btw
Roguey when will you do your conclusion on bg3's commercial success/failure
a true codex autist will not trust anyone but you to carry out this essential task and pronounce your judgment
https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=768581
There is no official disclosure on the amount of money that has been budgeted by Larian to develop and produce BG3.
Based on my understanding (and assumptions) from what i have seen previously with other games i think that BG3 would have a $100 mil + budget easily.
It is public knowledge that Larian have (they have confirmed this) over 300 staff working across 6 international studios.
Say if we only say 4 years of development 300 staff on say an average of $70,000 per year is $21,000,000 and times by four this is $84,000,000. Then you have other development costs plus after release care of the game will easily add up to 100 mil +.
At this point it's been six years, so it'd be closer to a $130 million production budget. Steamdb estimates sales are already 1-3 million so after Valve's cut they've recouped anywhere from 48-144 million already. As for marketing budget, who knows? It doesn't seem like they've spent 100 million on marketing.
Best selling western rpg is Skyrim with 30 million plus sales, it cost 85 million to make, 15 million to market.
It's interesting how many western RPGs have managed to push beyond 20 million sales. All of them very action and accessibility focused.
Borderlands 2 with 22 million.
Diablo 3 with 30 million
Witcher 3 with 30 million.
BG3 is an entirely different beast in terms of mass market appeal, but then again, it seems to have captured the zeitgeist, if briefly (before Starfield hits).
I think that if it manages 10 million sales, it will be beyond Larians wildest dreams.