BG1 and BG2: "We got Bugbears! "Me in April 2021: I look forward to Baldur's Gate 3, whether good or bad, overshadowing the Bioware BG games.Reasons BG3 is good:
- If it succeeds, it will forever overshadow the Bioware BG games
- If it fails, it will tarnish the Bioware BG games by association
I prefer to think of BG3 as a win/win situation.
Larian in July 2023: We're going to ensure that the name Baldur's Gate will forever be associated with bear-buggery.
The current Forgotten Realms material is highly sanitized from Ed's original vision. In FR as created by Ed:
Bisexuality is normal (and yes, this means the men as well as the women)
Transgenderism is encouraged by several deities so that priests can experience life as the other sex
"Revels" (some of which involve sex) are normal
"Festhalls" (many of which employ prostitutes as staff) are relatively common and visiting them is the normal way to spend an evening.
Prostitution is a core industry of the Forgotten Realms; "sex workers" are all over and there are about 40 different names for different kinds of prostitutes.
Incest is a normal way for noble families to "indulge feelings of mutual affection" (poor people don't as they can't afford the contraception)
Pretty much all of the immortal NPCs in the Realms have come to believe that accepted sexual norms such as temperance are bullshit, so they flout them. Constantly.
All of this is confirmed by Ed Greenwood himself via his responses to fan queries on the Candlekeep forum.
The other thing we've changed is how magic users use spell slots, making it less punishing to level more than one magic class. One issue with multiclassing is that if you multiclass early in the game, you don't get strong abilities like "Fireball" at the same level as a "pure" class, but we wanted players to be able to multiclass from the start of the campaign, without having to necessarily wait for the advanced levels, so it was the case to revise the use of resources a bit.
If that second part means that its not separate class caster level but total multiclassed casters levels which determine which tier spells u can cast then multiclassing is probably very broken
source:
https://www.reddit.com/r/BaldursGat...nterview_at_the_lead_system_designer/jrfpx9l/
Off the top of my head the most heinous shit should be:Ok breaking from the gay bear butt sex. So besides weapons BG3 having their own moves, combat having some focus of using the scenario(but same could be said in a regular 5e depending on the dm) and multiclass not having requirements, what else Larian changed from 5e?
The other thing we've changed is how magic users use spell slots, making it less punishing to level more than one magic class. One issue with multiclassing is that if you multiclass early in the game, you don't get strong abilities like "Fireball" at the same level as a "pure" class, but we wanted players to be able to multiclass from the start of the campaign, without having to necessarily wait for the advanced levels, so it was the case to revise the use of resources a bit.
If that second part means that its not separate class caster level but total multiclassed casters levels which determine which tier spells u can cast then multiclassing is probably very broken
source:
https://www.reddit.com/r/BaldursGat...nterview_at_the_lead_system_designer/jrfpx9l/
Yeesh. That does sound OP. If I recall correctly 5E caster level is totalled by all caster class levels, and all spell slots are shared. You still only had access to spell tiers based on your class level though. So 10:10 Wizard:Cleric would have the same amount of spell lots as a 20 wizard, but only access to Lvl 5 spells.
If larian is making everyone a theurge, just missing out on class features, that's still an OP homebrew. I recall reading that wizards are able to learn spells from divine scrolls too. It was a bug that retained as a feature. Does that still exist?
Anyone else posted this?
Anyone else posted this?
I watched someone stream BG 1 on Twitch today. It was their first time playing and I'm sure 90% of the people in chat were seeing it for the first time as well. A lot of the comments in chat were along the lines of "Is this the bear fucking game?", "When are you gonna fuck the bear?" and other bear-related jokes. This is what the BG series will be known for from now on. Thanks, Larian
Mods will fix most of the rules and limitations. It isn't as if BG1&2 didn't have big modding communities fixing the games for years.I just crossed an italian preview/interview with the game designer where this absolute fool brags about their bold idea of removing any stat requirement for multiclassing.
If this was bad in itself, what followed was the dimwit bragging about how they "reworked the assignment of spells and spell slots" to not make these poor multiclassing underdogs lag behind the privileged single-class players that were unlocking high level spells faster.
