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Baldur's Gate Baldur's Gate 3 Early Access Thread [GAME RELEASED, GO TO NEW THREAD]

Swen

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Clearly it was always laughable to imagine video games leading to kids committing violence
"How dare you assume that the environment that an animal adapts to is in any way meaningful!"
You overestimate the amount of agency that the typical human has. We are all dumb meat machines that are easily programmed by whatever information streams we feed from. While there is semi-hard biological limits, for example intelligence, beauty, health, physical/morphological attributes, etc. are genetically predetermined, the majority of our makeup is malleable in any direction.

Consider the transgender phenomenon, which was (I say was, because now its part of the de facto state religion in the West and is being spread from numerous other vectors) almost entirely spread like a disease (culture itself is effectively communicable) from the internet, primarily a porn-induced, internet echo-chamber reified, mental illness.

We are all made of information, and the content of the input we are exposed to matters. Garbage in, garbage out; you are what you eat. That's not to say that it is inevitable, or that exposure always cascades, but repeated exposure has predictable results.
Sure but like is said countless times, you won't see it unless you're actively looking for it and role play to see it. It's not like for example TLOU2 and its degen sex scene that is part of the story and unskippable.
 

Grunker

RPG Codex Ghost
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We are all made of information, and the content of the input we are exposed to matters. Garbage in, garbage out; you are what you eat. That's not to say that it is inevitable, or that exposure always cascades, but repeated exposure has predictable results.
Does that mean that Little Timmy will turn into a bearfucker after playing BG3? Or, statistically speaking, a certain percentage of Little Timmies will?

conveniently, only the woke can be spread through video games, while tastywaffles became an incel due to his own choices and not from playing too much call of duty
 

Saravan

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We are all made of information, and the content of the input we are exposed to matters. Garbage in, garbage out; you are what you eat. That's not to say that it is inevitable, or that exposure always cascades, but repeated exposure has predictable results.
Does that mean that Little Timmy will turn into a bearfucker after playing BG3? Or, statistically speaking, a certain percentage of Little Timmies will?
Yeah, just like FPS games in the early 20s would make everyone a schoolshooter.
 

Saravan

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jbfww8ury7bb1.png
 

La vie sexuelle

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I asked this question yesterday, but it diapered somehow in this vampire-bear-relationship mess (BTW, why no one in Internet, including You, didn't have picked up that Shadowheart could be banged in lake by OC and Halsin?), so I repeat:

Any update about Daisy? On Larian Forum I encountered information that she might be reworked or this "different-less-fun-Daisy" is for Dark Urge? Now I cannot found this, maybe Larian has removed posts.
 

tommy heavenly6

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So what I'm hearing is that Larian couldn't help themselves. The reason I was excited about this game was that you wouldn't be able to immediately make every character into a fighterthiefmage of death like in the DOS games (especially 2). But of course that wasn't AWESOME enough for Larian. Free multiclassing for everyone! Fucking hell.
Any RPG aiming for mass appeal is going to be like that. AWESOME is what sells. Whoever expected otherwise is still too innocent for today's market.
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://www.rockpapershotgun.com/ba...utal-dm-whos-going-to-make-you-cry-say-larian

Baldur’s Gate 3’s hardest difficulty is a brutal DM who’s going to make you cry, say Larian​

And it’s your fault if you choose to get punished

A character swings an axe at enemies while fighting in Baldur's Gate 3
Image credit: Larian Studios

Baldur’s Gate 3 devs Larian have gone into more detail about the upcoming D&D video game’s difficulty levels - and, honestly, it all sounds a bit intense. There’s a beginner-friendly mode, sure, and a default balance of challenge and fun. Then, there’s the game’s Tactician difficulty: a brutal bastard of a D&D DM who’s out to leave you in tears - and then say it’s your fault.

Larian’s recent Panel from Hell stream showed off a healthy slice of their official Dungeons & Dungeons follow-up to Divinity: Original Sin 2, showcasing various enemy encounters and the game’s tabletop RPG-like approach to solving its puzzley combat.
Senior combat designer Matt Holland explained that Baldur’s Gate 3’s three difficulty levels don’t just ramp up the base layers of the game, such as granting enemies more HP and upping their accuracy rolls. They also play around with enemy placement, environmental factors and AI to add “little bits of spice” to each and every of the game’s 300 encounters.

