there is no night cycle
Is this confirmed ???
there is no night cycle
I agree that it's weird there are just 12 to chose from and no custom option that I can see on the interface.
Hope you can change look / race / starting class of these, dwarf might be missing (what a bunch of abominations)In Baldur’s Gate 3, there are 12 Hirelings available for you to recruit – one for each class. Each has their own name, visuals, and race, and can be respecced at any time.
In Baldur’s Gate 3, there are 12 Hirelings available for you to recruit – one for each class. Each has their own name, visuals, and race, and can be respecced at any time.
For years. Nights happen on rest.Is this confirmed ???
For years. Nights happen on rest.Is this confirmed ???
It's a turn-based game. Why should time flow in real-time?
Fake news.Turn based combat only.
Get used to it because it's not changing.Moreover, turns do not take 24 hours of in-game time and therefore do not preclude a day/night cycle.
How do we know? Has anyone tested? I've never actually cared enough to do it in EA, but I thought it got patched out at one point.Btw this should still work on release:
Confirmed during the livestream of last weekend that a full custom party will be supported at launch.Btw this should still work on release:
This is why ToEE and IWD are still the best RPG's.Oh, for fuck's sake, Swen, just let people roll their own crew! Not everyone needs a bunch of TOTALLY NOT UNFUNNY DIALOGUE™ dispensers hanging off their ballsack at all times, some people just wanna roll a party and smash some skellies, it's not fucking rocket science!
Fake news.
Get used to it because it's not changing.
Yeah, but it's in the game.Gloom stalker is not PHB.Gloom ranger is pretty fucking broken in the right situation, actually.Isn't the ranger the worst class (as usual) ?
And not incidentally the most popular ranger subclass by a landslide.
Also, the real stinker remains arguably the monk, if we go by PHB material.
All of it.Show me turn based world exploration in this video
You can do that.Does anyone know if you can control the main guy with third-person controls when exploring? Looking at one trailer, it looked like they added it on consoles, but I'm wondering if this will only be for consoles or gamepad.
With keyboard and mouse?You can do that.Does anyone know if you can control the main guy with third-person controls when exploring? Looking at one trailer, it looked like they added it on consoles, but I'm wondering if this will only be for consoles or gamepad.
Also yes. Was one of the feature they wanted.With keyboard and mouse?You can do that.Does anyone know if you can control the main guy with third-person controls when exploring? Looking at one trailer, it looked like they added it on consoles, but I'm wondering if this will only be for consoles or gamepad.
Well as far as I know, it still works in DOS 2. Just tested in BG3 EA and it's working too. So it's a good guess that it will work on release.How do we know? Has anyone tested? I've never actually cared enough to do it in EA, but I thought it got patched out at one point.Btw this should still work on release:
Im wondering given the retarded free respec, if I pick warlock multiclass interact with my patron and the respec out of it, will be as it never existed? This shit is welcoming some really retarded bugs to happen.
I'm also curious if you receive the unique dialog options for each class when multiclassed. If it's the case, this can be balanced somewhat by having dialog options appear that are negative which force you to take a save. For instance the barbarian needs to save to contain their anger so as to not execute a goblin Wyll wants to question, it'd be cool to see more of that appear for other classes as well.Im wondering given the retarded free respec, if I pick warlock multiclass interact with my patron and the respec out of it, will be as it never existed? This shit is welcoming some really retarded bugs to happen.
My dude the current designers of the next iteration of D&D were surprised by the initial feedback they got from the first round of Paladin changes, these include:What does multiclassing a druid and a warlock and a bard and a paladin even mean? At least some of Kingmaker's classes are mutually exclusive. But these Larian devs don't want classes. Classes are supposed to be tied into the lore and roleplaying of your character. A fighter spent at least a few years learning how to fight. That's how he gained proficiency in all those weapons. The warlock made a pact with some entity. That's how he controls those eldritch powers. The paladin spent years as an initiate, learning from the order of paladins and clerics he wants to join. After all those years proving himself, devoting himself to a higher power, and humbling himself to his god, he is granted a small measure of divine might after strictly swearing to obey the oaths.
How the fuck do you square away the classless goofiness the Larian devs love in D:OS with forty years of rigid Dungeons and Dragons classes? Apparently, you go through the motions of a couple years of rigid class system in early access just to keep up appearances, and then one month before release, you say, "FUCK IT. WE'RE DOING IT LIVE. NO CLASSES. WE NEVER GAVE A FUCK ANYWAY. DND IS FOR NERDS."
This is pretty based considering the current state of D&D"FUCK IT. WE'RE DOING IT LIVE. NO CLASSES. WE NEVER GAVE A FUCK ANYWAY. DND IS FOR NERDS."