I'm starting to thin these people couldn't design a competent subsystem (or even just a decent homebrew rule) even if their entire lives depended on it.
To me each and any of these points would be much more worth cutting Larian devs' throats (in-game) rather than an optional joke scene.
I just crossed an italian preview/interview with the game designer where this absolute fool brags about their bold idea of removing any stat requirement for multiclassing.
If this was bad in itself, what followed was the dimwit bragging about how they "reworked the assignment of spells and spell slots" to not make these poor multiclassing underdogs lag behind the privileged single-class players that were unlocking high level spells faster.
I'm starting to thin these people couldn't design a competent subsystem (or even just a decent homebrew rule) even if their entire lives depended on it.
https://multiplayer.it/articoli/baldurs-gate-3-intervistata-lead-system-designer-larian.htmlAny link, per favore?
I just crossed an italian preview/interview with the game designer where this absolute fool brags about their bold idea of removing any stat requirement for multiclassing.
If this was bad in itself, what followed was the dimwit bragging about how they "reworked the assignment of spells and spell slots" to not make these poor multiclassing underdogs lag behind the privileged single-class players that were unlocking high level spells faster.
I'm starting to thin these people couldn't design a competent subsystem (or even just a decent homebrew rule) even if their entire lives depended on it.
Any link, per favore?
https://multiplayer.it/articoli/baldurs-gate-3-intervistata-lead-system-designer-larian.htmlAny link, per favore?
i read the original, but someone also posted a machine-translation for those who need it:
https://old.reddit.com/r/BaldursGat...nterview_at_the_lead_system_designer/jrfpx9l/
I just crossed an italian preview/interview with the game designer where this absolute fool brags about their bold idea of removing any stat requirement for multiclassing.
If this was bad in itself, what followed was the dimwit bragging about how they "reworked the assignment of spells and spell slots" to not make these poor multiclassing underdogs lag behind the privileged single-class players that were unlocking high level spells faster.
I'm starting to thin these people couldn't design a competent subsystem (or even just a decent homebrew rule) even if their entire lives depended on it.
Any link, per favore?
https://multiplayer.it/articoli/baldurs-gate-3-intervistata-lead-system-designer-larian.html
I linked few quotes from this (previous page)
I do think that, for the most part, creatives will get more Cool mileage by aping history than aping Marvel or just aping other games repeatedly. Often times these game plots and attempts at "worldbuilding" just create a lot of pointless complexity that overwhelms any drama. Part of what makes fantasy and stories from the past actually escapist is that it's a window into a world with a whole lot less information overload.copebot, my point is that we're not going the get very far discussing the merits of a D&D adventurer's panoply because it is, as you say, subject to the Rule of Cool and only loosely inspired by historical practice. I do like it when individual items try to adhere to their historical sources - e.g. real, historical armour looks much cooler than BG3's "fantasy armour" - but we have to make some affordances for the stereotypical adventurer wearing full plate when hunting cave trolls, or we just wouldn't get to have full plate in the games. Same with coinage, now that you mention it, inventory management would become a right pain if we had to get our healing potions in trade for live chickens.
This is who Baldur's Gate 3 was made for. It wasn't made for fans of the OG's or CRPG's. It was made for streamers. Also, it's disheartening to hear that a story once known for doing a great job of deconstruing the "Chosen Hero" troupe is now only going to be remembered for gay bear sex. Current year writers are nothing but iconoclasts.I watched someone stream BG 1 on Twitch today. It was their first time playing and I'm sure 90% of the people in chat were seeing it for the first time as well. A lot of the comments in chat were along the lines of "Is this the bear fucking game?", "When are you gonna fuck the bear?" and other bear-related jokes. This is what the BG series will be known for from now on. Thanks, Larian
That much is true, look at how many people even arrived to Arx in DOS 2.I wonder what the completion rates of this game will be. I have a feeling 99% of the people brought in by the hype won't be finishing this game or even the first act.
99% of their new target audience will "finish" the game by watching cohhcarnage or other weirdo streaming it on twitch.