Where Explorer mode offers a fairly easy combat experience, allowing players to enjoy the story, and default Balanced is, well, balanced to present “challenge but not too much challenge” - that’s what you’ll be familiar with if you’ve already played in Early Access, by the way - the hardest difficulty of Tactician is explicitly aimed to be seriously nasty.

In Tactician mode, the AI is “cranked up” to a level that Holland and creative director Swen Vincke described as “brutal AI”.

"We want to make it feel like you're going against a DM that's, y’know, trying to push you to your limits," Holland said.

The city of Baldur's Gate in a Baldur's Gate 3 screenshot.
Image credit: Image credit: Larian Studios

Combat encounters might be remixed for a more intense challenge, with more environmental dangers, enemies and different loadouts. Holland made clear that enemies aren’t just placed randomly during fights, with encounters more akin to a puzzle - meaning that Tactician might add an extra goblin up on a roof to shoot down on you during a battle with a bugbear, extra explosive arrows or equip the gobbos with flaming arrows to make things more difficult.

The punishment will continue away from fights, with Holland saying that that brutal AI will go “even outside of the combat in some ways” and force players to use every tool at their disposal to make it through. In return, the AI might target more squishy characters to spell-casters in an attempt to break their concentration spells, rather than just running into the Cloud of Dangers you’re about to cast.

“You really need to start getting every single advantage that you can, because otherwise you’re going to get obliterated,” Vincke said.

If you’re like me, Divinity: Original Sin 2 was no cakewalk on the standard difficulty, so the idea that Baldur’s Gate 3 will be even tougher has me tempted to reach for Explorer mode from the off. For those who do relish the challenge, Vincke promised that you won’t be disappointed - but warned that when you start complaining, you only have yourselves to blame.

"You're going to start playing on Tactician because you can handle it, then you're going to start crying,” he said. “You're going to say our game is bad. It's not our fault - it's you!"

You’ll be able to walk yourself into the Nine Hells of difficulty on August 3rd, almost a full month earlier than Larian originally planned.

https://www.rockpapershotgun.com/ba...n-the-dark-urge-takes-over-you-can-only-react

Baldur's Gate 3 is about choices, but when the Dark Urge takes over you can only react​

Our final impressions ahead of its full 1.0 release

Astarion ponders something at the campfire in Baldur's Gate 3
Image credit: Larian Studios

Larian Studios are nothing if not enablers of wild, unspoken desires. In Divinity: Original Sin II, they provided the impossible - making each companion character a playable protagonist, and weaving their unique plotlines into the tapestry of the main story. It was one of the RPG’s great innovations - handing you a killer backstory, a tangible motivation, and a set of prompts for how you might go about roleplaying your exiled lizard prince or demon-possessed musician. For those of us who struggle with the blank page of character creation, it was a godsend (quite literally, since the adventure concerned your ascension).

Choosing a set character came with an obvious drawback, however. It robbed you of the chance to make the most of Larian’s character creation tools, fiddling with freckles and tattoos and biceps until you had an alter ego entirely your own. With Baldur's Gate 3, Larian have threaded the needle, conceiving an origin character who looks, sounds and fights however you like, yet enters the game with a frankly frightening amount of personal history and suspiciously lumpy baggage - and as they announced during the final Panel from Hell last week, some of that baggage will be soaked in blood. Optionally available as one of seven starting personalities, the Dark Urge is a mass murderer. Their species, gender, class and eyebrow thickness are up to you, but what you can’t change is their deep and insatiable need to kill for pleasure.

As I discovered during an extended play session in Larian’s home city of Ghent, Belgium, that nasty predilection colours your journey in ways big and small, although mostly in the colour red. In a game so wholly committed to player choice, it’s profoundly alarming to realise that you’re not fully in control - that occasionally, at unpredictable intervals, the Dark Urge’s subconscious will take the driver’s seat, before leaving you to clean the blood off the windshield.


For those who’ve squeezed Baldur’s Gate 3’s early access build for every possible permutation, the Dark Urge represents a twist in the tail - a final opportunity to be surprised by the game’s first act. For instance: you may know that Gale, a romanceable mage who can accompany you through the whole campaign, first appears through a portal on the roadside cliffs of the Sword Coast. Playing as the Urge, I was invited to fantasize about hacking Gale’s hand off as it emerged through the magical gateway - and as I drifted into forbidden reverie, I realised my character had actually followed through, slicing straight through the spellcaster’s arm. Afterwards, the severed hand sat wetly in the dirt, as if daring me to deny what I’d done.

