What does multiclassing a druid and a warlock and a bard and a paladin even mean? At least some of Kingmaker's classes are mutually exclusive. But these Larian devs don't want classes. Classes are supposed to be tied into the lore and roleplaying of your character.
How the fuck do you square away the classless goofiness the Larian devs love in D:OS with forty years of rigid Dungeons and Dragons classes? Apparently, you go through the motions of a couple years of rigid class system in early access just to keep up appearances, and then one month before release, you say, "FUCK IT. WE'RE DOING IT LIVE. NO CLASSES. WE NEVER GAVE A FUCK ANYWAY. DND IS FOR NERDS."
What the fuck are you talking about? This is how multiclassing works in 5E. It's not Larian, it's DnD. Dropping the somewhat inconsequential attribute prerequisite of 13 doesn't really matter, since it never was much of a hurdle to begin with, it just took some planning during character creation. Removing it makes multiclassing more noob-friendly because it removes the front-loaded attribute planning, that's it.
Fundamentally, the problem is DnD multiclassing, and not
"Larian devs don't want classes". And this isn't even new, multiclassing has been retarded in DnD since 3E. So this over-the-top multiclassing shit has been with us for almost 25 years now. There is no "
forty years of rigid Dungeons and Dragons classes". IIRC most powerbuilds in NWN2 consisted of retarded 4-class cocktails and that was like 17 years ago.
Look, I get it. I fucking hate this type of multiclassing, too. The whole concept of "dipping" a level or two into another class purely for powergain is disgusting. Just place the fucking blame where it belongs and that's with the designers of DnD, not with Larian.