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Baldur's Gate Baldur's Gate 3 Early Access Thread [GAME RELEASED, GO TO NEW THREAD]

Non-Edgy Gamer

Grand Dragon
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Strap Yourselves In
HD95HoU.png

In Baldur’s Gate 3, there are 12 Hirelings available for you to recruit – one for each class. Each has their own name, visuals, and race, and can be respecced at any time.
Hope you can change look / race / starting class of these, dwarf might be missing (what a bunch of abominations)
I agree that it's weird there are just 12 to chose from and no custom option that I can see on the interface.

I guess the reasoning behind this could be explained as devs not wanting you to ignore every NPC, since doing that will cut out a bunch of content and make the game shorter. But all they do here is compensate for if you kill one of the NPCs.

I'm sure mods will fix it(tm), but I think the point of hirelings that the devs aren't acknowledging is that some of us want to create our own parties and ignore the game NPCs entirely. Maybe there will be another way around this with multiplayer hacks though.
 

Gargaune

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HD95HoU.png

In Baldur’s Gate 3, there are 12 Hirelings available for you to recruit – one for each class. Each has their own name, visuals, and race, and can be respecced at any time.

Oh, for fuck's sake, Swen, just let people roll their own crew! Not everyone needs a bunch of TOTALLY NOT UNFUNNY DIALOGUE™ dispensers hanging off their ballsack at all times, some people just wanna roll a party and smash some skellies, it's not fucking rocket science!
 

Orud

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Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming!
Btw this should still work on release:
Confirmed during the livestream of last weekend that a full custom party will be supported at launch.
Oh, for fuck's sake, Swen, just let people roll their own crew! Not everyone needs a bunch of TOTALLY NOT UNFUNNY DIALOGUE™ dispensers hanging off their ballsack at all times, some people just wanna roll a party and smash some skellies, it's not fucking rocket science!
This is why ToEE and IWD are still the best RPG's.
 

Arbiter

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Alienman

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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Does anyone know if you can control the main guy with third-person controls when exploring? Looking at one trailer, it looked like they added it on consoles, but I'm wondering if this will only be for consoles or gamepad.
 

Mebrilia the Viera Queen

Guest
Does anyone know if you can control the main guy with third-person controls when exploring? Looking at one trailer, it looked like they added it on consoles, but I'm wondering if this will only be for consoles or gamepad.
You can do that.
 

Takamori

Learned
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Im wondering given the retarded free respec, if I pick warlock multiclass interact with my patron and the respec out of it, will be as it never existed? This shit is welcoming some really retarded bugs to happen.
 

Tyranicon

A Memory of Eternity
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Im wondering given the retarded free respec, if I pick warlock multiclass interact with my patron and the respec out of it, will be as it never existed? This shit is welcoming some really retarded bugs to happen.

Oh yeah, this game is going to have a ridiculous amount of bugs.

It's almost like that's what Early Access was for, and they could've just released more of the game through its nearly three years in EA instead of treating it like some kind of charitable pre-order system.

Part of me wishes that journos, critics, streamers and all that could be trusted in 2023, but the entire industry is a thoroughly incestuous affair full of back dealings and secret payments.
 

Smashing Axe

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Divinity: Original Sin
Im wondering given the retarded free respec, if I pick warlock multiclass interact with my patron and the respec out of it, will be as it never existed? This shit is welcoming some really retarded bugs to happen.
I'm also curious if you receive the unique dialog options for each class when multiclassed. If it's the case, this can be balanced somewhat by having dialog options appear that are negative which force you to take a save. For instance the barbarian needs to save to contain their anger so as to not execute a goblin Wyll wants to question, it'd be cool to see more of that appear for other classes as well.

Other ways you could potentially do it:
Bard saves to resist the urge to not make an insulting quip when negotiating with a powerful foe
Warlock saves to resist the influence of their patron and avoid taking an action
Paladin fall mechanics are already inbuilt
 

Pizzashoes

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What does multiclassing a druid and a warlock and a bard and a paladin even mean? At least some of Kingmaker's classes are mutually exclusive. But these Larian devs don't want classes. Classes are supposed to be tied into the lore and roleplaying of your character. A fighter spent at least a few years learning how to fight. That's how he gained proficiency in all those weapons. The warlock made a pact with some entity. That's how he controls those eldritch powers. The paladin spent years as an initiate, learning from the order of paladins and clerics he wants to join. After all those years proving himself, devoting himself to a higher power, and humbling himself to his god, he is granted a small measure of divine might after strictly swearing to obey the oaths.

How the fuck do you square away the classless goofiness the Larian devs love in D:OS with forty years of rigid Dungeons and Dragons classes? Apparently, you go through the motions of a couple years of rigid class system in early access just to keep up appearances, and then one month before release, you say, "FUCK IT. WE'RE DOING IT LIVE. NO CLASSES. WE NEVER GAVE A FUCK ANYWAY. DND IS FOR NERDS."
 

Orud

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Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming!
What does multiclassing a druid and a warlock and a bard and a paladin even mean? At least some of Kingmaker's classes are mutually exclusive. But these Larian devs don't want classes. Classes are supposed to be tied into the lore and roleplaying of your character. A fighter spent at least a few years learning how to fight. That's how he gained proficiency in all those weapons. The warlock made a pact with some entity. That's how he controls those eldritch powers. The paladin spent years as an initiate, learning from the order of paladins and clerics he wants to join. After all those years proving himself, devoting himself to a higher power, and humbling himself to his god, he is granted a small measure of divine might after strictly swearing to obey the oaths.

How the fuck do you square away the classless goofiness the Larian devs love in D:OS with forty years of rigid Dungeons and Dragons classes? Apparently, you go through the motions of a couple years of rigid class system in early access just to keep up appearances, and then one month before release, you say, "FUCK IT. WE'RE DOING IT LIVE. NO CLASSES. WE NEVER GAVE A FUCK ANYWAY. DND IS FOR NERDS."
My dude the current designers of the next iteration of D&D were surprised by the initial feedback they got from the first round of Paladin changes, these include:
  • People disagreeing to label the Paladin part of the 'priest' group instead of the 'warrior' group.
  • People stating the Paladins should be a melee class foremost (in response to smites working on any ranged attacks too).
How can you expect Larian to know the lore and meaning of certain classes, when the D&D designers themselves can't be bothered reading older editions where it's literally spelled out what they're supposed to represent.
 

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