luj1
You're all shills
There's plenty of competition, it's just that they suck, are old, out of ideas and talent.and Larian is getting some exposure because there is no competition
so, in other words, there is no competition
There's plenty of competition, it's just that they suck, are old, out of ideas and talent.and Larian is getting some exposure because there is no competition
These apologetic takes (t-t-they will make a t-ton of money) mean literally nothing. Say something about quality or gameplay
I don't think anyone's trying to sell you this game
We've done so, read the thread before taking a big fat pajeet shit on the sidewalk.Say something about quality or gameplay
This was done in response of your other account posting how it won't sell, it will be forgotten, it will fail.What im talking about is using sales as an argument for quality. Thats retarded and I noticed only fanboys or shills like Infinitron and Roguey are doing it
I hope they get shut down and lose everything. It's the fate Larian deserves.I didn't want to interrupt while this guy is having a public meltdown, but here's an interview with Swen Vincke about the future of the studio:
https://www.eurogamer.net/larian-on...g-a-new-era-and-games-youve-never-heard-about
(I didn't read it yet so I can't give you a summary).
back in the day Larian was a C-tier developer
I remember reading the old gaming mags with friends and laughing at stuff like Divine Divnity because there was SO MUCH BETTER stuff out there
now all the old talent is gone, and Larian is getting some exposure because there is no competition
thats really all there is
Divine divinity is not a bad game, also Divinity 2 ego draconis is kinda cool. This is hard bashing on good games.
I just want fun combat and exploration
In 10 years nobody will give a damn about BG3. It will be remembered as Dragon Age was remembered. A faggy rendition of a classic era of RPG's that sold itself out for profits. Shitty cutscenes and dialogue and everything. Either these Larian fags have forgotten, or they actually liked that shit. Probably the later.This was done in response of your other account posting how it won't sell, it will be forgotten, it will fail.
Bear romance?In 10 years nobody will give a damn about BG3. It will be remembered as Dragon Age was remembered. A faggy rendition of a classic era of RPG's that sold itself out for profits. Shitty cutscenes and dialogue and everything. Either these Larian fags have forgotten, or they actually liked that shit. Probably the later.This was done in response of your other account posting how it won't sell, it will be forgotten, it will fail.
Can anyone here point out anything that BG3 does that Dragon Age didn't already do? Besides turn based combat. Take your time.
Its still silly and goofy, you are all just being weird about it.
Bear romance?In 10 years nobody will give a damn about BG3. It will be remembered as Dragon Age was remembered. A faggy rendition of a classic era of RPG's that sold itself out for profits. Shitty cutscenes and dialogue and everything. Either these Larian fags have forgotten, or they actually liked that shit. Probably the later.This was done in response of your other account posting how it won't sell, it will be forgotten, it will fail.
Can anyone here point out anything that BG3 does that Dragon Age didn't already do? Besides turn based combat. Take your time.
The big three are: Bethesda, CDPR and now Larian.
Their coop implementation is also the best in a narrative driven game. Look at Neverwinter Nights 2, where NPCs don't even remember who spoke with them last time. Whoever is speaking is "The Protagonist".I think the Origin concept which Larian invented with D:OS 2 and continued with here is very ambitious and probably doesn't get enough respect. Multiple simultaneous semi-fixed protagonists that can seamlessly function both as PCs and NPCs, implemented in a game that already supports all sorts of reactivity even as a blank slate character.
I just want fun combat and exploration
This is really the essence. Give me quality gameplay
But today you get minigames, system bloat if you are lucky. If you are not lucky, you get other people's sick sexual fantasies pushed on you
Co-op was their motivation for doing it. An unlikely example of design for multiplayer actually improving the single player experience. Not many people will actually play like Swen and take an NPC into the wilderness on their own to do stuff as if they were the main PC, but it's cool that you can do it!Their coop implementation is also the best in a narrative driven game. Look at Neverwinter Nights 2, where NPCs don't even remember who spoke with them last time. Whoever is speaking is "The Protagonist".I think the Origin concept which Larian invented with D:OS 2 and continued with here is very ambitious and probably doesn't get enough respect. Multiple simultaneous semi-fixed protagonists that can seamlessly function both as PCs and NPCs, implemented in a game that already supports all sorts of reactivity even as a blank slate character.