Two warriors prepare to fend off a Dark Urge Dragonborn character in Baldur's Gate 3
Larian showed off a Dark Urge Dragonborn 'hero' in the final Panel From Hell stream. | Image credit: Larian Studios

Understandably, given his welcome, Gale chose to remain on the other side of that portal. But his hand remained in my inventory afterwards, except in the instances I chose to weaponize it - throwing the fingers the wizard prodigy once used to weave magic at the heads of marauding goblins. As associate writing lead Chrystal Ding tells it, there’s at least one other potential use for Gale’s dismembered hand later in the campaign.

A Dark Urge Dragonborn character from Baldur's Gate 3
Image credit: Larian Studios

Some of the Urge’s setpieces have a dissociative quality. At one point, while passing through a druid’s grove, Ding encouraged me to go and say hello to a squirrel. Before I knew it, the camera had snapped to a nearby tree, just in time to see the squirrel’s body splatted against the bark. It’s a scene that demonstrates Larian’s growing confidence with cinematic staging - distancing you uncomfortably from your own actions by keeping them out of frame.

Yet the squirrel was just the start of it. Back at camp, I tucked myself into bed, only to discover a brutalised corpse of my own making during the night. There followed a sequence in which I was given the option to marvel at my handiwork, wash my hands of blood, and hide the body in the bushes. Most intriguingly of all, the whole sequence played out beyond the view of my co-op partner - leaving it up to me to confess the crime, or not. It strikes me as a classic tabletop dynamic - with one player given the choice to hide their cards, and delight in the transgressive glee of keeping a secret from the table.

The murderous demon servant Sceleritas Fel from Baldur's Gate 3
Sceleritas Fel is a nasty chap who will encourage Dark Urge characters to indulge in their most murderous desires. | Image credit: Larian Studios

Baldur’s Gate 3 has long been pitched as a game that stands alone - more an attempt to capture the spirit of tabletop Dungeons & Dragons than a direct sequel to Bioware’s first ever RPGs. Yet as its August 3rd release date approaches, thematic links to the original Baldur’s Gate games are beginning to emerge. Back then, we played a Bhaalspawn - potential heir to the throne of the god of murder, whose inner darkness slowly bubbled to the surface as the series wore on. The parallels with the Dark Urge’s undercurrent of awfulness are clear, and once you’re looking, you start to see the shape of that suppressed danger everywhere.

It’s there in the newly announced companion Karlach, a tiefling barbarian whose infernal engine threatens to burn her up - the flames already licking at the horns on her head. And it beats in the heart of Gale, whose chest houses a Netherese Destruction Orb which, if not disarmed, will eventually explode like a nuke. Then there are the tadpoles that live in the head of every character who survives the Nautiloid ship crash in Baldur’s Gate 3’s opening - slowly transforming their hosts into tentacle-faced Mind Flayers. In each case, there’s a tantalising power to be harnessed - tempting you to embrace that inner darkness even as it destroys you and your friends.

“This was the magical link, you just followed it,” says Swen Vincke, Larian’s CEO and creative director. “That’s literally it. Whenever we judged the main story or companion stories, it was always against that. You’ve got this monstrosity forming inside of you. Embracing it comes with benefits, and non-benefits. So what are you going to do? What are you ready to sacrifice for it? And can you convince others of what your cause is going to be? That’s what the game is.”

The battles inside your head, then, are the precipitating events that ultimately spill out into the Sword Coast, affecting those around you and the region as a whole - right up until you finally reach the besieged city of Baldur’s Gate, and either become its last desperate hope, or its conqueror. I ain’t never heard of no hero called the Dark Urge, but hey, those are just the cards in your starting deck. How they’re played is up to you.

Disclosure: Former deputy editor Adam Smith (RPS in peace) is now the lead writer for Baldur's Gate 3.
 
Last edited:

Nerevar

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Make the Codex Great Again! Pathfinder: Wrath
I asked this question yesterday, but it diapered somehow in this vampire-bear-relationship mess (BTW, why no one in Internet, including You, didn't have picked up that Shadowheart could be banged in lake by OC and Halsin?), so I repeat:

Yeah getting gangbanged suits Shadowhearts personality and history she has a high bodycount and brags about having casual sex in her party banter in front of the player character (that's pretty disrespectful and emasculating right?).

