Free multiclassing for everyone! Fucking hell.
That's part of the 5e rules, though. Yeah, I hate it, too. Multiclassing is ass, this whole concept of "dipping" a level into one or two other classes to get additional proficiencies and shit.
Hello, I am Astolfo, the Paladin/Warlock/Bard.
Why bother with classes at all? 3e was when D&D went shit. AD&D 2nd Edition was the pinnacle (until they ruined it with 100000 additional rulebooks). It also had the best campaign settings, before everything got wokefucked.
It was my understanding that Larian homebrewed away restrictions from the basic ruleset. Is this not the case?I don't like multiclassing either, but its literally part of the ruleset. If they hadn't included it, you'd be bitching about them changing the rules too much, like people already did about the minor actions thing in early access.So what I'm hearing is that Larian couldn't help themselves. The reason I was excited about this game was that you wouldn't be able to immediately make every character into a fighterthiefmage of death like in the DOS games (especially 2). But of course that wasn't AWESOME enough for Larian. Free multiclassing for everyone! Fucking hell.
There aren't really any "restrictions" to multiclassing in 5e other than being required to have at least a score of 13 in the main ability of each class.It was my understanding that Larian homebrewed away restrictions from the basic ruleset. Is this not the case?
Boomer satanic panic playing out among incels on video game forums. If you play the Baldur's Gate 3 theme backwards, you can hear Satan telling children to take estrogen. We must ban video games to defend the youths!Also the scene ends with a fcking squirrel dropping a nut, it was clearly a joke.
Yeah so this might be the result of bad translation of Italian or the interviewed game designer expressing himself clumsy. However, the way they are phrasing this is that spell progression is tied to character levels and not class levels if I understood it correctly resulting in you taking no penalty even if you multiclass (i.e. getting access to fireball as quickly as a pure class build). Therefore opportunity cost in this sense is lost. This is of course completely retarded.Wait whatno opportunity cost for multiclassing
Believe me I want nothing more than for this incel shit to be deleted from existence but romances exists in BG 1 and 2 as well."just ignore it and it'll go away"Romances are non-issue because they can be ignored.
There aren't really any "restrictions" to multiclassing in 5e other than being required to have at least a score of 13 in the main ability of each class.It was my understanding that Larian homebrewed away restrictions from the basic ruleset. Is this not the case?
So Astolfo from my posting above would need 13 strength and 13 charisma to become a Paladin/Warlock/Bard, which, incidentally, is also what you need to pick just the Paladin class.
wots all this about thenMultiplayer.it: We would like to start from multiclassing, given that in the Dungeons and Dragons ruleset its use is rather limited, certainly more than it was in the Divinity system. How did you approach it? Did you make it more flexible and interesting in any way?
Nick Pechenin: We've changed a couple of ground rules, just to remove possible friction with multiclassing. If you know the rules of the fifth edition of Dungeons and Dragons, you surely know that in order to multiclass there are stat limits that you must respect: we have removed them, there are no more stat requirements and you can make a character with multiple classes in any moment.The other thing we've changed is how magic users use spell slots, making it less punishing to level more than one magic class. One issue with multiclassing is that if you multiclass early in the game, you don't get strong abilities like "Fireball" at the same level as a "pure" class, but we wanted players to be able to multiclass from the start of the campaign, without having to necessarily wait for the advanced levels, so it was the case to revise the use of resources a bit.
If that second part means that its not separate class caster level but total multiclassed casters levels which determine which tier spells u can cast then multiclassing is probably very broken
source:
https://www.reddit.com/r/BaldursGate3/comments/14w221u/interview_at_the_lead_system_designer/jrfpx9l/
Oh ok good. I thought it was like, a deliberate design decision. That would be fucking nutsThey actually already fixed it.> Wizards can learn divine spells from scrolls, including healing ones
What the fuck
I don't think it's working the way you think it's working.There aren't really any "restrictions" to multiclassing in 5e other than being required to have at least a score of 13 in the main ability of each class.It was my understanding that Larian homebrewed away restrictions from the basic ruleset. Is this not the case?
So Astolfo from my posting above would need 13 strength and 13 charisma to become a Paladin/Warlock/Bard, which, incidentally, is also what you need to pick just the Paladin class.
wots all this about thenMultiplayer.it: We would like to start from multiclassing, given that in the Dungeons and Dragons ruleset its use is rather limited, certainly more than it was in the Divinity system. How did you approach it? Did you make it more flexible and interesting in any way?
Nick Pechenin: We've changed a couple of ground rules, just to remove possible friction with multiclassing. If you know the rules of the fifth edition of Dungeons and Dragons, you surely know that in order to multiclass there are stat limits that you must respect: we have removed them, there are no more stat requirements and you can make a character with multiple classes in any moment.The other thing we've changed is how magic users use spell slots, making it less punishing to level more than one magic class. One issue with multiclassing is that if you multiclass early in the game, you don't get strong abilities like "Fireball" at the same level as a "pure" class, but we wanted players to be able to multiclass from the start of the campaign, without having to necessarily wait for the advanced levels, so it was the case to revise the use of resources a bit.
If that second part means that its not separate class caster level but total multiclassed casters levels which determine which tier spells u can cast then multiclassing is probably very broken
source:
https://www.reddit.com/r/BaldursGate3/comments/14w221u/interview_at_the_lead_system_designer/jrfpx9l/
All they've said is that the maximum level is 12, so I heavily assume this means it's a hard cap.Does the game have a hard level cap or simply an available experience cap?
And yet, there are a lot more kids removing their genitalia than there were sacrificing their parents to demons.“Back in my day RPGs just told me harmless stuff like to sacrifice mom and dad to Lucifer, these days they teach my kids satanic things like it’s OK for boys to wear lipstick “
Clearly it was always laughable to imagine video games leading to kids committing violence but implement a pinkwashing token tranny and all the children will wake up the next day with dangerhair and BLM tattooed on their surgically removed genitalia
"How dare you assume that the environment that an animal adapts to is in any way meaningful!"Clearly it was always laughable to imagine video games leading to kids committing violence
Video games don't, Mangas and Anime do.I don't think a video game is going to make someone cut their dick off
well, that's how this shit works. you can be straight man for 11 levels and then wear dress and get fucked by the bear once and... well...That would be ridiculous because you could go Fighter 11/Wizard 1 and have full spellcasting
Does that mean that Little Timmy will turn into a bearfucker after playing BG3? Or, statistically speaking, a certain percentage of Little Timmies will?
We are all made of information, and the content of the input we are exposed to matters. Garbage in, garbage out; you are what you eat. That's not to say that it is inevitable, or that exposure always cascades, but repeated exposure has predictable results.