Pizzashoes
Scholar
- Joined
- Oct 31, 2017
- Messages
- 444
I'll tell you by God. One, I'm upset. I want to blame someone for moving away from the strict class system of AD&D used by Baldur's Gate 1 and 2 to the anything goes Baldur's Gate 3. Swen Vincke's quote here had me thinking he, himself, values classless, all around characters. Having played D:OS2 on the more difficult setting, the devs force you to pick and choose optimal abilities to game the encounters without any adherence to roleplaying a class or standard. The game encourages you to cast off the initial class and move on. That's why I was thinking Larian pushed it. Whether that's true or whether the nature of 5E pushed it, who knows.What does multiclassing a druid and a warlock and a bard and a paladin even mean? At least some of Kingmaker's classes are mutually exclusive. But these Larian devs don't want classes. Classes are supposed to be tied into the lore and roleplaying of your character.
How the fuck do you square away the classless goofiness the Larian devs love in D:OS with forty years of rigid Dungeons and Dragons classes? Apparently, you go through the motions of a couple years of rigid class system in early access just to keep up appearances, and then one month before release, you say, "FUCK IT. WE'RE DOING IT LIVE. NO CLASSES. WE NEVER GAVE A FUCK ANYWAY. DND IS FOR NERDS."
What the fuck are you talking about? This is how multiclassing works in 5E. It's not Larian, it's DnD. Dropping the somewhat inconsequential attribute prerequisite of 13 doesn't really matter, since it never was much of a hurdle to begin with, it just took some planning during character creation. Removing it makes multiclassing more noob-friendly because it removes the front-loaded attribute planning, that's it.
Fundamentally, the problem is DnD multiclassing, and not "Larian devs don't want classes". And this isn't even new, multiclassing has been retarded in DnD since 3E. So this over-the-top multiclassing shit has been with us for almost 25 years now. There is no "forty years of rigid Dungeons and Dragons classes". IIRC most powerbuilds in NWN2 consisted of retarded 4-class cocktails and that was like 17 years ago.
Look, I get it. I fucking hate this type of multiclassing, too. The whole concept of "dipping" a level or two into another class purely for powergain is disgusting. Just place the fucking blame where it belongs and that's with the designers of DnD, not with Larian.
Two, D&D has had multiclassing, but with restrictions. You're right that D&D clearly has been trending toward dipping a toe in everything and losing restrictions, and that a game in the modern climate would naturally have zero restrictions on anything. Fuck, why not respec race? Why not respec gender mid-campaign? Yes, I was very emotional writing D&D is for nerds, but really I meant older versions of D&D cater towards nerds, and newer versions cater towards a broader audience. And yeah, the multiclass game is lame. It's built towards maximizing numbers instead of grounded in human experience.