Isn't it funny how they made all the straight male romance choices in the game turbosluts?
 

La vie sexuelle

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I asked this question yesterday, but it diapered somehow in this vampire-bear-relationship mess (BTW, why no one in Internet, including You, didn't have picked up that Shadowheart could be banged in lake by OC and Halsin?), so I repeat:

Yeah getting gangbanged suits Shadowhearts personality and history she has a high bodycount and brags about having casual sex in her party banter in front of the player character (that's pretty disrespectful and emasculating right?).

Isn't it funny how they made all the straight male romance choices in the game turbosluts?

Yes. Maybe it depends on from approach. From very beginning it was set, that every Origin character is romanceable, so Shadowheart-Lae'zel pair was possible, even it has no sense.

But what I'm more surprised that in post-bear scene world nobody care about mere threesome.
 

Mortmal

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"Senior combat designer Matt Holland explained that Baldur’s Gate 3’s three difficulty levels don’t just ramp up the base layers of the game, such as granting enemies more HP and upping their accuracy rolls. They also play around with enemy placement, environmental factors and AI to add “little bits of spice” to each and every of the game’s 300 encounters."

Now that's going on the right way, limited rest and attrition now please.
 

La vie sexuelle

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Hot take: Sluts should be the only romance options in RPGs. They're the only ones that feel right narratively.

I think characters and generally world in BG3 "bends" around player. Shadowheart is sweetheart virgin if you want or slut. They even said in presentation, that "You're shaping them [companions]. If, for example, you shaped them as evil, they will be angry whey you act good".
 

Strange Fellow

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Steve gets a Kidney but I don't even get a tag.
"Senior combat designer Matt Holland explained that Baldur’s Gate 3’s three difficulty levels don’t just ramp up the base layers of the game, such as granting enemies more HP and upping their accuracy rolls. They also play around with enemy placement, environmental factors and AI to add “little bits of spice” to each and every of the game’s 300 encounters."

Now that's going on the right way, limited rest and attrition now please.
There's a less optimistic interpretation, which is that if you want good AI you'll also have to contend with HP bloat.
 

Nerevar

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Make the Codex Great Again! Pathfinder: Wrath
Yeah for a Larian game I guess the characters have always been ridiculous joke people. It is all very tongue in cheek in all the divinity games and it has extended to BG3.

Maybe if they spent much less time on writing shitty henchmen no one will care about and focused more on the game. Why work so hard on something that most players will end up dark urging straight away?
 

Varnaan

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It's surprising that with a new CRPG with turn based combat, choices and consequences and reactivity coming out people focus on the adjacent content that you will never see unless you engage with it.
I mean it would have been surprising if this site wasn't polluted by 4chan and reddit rejects.
 

Mebrilia the Viera Queen

Guest
Yeah for a Larian game I guess the characters have always been ridiculous joke people. It is all very tongue in cheek in all the divinity games and it has extended to BG3.

Maybe if they spent much less time on writing shitty henchmen no one will care about and focused more on the game. Why work so hard on something that most players will end up dark urging straight away?
The writing is far different than DOS2 tho. Completely in fact. Beside is not like bg1 had an exceptional writing bg2 was where the writing was vastly better.
 

Mortmal

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"Senior combat designer Matt Holland explained that Baldur’s Gate 3’s three difficulty levels don’t just ramp up the base layers of the game, such as granting enemies more HP and upping their accuracy rolls. They also play around with enemy placement, environmental factors and AI to add “little bits of spice” to each and every of the game’s 300 encounters."

Now that's going on the right way, limited rest and attrition now please.
There's a less optimistic interpretation, which is that if you want good AI you'll also have to contend with HP bloat.
I fear so too, and more hp in 5E will definitely makes it boring.
 

La vie sexuelle

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"Senior combat designer Matt Holland explained that Baldur’s Gate 3’s three difficulty levels don’t just ramp up the base layers of the game, such as granting enemies more HP and upping their accuracy rolls. They also play around with enemy placement, environmental factors and AI to add “little bits of spice” to each and every of the game’s 300 encounters."

Now that's going on the right way, limited rest and attrition now please.
There's a less optimistic interpretation, which is that if you want good AI you'll also have to contend with HP bloat.

From my experience, AI in this game could be surprising. Like during Githianki battle, when they magically pull your archers from bridge in their first turn. If Larian improve that, combat might by challenging.
 

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