Depends on quest design. You could design a quest so that only one character has to go somewhere to do something. It will work with the player selecting that background, or if that's a companion you hire and you are doing their sidequest. Or at some point of their quest they get kidnapped or arrested or something, force the party apart to show players how it functions.Co-op was their motivation for doing it. An unlikely example of design for multiplayer actually improving the single player experience. Not many people will actually play like Swen and take an NPC into the wilderness on their own to do stuff as if they were the main PC, but it's cool that you can do it!Their coop implementation is also the best in a narrative driven game. Look at Neverwinter Nights 2, where NPCs don't even remember who spoke with them last time. Whoever is speaking is "The Protagonist".I think the Origin concept which Larian invented with D:OS 2 and continued with here is very ambitious and probably doesn't get enough respect. Multiple simultaneous semi-fixed protagonists that can seamlessly function both as PCs and NPCs, implemented in a game that already supports all sorts of reactivity even as a blank slate character.
In 10 years nobody will give a damn about BG3. It will be remembered as Dragon Age was remembered. A faggy rendition of a classic era of RPG's that sold itself out for profits. Shitty cutscenes and dialogue and everything. Either these Larian fags have forgotten, or they actually liked that shit. Probably the later.This was done in response of your other account posting how it won't sell, it will be forgotten, it will fail.
Can anyone here point out anything that BG3 does that Dragon Age didn't already do? Besides turn based combat. Take your time.
In 10 years nobody will give a damn about BG3. It will be remembered as Dragon Age was remembered. A faggy rendition of a classic era of RPG's that sold itself out for profits. Shitty cutscenes and dialogue and everything. Either these Larian fags have forgotten, or they actually liked that shit. Probably the later.This was done in response of your other account posting how it won't sell, it will be forgotten, it will fail.
Can anyone here point out anything that BG3 does that Dragon Age didn't already do? Besides turn based combat. Take your time.
-using magic in dialogue (talking to the dead/mind reading)
-non-linear maps (climbing, jumping, flying)
-physics (stacking boxes, burning doors, elemental system, throwing enemies from cliffs)
-more skill checks (18 skills while DAO only had stealing and persuasion)
-endlessly more reactive (DAO Ncps only react to your Origin in BG3 they react to your (god, class, race, or animal companion)
I thought Todd was going to save gaming.
Can anyone here point out anything that BG3 does that Dragon Age didn't already do? Besides turn based combat. Take your time.
Spiritual successor to DA:I are you kidding me. The gameplay is fundamentally different. DAI is a MMO lite game. When you hyperbole like this it’s difficult to take your criticism seriously.Bear romance?In 10 years nobody will give a damn about BG3. It will be remembered as Dragon Age was remembered. A faggy rendition of a classic era of RPG's that sold itself out for profits. Shitty cutscenes and dialogue and everything. Either these Larian fags have forgotten, or they actually liked that shit. Probably the later.This was done in response of your other account posting how it won't sell, it will be forgotten, it will fail.
Can anyone here point out anything that BG3 does that Dragon Age didn't already do? Besides turn based combat. Take your time.
you had bull fucking in DAI, not joking
its really the spiritual successor to DAI, like I have said 3+ years ago
how is playing rogue in bg3? Anyone care to compare to dos2?
For how polished the co-op experience is, it's wild that the party-based dialogue system is still so awful (or inexistent). People complained a lot during EA and it was one of the things they ignored the most consistently. Personally, I won't bother with co-op until some mod fixes, which is not guaranteed to happen seeing how there is no such mod for DOS2 :/Co-op was their motivation for doing it. An unlikely example of design for multiplayer actually improving the single player experience. Not many people will actually play like Swen and take an NPC into the wilderness on their own to do stuff as if they were the main PC, but it's cool that you can do it!Their coop implementation is also the best in a narrative driven game. Look at Neverwinter Nights 2, where NPCs don't even remember who spoke with them last time. Whoever is speaking is "The Protagonist".I think the Origin concept which Larian invented with D:OS 2 and continued with here is very ambitious and probably doesn't get enough respect. Multiple simultaneous semi-fixed protagonists that can seamlessly function both as PCs and NPCs, implemented in a game that already supports all sorts of reactivity even as a blank slate character.